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The source code is released under:
GNU General Public License
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/* Dice in the dark. D & D app for the blind and seeing impaired, * Copyright (C) <2013r> <Lovisa Irpa Helgadottir> */* w w w . j av a2s . c om*/ * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package com.example.framework.gl; public class Animation { public static final int ANIMATION_LOOPING =0; public static final int ANIMATION_NONLOOPING =1; final TextureRegion[] keyframes; final float frameDuration; public Animation(float frameDuration, TextureRegion ... keyFrames){ this.frameDuration = frameDuration; this.keyframes = keyFrames; } public TextureRegion getKeyFrames(float stateTime, int mode){ int frameNumber = (int) (stateTime/frameDuration); if(mode ==ANIMATION_NONLOOPING) frameNumber = Math.min(keyframes.length-1, frameNumber); else frameNumber = frameNumber % keyframes.length; return keyframes[frameNumber]; } }