Back to project page jmjuanesFramework.
The source code is released under:
MIT License
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package jmjuanes.core; // w w w. j ava 2 s.c o m import android.annotation.SuppressLint; import android.graphics.Canvas; import android.view.SurfaceHolder; public class GameThread extends Thread { //Surface Holder public SurfaceHolder sh; //Game View public GameView view; //Boolean para saber si esta funcionando public boolean run; //Constructor public GameThread(SurfaceHolder sh, GameView view) { //Guardamos el Surface Holder this.sh = sh; //Guardamos el Game View this.view = view; } //Para establecer si esta funcionando o no public void setRunning(boolean run) { //Establecemos this.run = run; } //Devuelve si esta funcionando o no public boolean getRunning() { //Devolvemos el run return this.run; } @SuppressLint("WrongCall") public void run() { //Iniciamos la variable canvas Canvas canvas; //Mientras este activado while(run) { //Iniciamos el canvas a null canvas = null; //Probamos try { //Creamos el canvas canvas = sh.lockCanvas(null); //Llamamos a la funcion del view que dibuja en el canvas synchronized(sh) { view.OnDraw(canvas); } //Para relentizar el thread try { //Detenemos el tiempo establecido sleep(view.thread_time); } catch (InterruptedException e) { e.printStackTrace(); } } finally { if(canvas != null) sh.unlockCanvasAndPost(canvas); } } } }