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GNU General Public License
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package com.SwedishSignAlphabet; // w w w .ja v a 2s .c o m import java.io.FileNotFoundException; import java.io.IOException; import java.io.InputStream; import java.util.List; import com.SwedishSignAlphabet.R; import android.app.Activity; import android.app.AlertDialog; import android.content.DialogInterface; import android.content.Intent; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.graphics.drawable.BitmapDrawable; import android.os.Build; import android.os.Bundle; import android.support.v4.app.NavUtils; import android.text.Editable; import android.text.TextWatcher; import android.view.KeyEvent; import android.view.Menu; import android.view.MenuItem; import android.view.View; import android.widget.Button; import android.widget.EditText; import android.widget.ImageView; /** * Copyright? 2012, Grupp02 * * This file is part of Handalfabetet. * * Handalfabetet is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Handalfabetet is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Handalfabetet. If not, see <http://www.gnu.org/licenses/>. */ /** * The CreateNewPlayer class is the Activity where new players are created * * @author : Grupp02 * @version : 2012-10-21, v1.0 */ public class CreateNewPlayer extends Activity { // Audio Focus helper private AudioFocusHelper focusHelper; private static final int REQUEST_CODE = 1; private Bitmap bitmap; private ImageView imageView; private Button takePhotoButton; private DatabaseHelper db; private SoundSettings soundData; private EditText userName; private Button createPlayerButton; private final int zero = 0; private final int minLetters = 2; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_create_new_player); // Make sure we're running on Honeycomb or higher to use ActionBar APIs if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.HONEYCOMB) { // getActionBar().setDisplayHomeAsUpEnabled( true ); } if (android.os.Build.VERSION.SDK_INT >= Build.VERSION_CODES.FROYO) { focusHelper = new AudioFocusHelper(this); } else { focusHelper = null; } db = new DatabaseHelper(this); soundData = new SoundSettings(this); userName = (EditText) findViewById(R.id.username); imageView = (ImageView) findViewById(R.id.userImage); takePhotoButton = (Button) findViewById(R.id.takePic); createPlayerButton = (Button) findViewById(R.id.createPlayer); createPlayerButton.setEnabled(false); enableCreatePlayerButton(); // TODO takePhotoButton.setEnabled(false); } @Override /** * onResume is overridden in order to utterly abandon sound focus if * sound has been turned off, or resume sound if on. * */ public void onResume() { super.onResume(); if (SoundPlayer.getSoundEnabled() == false) { if (focusHelper != null) { focusHelper.abandonFocus(); } SoundPlayer.stop(); } else { SoundPlayer.resume(); } } @Override public void onPause() { super.onPause(); // Always call the superclass method first // Pause sound when paused if (SoundPlayer.getSoundEnabled()) { SoundPlayer.pause(); } } /** * Called when the user clicks the Create New Player button If the user name * already exits a popup dialog appears and ask the user to write another * name. If the name is valid and does not exits the activity finish and * store the name and/if picture in db * * @param v */ public void createPlayer(View v) { if (checkIfUserNameAlreadyExits(userName.getText().toString())) { if (checkIfUsernameIsValid(userName.getText().toString())) { playButton(); BitmapDrawable drawable = (BitmapDrawable) imageView .getDrawable(); Bitmap bitmap = drawable.getBitmap(); User user = new User(userName.getText().toString(), zero, bitmap, zero, zero); db.addUser(user); soundData.addEntry(user); finish(); } } else { // Show a dialog that the username is invalid AlertDialog.Builder builder = new AlertDialog.Builder(this); builder.setMessage("Anvandarnamnet ar inte tillatet") .setCancelable(false) .setPositiveButton("OK", new DialogInterface.OnClickListener() { public void onClick(DialogInterface dialog, int id) { createPlayerButton.setEnabled(false); } }); AlertDialog alert = builder.create(); alert.show(); playButton(); } } /** * Checks if the username already exits * * @param name * The user name the player has typed in textfield * @return False if the user already exits */ private boolean checkIfUserNameAlreadyExits(String name) { List<User> userList = db.getAllUsersName(); for (User user : userList) { if (user.getName().equals(name)) { return false; } } return true; } /** * Test is the username is valid one. * * @param name * The string that will be tested * @return true if the username is ok */ private boolean checkIfUsernameIsValid(String name) { if (name.length() <= minLetters) { return false; } else if (name.equals("")) { return false; } else { return true; } } /** Called when the user clicks the Choose Image button */ public void pickImage(View View) { playButton(); Intent intent = new Intent(); intent.setType("image/*"); intent.setAction(Intent.ACTION_GET_CONTENT); intent.addCategory(Intent.CATEGORY_OPENABLE); startActivityForResult(intent, REQUEST_CODE); } @Override protected void onActivityResult(int requestCode, int resultCode, Intent data) { if (requestCode == REQUEST_CODE && resultCode == Activity.RESULT_OK) { try { // We need to recyle unused bitmaps if (bitmap != null) { bitmap.recycle(); } InputStream stream = getContentResolver().openInputStream( data.getData()); bitmap = BitmapFactory.decodeStream(stream); stream.close(); imageView.setImageBitmap(bitmap); } catch (FileNotFoundException e) { e.printStackTrace(); } catch (IOException e) { e.printStackTrace(); } } super.onActivityResult(requestCode, resultCode, data); } private void enableCreatePlayerButton() { userName.addTextChangedListener(new TextWatcher() { public void afterTextChanged(Editable s) { } public void beforeTextChanged(CharSequence s, int start, int count, int after) { } public void onTextChanged(CharSequence s, int start, int before, int count) { if (userName.getText().length() > 2) { createPlayerButton.setEnabled(true); } else { createPlayerButton.setEnabled(false); } } }); } /** * The getAudioFocus method attempts to gain focus for playing audio. If * full access can't be gained, transitive access at a quiet volume is * attempted. If that can't be granted, false is returned. * * @return : true if focus in some form is granted, otherwise false */ private boolean getAudioFocus() { if (focusHelper != null) { if (!focusHelper.requestFocus()) { if (!focusHelper.requestQuietFocus()) { return false; } else { return true; } } else { return true; } } return false; } /** * playButton plays the button sound */ public void playButton() { if (SoundPlayer.getSoundEnabled()) { if (focusHelper != null) { if (getAudioFocus()) { focusHelper.playButton(); } } else { SoundPlayer.playButton(this); } } } @Override public boolean onCreateOptionsMenu(Menu menu) { getMenuInflater().inflate(R.menu.activity_game, menu); return true; } @Override public boolean onOptionsItemSelected(MenuItem item) { switch (item.getItemId()) { case android.R.id.home: NavUtils.navigateUpFromSameTask(this); finish(); return true; } return super.onOptionsItemSelected(item); } /** * onStop is called when the activity is shut down, usually before being * destroyed. We need to stop any media players to properly free up memory. * The focus helper should lose focus anyway, but no reason not to tie up * loose ends. */ @Override public void onStop() { // cancel any noises and abandon focus SoundPlayer.stop(); if (focusHelper != null) { focusHelper.abandonFocus(); } // call the super method super.onStop(); } /** * onKeyDown overrides onKeyDown and allows code to be executed when the * back button is pushed in the simulator / on the mobile phone Since * pushing "back" won't necessarily call the destroy method as far as I * understand it. * * @param keyCode * : code of the key pressed * @param event * : the event for the key pressed */ @Override public boolean onKeyDown(int keyCode, KeyEvent event) { if (keyCode == KeyEvent.KEYCODE_BACK && event.getRepeatCount() == zero) { // continue backwards (kills current activity calling onDestroy) finish(); return true; } return super.onKeyDown(keyCode, event); } }