If you think the Android project DiceInDark listed in this page is inappropriate, such as containing malicious code/tools or violating the copyright, please email info at java2s dot com, thanks.
Java Source Code
/* Dice in the dark. D & D app for the blind and seeing impaired,
* Copyright (C) <2013r> <Lovisa Irpa Helgadottir>
*//www.java2s.com
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/package com.example.framework.gl;
import java.io.IOException;
import java.io.InputStream;
import javax.microedition.khronos.opengles.GL10;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.opengl.GLUtils;
import com.example.framework.FileIO;
import com.example.framework.impl.GLGame;
import com.example.framework.impl.GLGraphics;
publicclass Texture {
GLGraphics glGraphics;
FileIO fileIO;
String fileName;
int textureId;
int minFilter;
int magFilter;
int width;
int height;
public Texture(GLGame glGame, String fileName) {
this.glGraphics = glGame.getGLGraphics();
this.fileIO = glGame.getFileIO();
this.fileName = fileName;
load();
}
privatevoid load() {
GL10 gl = glGraphics.getGL();
int[] textureIds = newint[1];
gl.glGenTextures(1, textureIds, 0);
textureId = textureIds[0];
InputStream in = null;
try {
in = fileIO.readAsset(fileName);
Bitmap bitmap = BitmapFactory.decodeStream(in);
width = bitmap.getWidth();
height = bitmap.getHeight();
gl.glBindTexture(GL10.GL_TEXTURE_2D, textureId);
GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, bitmap, 0);
setFilters(GL10.GL_NEAREST, GL10.GL_NEAREST);
gl.glBindTexture(GL10.GL_TEXTURE_2D, 0);
} catch(IOException e) {
thrownew RuntimeException("Couldn't load texture '" + fileName +"'", e);
} finally {
if(in != null)
try { in.close(); } catch (IOException e) { }
}
}
publicvoid reload() {
load();
bind();
setFilters(minFilter, magFilter);
glGraphics.getGL().glBindTexture(GL10.GL_TEXTURE_2D, 0);
}
publicvoid setFilters(int minFilter, int magFilter) {
this.minFilter = minFilter;
this.magFilter = magFilter;
GL10 gl = glGraphics.getGL();
gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, minFilter);
gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, magFilter);
}
publicvoid bind() {
GL10 gl = glGraphics.getGL();
gl.glBindTexture(GL10.GL_TEXTURE_2D, textureId);
}
publicvoid dispose() {
GL10 gl = glGraphics.getGL();
gl.glBindTexture(GL10.GL_TEXTURE_2D, textureId);
int[] textureIds = { textureId };
gl.glDeleteTextures(1, textureIds, 0);
}
}