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/* * Copyright (C) 2012-2014 Soomla Inc.//from w w w. j av a 2 s . c o m * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.soomla.store.events; import com.soomla.events.SoomlaEvent; /** * This event is fired when a specific <code>EquippableVG</code> has been equipped. * * Real Game Example: * Example Inventory: { currency_coin: 100, Characters: Robot_X, Robot_Y } * Suppose your user equips Robot_X. * His/her new balance of Characters will be { Characters: Robot_Y }. * A <code>GoodEquippedEvent</code> is fired. */ public class GoodEquippedEvent extends SoomlaEvent { /** * Constructor * * @param itemId */ public GoodEquippedEvent(String itemId) { super(null); mItemId = itemId; } public GoodEquippedEvent(String itemId, Object sender) { super(sender); mItemId = itemId; } /** Setters and Getters */ public String getGoodItemId() { return mItemId; } /** Private Members */ private String mItemId; }