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Copyright (c) 2012 SOOMLA http://project.soom.la/ Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to...
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/* * Copyright (C) 2012-2014 Soomla Inc.// ww w. j a va 2 s. co m * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.soomla.store.domain.virtualGoods; import com.soomla.store.data.StorageManager; import com.soomla.store.purchaseTypes.PurchaseType; import org.json.JSONException; import org.json.JSONObject; /** * Single use virtual goods are the most common type of <code>VirtualGood</code>. * * The <code>SingleUseVG</code>'s characteristics are: * 1. Can be purchased an unlimited number of times. * 2. Has a balance that is saved in the database. Its balance goes up when you "give" it or * "buy" it. The balance goes down when you "take" or (unfriendly) "refund" it. * * Real Game Examples: 'Hat', 'Sword', 'Muffin' * * NOTE: In case you want this item to be available for purchase with real money * you will need to define the item in the market (Google Play, Amazon App Store, etc...). * * Inheritance: SingleUseVG} > * {@link com.soomla.store.domain.virtualGoods.VirtualGood} > * {@link com.soomla.store.domain.PurchasableVirtualItem} > * {@link com.soomla.store.domain.VirtualItem} */ public class SingleUseVG extends VirtualGood{ /** * Constructor * * @param mName see parent * @param mDescription see parent * @param mItemId see parent * @param purchaseType see parent */ public SingleUseVG(String mName, String mDescription, String mItemId, PurchaseType purchaseType) { super(mName, mDescription, mItemId, purchaseType); } /** * Constructor * * @param jsonObject see parent * @throws JSONException */ public SingleUseVG(JSONObject jsonObject) throws JSONException { super(jsonObject); } /** * @{inheritDoc} */ @Override public JSONObject toJSONObject() { return super.toJSONObject(); } /** * @{inheritDoc} */ @Override public int give(int amount, boolean notify) { return StorageManager.getVirtualGoodsStorage().add(this.getItemId(), amount, notify); } /** * @{inheritDoc} */ @Override public int take(int amount, boolean notify) { return StorageManager.getVirtualGoodsStorage().remove(this.getItemId(), amount, notify); } /** * Determines if user is in a state that allows him/her to buy a <code>SingleUseVG</code>. * * @return true - users can ALWAYS purchase <code>SingleUseVG</code>s. */ @Override protected boolean canBuy() { return true; } }