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Copyright (c) Nikolaj Baer All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: 1. ...
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package com.nikolajbaer.render; //from w w w . j av a 2 s . c o m public interface Renderable { // CONSIDER do i need scale for this? /* getWorldTransform * @returns 3 floats, {x,y,a} (a is the world angle from [0,1] ccw) */ public abstract float[] getWorldTransform(); /* getRenderKey * @returns the current render key * this indicates which renderer should be used */ public abstract String getRenderKey(); /* getRenderObject * @returns the current RendererUsed by this object */ public abstract RenderObject getRenderObject(); /* setRenderObject */ public abstract void setRenderObject(RenderObject ro); public abstract void clearRenderObject(); }