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GNU Lesser General Public License
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/* * wiigee - accelerometerbased gesture recognition * Copyright (C) 2007, 2008, 2009 Benjamin Poppinga * // ww w. j a va2s . c o m * Developed at University of Oldenburg * Contact: wiigee@benjaminpoppinga.de * * This file is part of wiigee. * * wiigee is free software; you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ package org.wiigee.event; import java.util.EventObject; import org.wiigee.device.*; /** * This Event would be generated if an acceleration has been detected. * It contains information about the force applied to the device in each * direction (x, y, z). Further it contains the absolute value of this * vector and the source which generated this event (Device). * * @author Benjamin 'BePo' Poppinga * */ public class AccelerationEvent extends EventObject { double X, Y, Z; double absvalue; /** * Create an AccelerationEvent with a specific source, * all the three acceleration values and the calculated absolute * value. * * @param source The source which has been accelerated (Wiimote). * @param X The value of acceleration in the x direction. * @param Y The value of acceleration in the y direction. * @param Z The value of acceleration in the z direction. * @param absvalue The absolute value of this acceleration vector. */ public AccelerationEvent(Device source, double X, double Y, double Z, double absvalue) { super(source); this.X=X; this.Y=Y; this.Z=Z; this.absvalue=absvalue; } public double getX() { return X; } public double getY() { return Y; } public double getZ() { return Z; } public double getAbsValue() { return absvalue; } }