Android Open Source - steamchat Descriptors Proto






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Apache License

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Java Source Code

// Generated by the protocol buffer compiler.  DO NOT EDIT!
// source: descriptor.proto
/*from  w  w  w. j a v  a  2s  .com*/
package com.kevelbreh.steamchat.steam.proto;

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            options_ =
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            options_ = value;
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        } else {
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       * <code>optional .google.protobuf.MethodOptions options = 4;</code>
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      public Builder clearOptions() {
        if (optionsBuilder_ == null) {
          options_ = com.kevelbreh.steamchat.steam.proto.DescriptorsProto.MethodOptions.getDefaultInstance();
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       * <code>optional .google.protobuf.MethodOptions options = 4;</code>
       */
      public com.kevelbreh.steamchat.steam.proto.DescriptorsProto.MethodOptions.Builder getOptionsBuilder() {
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      /**
       * <code>optional .google.protobuf.MethodOptions options = 4;</code>
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       * <code>optional .google.protobuf.MethodOptions options = 4;</code>
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    // optional string java_package = 1;
    /**
     * <code>optional string java_package = 1;</code>
     *
     * <pre>
     * Sets the Java package where classes generated from this .proto will be
     * placed.  By default, the proto package is used, but this is often
     * inappropriate because proto packages do not normally start with backwards
     * domain names.
     * </pre>
     */
    boolean hasJavaPackage();
    /**
     * <code>optional string java_package = 1;</code>
     *
     * <pre>
     * Sets the Java package where classes generated from this .proto will be
     * placed.  By default, the proto package is used, but this is often
     * inappropriate because proto packages do not normally start with backwards
     * domain names.
     * </pre>
     */
    java.lang.String getJavaPackage();
    /**
     * <code>optional string java_package = 1;</code>
     *
     * <pre>
     * Sets the Java package where classes generated from this .proto will be
     * placed.  By default, the proto package is used, but this is often
     * inappropriate because proto packages do not normally start with backwards
     * domain names.
     * </pre>
     */
    com.google.protobuf.ByteString
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    // optional string java_outer_classname = 8;
    /**
     * <code>optional string java_outer_classname = 8;</code>
     *
     * <pre>
     * If set, all the classes from the .proto file are wrapped in a single
     * outer class with the given name.  This applies to both Proto1
     * (equivalent to the old "--one_java_file" option) and Proto2 (where
     * a .proto always translates to a single class, but you may want to
     * explicitly choose the class name).
     * </pre>
     */
    boolean hasJavaOuterClassname();
    /**
     * <code>optional string java_outer_classname = 8;</code>
     *
     * <pre>
     * If set, all the classes from the .proto file are wrapped in a single
     * outer class with the given name.  This applies to both Proto1
     * (equivalent to the old "--one_java_file" option) and Proto2 (where
     * a .proto always translates to a single class, but you may want to
     * explicitly choose the class name).
     * </pre>
     */
    java.lang.String getJavaOuterClassname();
    /**
     * <code>optional string java_outer_classname = 8;</code>
     *
     * <pre>
     * If set, all the classes from the .proto file are wrapped in a single
     * outer class with the given name.  This applies to both Proto1
     * (equivalent to the old "--one_java_file" option) and Proto2 (where
     * a .proto always translates to a single class, but you may want to
     * explicitly choose the class name).
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    com.google.protobuf.ByteString
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    // optional bool java_multiple_files = 10 [default = false];
    /**
     * <code>optional bool java_multiple_files = 10 [default = false];</code>
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     * <pre>
     * If set true, then the Java code generator will generate a separate .java
     * file for each top-level message, enum, and service defined in the .proto
     * file.  Thus, these types will *not* be nested inside the outer class
     * named by java_outer_classname.  However, the outer class will still be
     * generated to contain the file's getDescriptor() method as well as any
     * top-level extensions defined in the file.
     * </pre>
     */
    boolean hasJavaMultipleFiles();
    /**
     * <code>optional bool java_multiple_files = 10 [default = false];</code>
     *
     * <pre>
     * If set true, then the Java code generator will generate a separate .java
     * file for each top-level message, enum, and service defined in the .proto
     * file.  Thus, these types will *not* be nested inside the outer class
     * named by java_outer_classname.  However, the outer class will still be
     * generated to contain the file's getDescriptor() method as well as any
     * top-level extensions defined in the file.
     * </pre>
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    boolean getJavaMultipleFiles();

    // optional bool java_generate_equals_and_hash = 20 [default = false];
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     * <code>optional bool java_generate_equals_and_hash = 20 [default = false];</code>
     *
     * <pre>
     * If set true, then the Java code generator will generate equals() and
     * hashCode() methods for all messages defined in the .proto file. This is
     * purely a speed optimization, as the AbstractMessage base class includes
     * reflection-based implementations of these methods.
     * </pre>
     */
    boolean hasJavaGenerateEqualsAndHash();
    /**
     * <code>optional bool java_generate_equals_and_hash = 20 [default = false];</code>
     *
     * <pre>
     * If set true, then the Java code generator will generate equals() and
     * hashCode() methods for all messages defined in the .proto file. This is
     * purely a speed optimization, as the AbstractMessage base class includes
     * reflection-based implementations of these methods.
     * </pre>
     */
    boolean getJavaGenerateEqualsAndHash();

    // optional .google.protobuf.FileOptions.OptimizeMode optimize_for = 9 [default = SPEED];
    /**
     * <code>optional .google.protobuf.FileOptions.OptimizeMode optimize_for = 9 [default = SPEED];</code>
     */
    boolean hasOptimizeFor();
    /**
     * <code>optional .google.protobuf.FileOptions.OptimizeMode optimize_for = 9 [default = SPEED];</code>
     */
    com.kevelbreh.steamchat.steam.proto.DescriptorsProto.FileOptions.OptimizeMode getOptimizeFor();

    // optional bool cc_generic_services = 16 [default = false];
    /**
     * <code>optional bool cc_generic_services = 16 [default = false];</code>
     *
     * <pre>
     * Should generic services be generated in each language?  "Generic" services
     * are not specific to any particular RPC system.  They are generated by the
     * main code generators in each language (without additional plugins).
     * Generic services were the only kind of service generation supported by
     * early versions of proto2.
     *
     * Generic services are now considered deprecated in favor of using plugins
     * that generate code specific to your particular RPC system.  Therefore,
     * these default to false.  Old code which depends on generic services should
     * explicitly set them to true.
     * </pre>
     */
    boolean hasCcGenericServices();
    /**
     * <code>optional bool cc_generic_services = 16 [default = false];</code>
     *
     * <pre>
     * Should generic services be generated in each language?  "Generic" services
     * are not specific to any particular RPC system.  They are generated by the
     * main code generators in each language (without additional plugins).
     * Generic services were the only kind of service generation supported by
     * early versions of proto2.
     *
     * Generic services are now considered deprecated in favor of using plugins
     * that generate code specific to your particular RPC system.  Therefore,
     * these default to false.  Old code which depends on generic services should
     * explicitly set them to true.
     * </pre>
     */
    boolean getCcGenericServices();

    // optional bool java_generic_services = 17 [default = false];
    /**
     * <code>optional bool java_generic_services = 17 [default = false];</code>
     */
    boolean hasJavaGenericServices();
    /**
     * <code>optional bool java_generic_services = 17 [default = false];</code>
     */
    boolean getJavaGenericServices();

    // optional bool py_generic_services = 18 [default = false];
    /**
     * <code>optional bool py_generic_services = 18 [default = false];</code>
     */
    boolean hasPyGenericServices();
    /**
     * <code>optional bool py_generic_services = 18 [default = false];</code>
     */
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    // repeated .google.protobuf.UninterpretedOption uninterpreted_option = 999;
    /**
     * <code>repeated .google.protobuf.UninterpretedOption uninterpreted_option = 999;</code>
     *
     * <pre>
     * The parser stores options it doesn't recognize here. See above.
     * </pre>
     */
    java.util.List<com.kevelbreh.steamchat.steam.proto.DescriptorsProto.UninterpretedOption> 
        getUninterpretedOptionList();
    /**
     * <code>repeated .google.protobuf.UninterpretedOption uninterpreted_option = 999;</code>
     *
     * <pre>
     * The parser stores options it doesn't recognize here. See above.
     * </pre>
     */
    com.kevelbreh.steamchat.steam.proto.DescriptorsProto.UninterpretedOption getUninterpretedOption(int index);
    /**
     * <code>repeated .google.protobuf.UninterpretedOption uninterpreted_option = 999;</code>
     *
     * <pre>
     * The parser stores options it doesn't recognize here. See above.
     * </pre>
     */
    int getUninterpretedOptionCount();
    /**
     * <code>repeated .google.protobuf.UninterpretedOption uninterpreted_option = 999;</code>
     *
     * <pre>
     * The parser stores options it doesn't recognize here. See above.
     * </pre>
     */
    java.util.List<? extends com.kevelbreh.steamchat.steam.proto.DescriptorsProto.UninterpretedOptionOrBuilder> 
        getUninterpretedOptionOrBuilderList();
    /**
     * <code>repeated .google.protobuf.UninterpretedOption uninterpreted_option = 999;</code>
     *
     * <pre>
     * The parser stores options it doesn't recognize here. See above.
     * </pre>
     */
    com.kevelbreh.steamchat.steam.proto.DescriptorsProto.UninterpretedOptionOrBuilder getUninterpretedOptionOrBuilder(
        int index);
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  /**
   * Protobuf type {@code google.protobuf.FileOptions}
   */
  public static final class FileOptions extends
      com.google.protobuf.GeneratedMessage.ExtendableMessage<
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    private FileOptions(com.google.protobuf.GeneratedMessage.ExtendableBuilder<com.kevelbreh.steamchat.steam.proto.DescriptorsProto.FileOptions, ?> builder) {
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                optimizeFor_ = value;
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            case 80: {
              bitField0_ |= 0x00000004;
              javaMultipleFiles_ = input.readBool();
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            }
            case 128: {
              bitField0_ |= 0x00000020;
              ccGenericServices_ = input.readBool();
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            }
            case 136: {
              bitField0_ |= 0x00000040;
              javaGenericServices_ = input.readBool();
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            }
            case 144: {
              bitField0_ |= 0x00000080;
              pyGenericServices_ = input.readBool();
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            case 160: {
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    protected com.google.protobuf.GeneratedMessage.FieldAccessorTable
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      return PARSER;
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    /**
     * Protobuf enum {@code google.protobuf.FileOptions.OptimizeMode}
     *
     * <pre>
     * Generated classes can be optimized for speed or code size.
     * </pre>
     */
    public enum OptimizeMode
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       * <code>SPEED = 1;</code>
       *
       * <pre>
       * Generate complete code for parsing, serialization,
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      /**
       * <code>CODE_SIZE = 2;</code>
       *
       * <pre>
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       * </pre>
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       * <code>LITE_RUNTIME = 3;</code>
       *
       * <pre>
       * Generate code using MessageLite and the lite runtime.
       * </pre>
       */
      LITE_RUNTIME(2, 3),
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      /**
       * <code>SPEED = 1;</code>
       *
       * <pre>
       * Generate complete code for parsing, serialization,
       * </pre>
       */
      public static final int SPEED_VALUE = 1;
      /**
       * <code>CODE_SIZE = 2;</code>
       *
       * <pre>
       * etc.
       * </pre>
       */
      public static final int CODE_SIZE_VALUE = 2;
      /**
       * <code>LITE_RUNTIME = 3;</code>
       *
       * <pre>
       * Generate code using MessageLite and the lite runtime.
       * </pre>
       */
      public static final int LITE_RUNTIME_VALUE = 3;


      public final int getNumber() { return value; }

      public static OptimizeMode valueOf(int value) {
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          case 2: return CODE_SIZE;
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      public final com.google.protobuf.Descriptors.EnumDescriptor
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        return getDescriptor();
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      public static final com.google.protobuf.Descriptors.EnumDescriptor
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    // optional string java_package = 1;
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    private java.lang.Object javaPackage_;
    /**
     * <code>optional string java_package = 1;</code>
     *
     * <pre>
     * Sets the Java package where classes generated from this .proto will be
     * placed.  By default, the proto package is used, but this is often
     * inappropriate because proto packages do not normally start with backwards
     * domain names.
     * </pre>
     */
    public boolean hasJavaPackage() {
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    /**
     * <code>optional string java_package = 1;</code>
     *
     * <pre>
     * Sets the Java package where classes generated from this .proto will be
     * placed.  By default, the proto package is used, but this is often
     * inappropriate because proto packages do not normally start with backwards
     * domain names.
     * </pre>
     */
    public java.lang.String getJavaPackage() {
      java.lang.Object ref = javaPackage_;
      if (ref instanceof java.lang.String) {
        return (java.lang.String) ref;
      } else {
        com.google.protobuf.ByteString bs = 
            (com.google.protobuf.ByteString) ref;
        java.lang.String s = bs.toStringUtf8();
        if (bs.isValidUtf8()) {
          javaPackage_ = s;
        }
        return s;
      }
    }
    /**
     * <code>optional string java_package = 1;</code>
     *
     * <pre>
     * Sets the Java package where classes generated from this .proto will be
     * placed.  By default, the proto package is used, but this is often
     * inappropriate because proto packages do not normally start with backwards
     * domain names.
     * </pre>
     */
    public com.google.protobuf.ByteString
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      java.lang.Object ref = javaPackage_;
      if (ref instanceof java.lang.String) {
        com.google.protobuf.ByteString b = 
            com.google.protobuf.ByteString.copyFromUtf8(
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        javaPackage_ = b;
        return b;
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        return (com.google.protobuf.ByteString) ref;
      }
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    // optional string java_outer_classname = 8;
    public static final int JAVA_OUTER_CLASSNAME_FIELD_NUMBER = 8;
    private java.lang.Object javaOuterClassname_;
    /**
     * <code>optional string java_outer_classname = 8;</code>
     *
     * <pre>
     * If set, all the classes from the .proto file are wrapped in a single
     * outer class with the given name.  This applies to both Proto1
     * (equivalent to the old "--one_java_file" option) and Proto2 (where
     * a .proto always translates to a single class, but you may want to
     * explicitly choose the class name).
     * </pre>
     */
    public boolean hasJavaOuterClassname() {
      return ((bitField0_ & 0x00000002) == 0x00000002);
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    /**
     * <code>optional string java_outer_classname = 8;</code>
     *
     * <pre>
     * If set, all the classes from the .proto file are wrapped in a single
     * outer class with the given name.  This applies to both Proto1
     * (equivalent to the old "--one_java_file" option) and Proto2 (where
     * a .proto always translates to a single class, but you may want to
     * explicitly choose the class name).
     * </pre>
     */
    public java.lang.String getJavaOuterClassname() {
      java.lang.Object ref = javaOuterClassname_;
      if (ref instanceof java.lang.String) {
        return (java.lang.String) ref;
      } else {
        com.google.protobuf.ByteString bs = 
            (com.google.protobuf.ByteString) ref;
        java.lang.String s = bs.toStringUtf8();
        if (bs.isValidUtf8()) {
          javaOuterClassname_ = s;
        }
        return s;
      }
    }
    /**
     * <code>optional string java_outer_classname = 8;</code>
     *
     * <pre>
     * If set, all the classes from the .proto file are wrapped in a single
     * outer class with the given name.  This applies to both Proto1
     * (equivalent to the old "--one_java_file" option) and Proto2 (where
     * a .proto always translates to a single class, but you may want to
     * explicitly choose the class name).
     * </pre>
     */
    public com.google.protobuf.ByteString
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      java.lang.Object ref = javaOuterClassname_;
      if (ref instanceof java.lang.String) {
        com.google.protobuf.ByteString b = 
            com.google.protobuf.ByteString.copyFromUtf8(
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        javaOuterClassname_ = b;
        return b;
      } else {
        return (com.google.protobuf.ByteString) ref;
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    // optional bool java_multiple_files = 10 [default = false];
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    private boolean javaMultipleFiles_;
    /**
     * <code>optional bool java_multiple_files = 10 [default = false];</code>
     *
     * <pre>
     * If set true, then the Java code generator will generate a separate .java
     * file for each top-level message, enum, and service defined in the .proto
     * file.  Thus, these types will *not* be nested inside the outer class
     * named by java_outer_classname.  However, the outer class will still be
     * generated to contain the file's getDescriptor() method as well as any
     * top-level extensions defined in the file.
     * </pre>
     */
    public boolean hasJavaMultipleFiles() {
      return ((bitField0_ & 0x00000004) == 0x00000004);
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    /**
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     * If set true, then the Java code generator will generate equals() and
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       *
       * <pre>
       * Sets the Java package where classes generated from this .proto will be
       * placed.  By default, the proto package is used, but this is often
       * inappropriate because proto packages do not normally start with backwards
       * domain names.
       * </pre>
       */
      public com.google.protobuf.ByteString
          getJavaPackageBytes() {
        java.lang.Object ref = javaPackage_;
        if (ref instanceof String) {
          com.google.protobuf.ByteString b = 
              com.google.protobuf.ByteString.copyFromUtf8(
                  (java.lang.String) ref);
          javaPackage_ = b;
          return b;
        } else {
          return (com.google.protobuf.ByteString) ref;
        }
      }
      /**
       * <code>optional string java_package = 1;</code>
       *
       * <pre>
       * Sets the Java package where classes generated from this .proto will be
       * placed.  By default, the proto package is used, but this is often
       * inappropriate because proto packages do not normally start with backwards
       * domain names.
       * </pre>
       */
      public Builder setJavaPackage(
          java.lang.String value) {
        if (value == null) {
    throw new NullPointerException();
  }
  bitField0_ |= 0x00000001;
        javaPackage_ = value;
        onChanged();
        return this;
      }
      /**
       * <code>optional string java_package = 1;</code>
       *
       * <pre>
       * Sets the Java package where classes generated from this .proto will be
       * placed.  By default, the proto package is used, but this is often
       * inappropriate because proto packages do not normally start with backwards
       * domain names.
       * </pre>
       */
      public Builder clearJavaPackage() {
        bitField0_ = (bitField0_ & ~0x00000001);
        javaPackage_ = getDefaultInstance().getJavaPackage();
        onChanged();
        return this;
      }
      /**
       * <code>optional string java_package = 1;</code>
       *
       * <pre>
       * Sets the Java package where classes generated from this .proto will be
       * placed.  By default, the proto package is used, but this is often
       * inappropriate because proto packages do not normally start with backwards
       * domain names.
       * </pre>
       */
      public Builder setJavaPackageBytes(
          com.google.protobuf.ByteString value) {
        if (value == null) {
    throw new NullPointerException();
  }
  bitField0_ |= 0x00000001;
        javaPackage_ = value;
        onChanged();
        return this;
      }

      // optional string java_outer_classname = 8;
      private java.lang.Object javaOuterClassname_ = "";
      /**
       * <code>optional string java_outer_classname = 8;</code>
       *
       * <pre>
       * If set, all the classes from the .proto file are wrapped in a single
       * outer class with the given name.  This applies to both Proto1
       * (equivalent to the old "--one_java_file" option) and Proto2 (where
       * a .proto always translates to a single class, but you may want to
       * explicitly choose the class name).
       * </pre>
       */
      public boolean hasJavaOuterClassname() {
        return ((bitField0_ & 0x00000002) == 0x00000002);
      }
      /**
       * <code>optional string java_outer_classname = 8;</code>
       *
       * <pre>
       * If set, all the classes from the .proto file are wrapped in a single
       * outer class with the given name.  This applies to both Proto1
       * (equivalent to the old "--one_java_file" option) and Proto2 (where
       * a .proto always translates to a single class, but you may want to
       * explicitly choose the class name).
       * </pre>
       */
      public java.lang.String getJavaOuterClassname() {
        java.lang.Object ref = javaOuterClassname_;
        if (!(ref instanceof java.lang.String)) {
          java.lang.String s = ((com.google.protobuf.ByteString) ref)
              .toStringUtf8();
          javaOuterClassname_ = s;
          return s;
        } else {
          return (java.lang.String) ref;
        }
      }
      /**
       * <code>optional string java_outer_classname = 8;</code>
       *
       * <pre>
       * If set, all the classes from the .proto file are wrapped in a single
       * outer class with the given name.  This applies to both Proto1
       * (equivalent to the old "--one_java_file" option) and Proto2 (where
       * a .proto always translates to a single class, but you may want to
       * explicitly choose the class name).
       * </pre>
       */
      public com.google.protobuf.ByteString
          getJavaOuterClassnameBytes() {
        java.lang.Object ref = javaOuterClassname_;
        if (ref instanceof String) {
          com.google.protobuf.ByteString b = 
              com.google.protobuf.ByteString.copyFromUtf8(
                  (java.lang.String) ref);
          javaOuterClassname_ = b;
          return b;
        } else {
          return (com.google.protobuf.ByteString) ref;
        }
      }
      /**
       * <code>optional string java_outer_classname = 8;</code>
       *
       * <pre>
       * If set, all the classes from the .proto file are wrapped in a single
       * outer class with the given name.  This applies to both Proto1
       * (equivalent to the old "--one_java_file" option) and Proto2 (where
       * a .proto always translates to a single class, but you may want to
       * explicitly choose the class name).
       * </pre>
       */
      public Builder setJavaOuterClassname(
          java.lang.String value) {
        if (value == null) {
    throw new NullPointerException();
  }
  bitField0_ |= 0x00000002;
        javaOuterClassname_ = value;
        onChanged();
        return this;
      }
      /**
       * <code>optional string java_outer_classname = 8;</code>
       *
       * <pre>
       * If set, all the classes from the .proto file are wrapped in a single
       * outer class with the given name.  This applies to both Proto1
       * (equivalent to the old "--one_java_file" option) and Proto2 (where
       * a .proto always translates to a single class, but you may want to
       * explicitly choose the class name).
       * </pre>
       */
      public Builder clearJavaOuterClassname() {
        bitField0_ = (bitField0_ & ~0x00000002);
        javaOuterClassname_ = getDefaultInstance().getJavaOuterClassname();
        onChanged();
        return this;
      }
      /**
       * <code>optional string java_outer_classname = 8;</code>
       *
       * <pre>
       * If set, all the classes from the .proto file are wrapped in a single
       * outer class with the given name.  This applies to both Proto1
       * (equivalent to the old "--one_java_file" option) and Proto2 (where
       * a .proto always translates to a single class, but you may want to
       * explicitly choose the class name).
       * </pre>
       */
      public Builder setJavaOuterClassnameBytes(
          com.google.protobuf.ByteString value) {
        if (value == null) {
    throw new NullPointerException();
  }
  bitField0_ |= 0x00000002;
        javaOuterClassname_ = value;
        onChanged();
        return this;
      }

      // optional bool java_multiple_files = 10 [default = false];
      private boolean javaMultipleFiles_ ;
      /**
       * <code>optional bool java_multiple_files = 10 [default = false];</code>
       *
       * <pre>
       * If set true, then the Java code generator will generate a separate .java
       * file for each top-level message, enum, and service defined in the .proto
       * file.  Thus, these types will *not* be nested inside the outer class
       * named by java_outer_classname.  However, the outer class will still be
       * generated to contain the file's getDescriptor() method as well as any
       * top-level extensions defined in the file.
       * </pre>
       */
      public boolean hasJavaMultipleFiles() {
        return ((bitField0_ & 0x00000004) == 0x00000004);
      }
      /**
       * <code>optional bool java_multiple_files = 10 [default = false];</code>
       *
       * <pre>
       * If set true, then the Java code generator will generate a separate .java
       * file for each top-level message, enum, and service defined in the .proto
       * file.  Thus, these types will *not* be nested inside the outer class
       * named by java_outer_classname.  However, the outer class will still be
       * generated to contain the file's getDescriptor() method as well as any
       * top-level extensions defined in the file.
       * </pre>
       */
      public boolean getJavaMultipleFiles() {
        return javaMultipleFiles_;
      }
      /**
       * <code>optional bool java_multiple_files = 10 [default = false];</code>
       *
       * <pre>
       * If set true, then the Java code generator will generate a separate .java
       * file for each top-level message, enum, and service defined in the .proto
       * file.  Thus, these types will *not* be nested inside the outer class
       * named by java_outer_classname.  However, the outer class will still be
       * generated to contain the file's getDescriptor() method as well as any
       * top-level extensions defined in the file.
       * </pre>
       */
      public Builder setJavaMultipleFiles(boolean value) {
        bitField0_ |= 0x00000004;
        javaMultipleFiles_ = value;
        onChanged();
        return this;
      }
      /**
       * <code>optional bool java_multiple_files = 10 [default = false];</code>
       *
       * <pre>
       * If set true, then the Java code generator will generate a separate .java
       * file for each top-level message, enum, and service defined in the .proto
       * file.  Thus, these types will *not* be nested inside the outer class
       * named by java_outer_classname.  However, the outer class will still be
       * generated to contain the file's getDescriptor() method as well as any
       * top-level extensions defined in the file.
       * </pre>
       */
      public Builder clearJavaMultipleFiles() {
        bitField0_ = (bitField0_ & ~0x00000004);
        javaMultipleFiles_ = false;
        onChanged();
        return this;
      }

      // optional bool java_generate_equals_and_hash = 20 [default = false];
      private boolean javaGenerateEqualsAndHash_ ;
      /**
       * <code>optional bool java_generate_equals_and_hash = 20 [default = false];</code>
       *
       * <pre>
       * If set true, then the Java code generator will generate equals() and
       * hashCode() methods for all messages defined in the .proto file. This is
       * purely a speed optimization, as the AbstractMessage base class includes
       * reflection-based implementations of these methods.
       * </pre>
       */
      public boolean hasJavaGenerateEqualsAndHash() {
        return ((bitField0_ & 0x00000008) == 0x00000008);
      }
      /**
       * <code>optional bool java_generate_equals_and_hash = 20 [default = false];</code>
       *
       * <pre>
       * If set true, then the Java code generator will generate equals() and
       * hashCode() methods for all messages defined in the .proto file. This is
       * purely a speed optimization, as the AbstractMessage base class includes
       * reflection-based implementations of these methods.
       * </pre>
       */
      public boolean getJavaGenerateEqualsAndHash() {
        return javaGenerateEqualsAndHash_;
      }
      /**
       * <code>optional bool java_generate_equals_and_hash = 20 [default = false];</code>
       *
       * <pre>
       * If set true, then the Java code generator will generate equals() and
       * hashCode() methods for all messages defined in the .proto file. This is
       * purely a speed optimization, as the AbstractMessage base class includes
       * reflection-based implementations of these methods.
       * </pre>
       */
      public Builder setJavaGenerateEqualsAndHash(boolean value) {
        bitField0_ |= 0x00000008;
        javaGenerateEqualsAndHash_ = value;
        onChanged();
        return this;
      }
      /**
       * <code>optional bool java_generate_equals_and_hash = 20 [default = false];</code>
       *
       * <pre>
       * If set true, then the Java code generator will generate equals() and
       * hashCode() methods for all messages defined in the .proto file. This is
       * purely a speed optimization, as the AbstractMessage base class includes
       * reflection-based implementations of these methods.
       * </pre>
       */
      public Builder clearJavaGenerateEqualsAndHash() {
        bitField0_ = (bitField0_ & ~0x00000008);
        javaGenerateEqualsAndHash_ = false;
        onChanged();
        return this;
      }

      // optional .google.protobuf.FileOptions.OptimizeMode optimize_for = 9 [default = SPEED];
      private com.kevelbreh.steamchat.steam.proto.DescriptorsProto.FileOptions.OptimizeMode optimizeFor_ = com.kevelbreh.steamchat.steam.proto.DescriptorsProto.FileOptions.OptimizeMode.SPEED;
      /**
       * <code>optional .google.protobuf.FileOptions.OptimizeMode optimize_for = 9 [default = SPEED];</code>
       */
      public boolean hasOptimizeFor() {
        return ((bitField0_ & 0x00000010) == 0x00000010);
      }
      /**
       * <code>optional .google.protobuf.FileOptions.OptimizeMode optimize_for = 9 [default = SPEED];</code>
       */
      public com.kevelbreh.steamchat.steam.proto.DescriptorsProto.FileOptions.OptimizeMode getOptimizeFor() {
        return optimizeFor_;
      }
      /**
       * <code>optional .google.protobuf.FileOptions.OptimizeMode optimize_for = 9 [default = SPEED];</code>
       */
      public Builder setOptimizeFor(com.kevelbreh.steamchat.steam.proto.DescriptorsProto.FileOptions.OptimizeMode value) {
        if (value == null) {
          throw new NullPointerException();
        }
        bitField0_ |= 0x00000010;
        optimizeFor_ = value;
        onChanged();
        return this;
      }
      /**
       * <code>optional .google.protobuf.FileOptions.OptimizeMode optimize_for = 9 [default = SPEED];</code>
       */
      public Builder clearOptimizeFor() {
        bitField0_ = (bitField0_ & ~0x00000010);
        optimizeFor_ = com.kevelbreh.steamchat.steam.proto.DescriptorsProto.FileOptions.OptimizeMode.SPEED;
        onChanged();
        return this;
      }

      // optional bool cc_generic_services = 16 [default = false];
      private boolean ccGenericServices_ ;
      /**
       * <code>optional bool cc_generic_services = 16 [default = false];</code>
       *
       * <pre>
       * Should generic services be generated in each language?  "Generic" services
       * are not specific to any particular RPC system.  They are generated by the
       * main code generators in each language (without additional plugins).
       * Generic services were the only kind of service generation supported by
       * early versions of proto2.
       *
       * Generic services are now considered deprecated in favor of using plugins
       * that generate code specific to your particular RPC system.  Therefore,
       * these default to false.  Old code which depends on generic services should
       * explicitly set them to true.
       * </pre>
       */
      public boolean hasCcGenericServices() {
        return ((bitField0_ & 0x00000020) == 0x00000020);
      }
      /**
       * <code>optional bool cc_generic_services = 16 [default = false];</code>
       *
       * <pre>
       * Should generic services be generated in each language?  "Generic" services
       * are not specific to any particular RPC system.  They are generated by the
       * main code generators in each language (without additional plugins).
       * Generic services were the only kind of service generation supported by
       * early versions of proto2.
       *
       * Generic services are now considered deprecated in favor of using plugins
       * that generate code specific to your particular RPC system.  Therefore,
       * these default to false.  Old code which depends on generic services should
       * explicitly set them to true.
       * </pre>
       */
      public boolean getCcGenericServices() {
        return ccGenericServices_;
      }
      /**
       * <code>optional bool cc_generic_services = 16 [default = false];</code>
       *
       * <pre>
       * Should generic services be generated in each language?  "Generic" services
       * are not specific to any particular RPC system.  They are generated by the
       * main code generators in each language (without additional plugins).
       * Generic services were the only kind of service generation supported by
       * early versions of proto2.
       *
       * Generic services are now considered deprecated in favor of using plugins
       * that generate code specific to your particular RPC system.  Therefore,
       * these default to false.  Old code which depends on generic services should
       * explicitly set them to true.
       * </pre>
       */
      public Builder setCcGenericServices(boolean value) {
        bitField0_ |= 0x00000020;
        ccGenericServices_ = value;
        onChanged();
        return this;
      }
      /**
       * <code>optional bool cc_generic_services = 16 [default = false];</code>
       *
       * <pre>
       * Should generic services be generated in each language?  "Generic" services
       * are not specific to any particular RPC system.  They are generated by the
       * main code generators in each language (without additional plugins).
       * Generic services were the only kind of service generation supported by
       * early versions of proto2.
       *
       * Generic services are now considered deprecated in favor of using plugins
       * that generate code specific to your particular RPC system.  Therefore,
       * these default to false.  Old code which depends on generic services should
       * explicitly set them to true.
       * </pre>
       */
      public Builder clearCcGenericServices() {
        bitField0_ = (bitField0_ & ~0x00000020);
        ccGenericServices_ = false;
        onChanged();
        return this;
      }

      // optional bool java_generic_services = 17 [default = false];
      private boolean javaGenericServices_ ;
      /**
       * <code>optional bool java_generic_services = 17 [default = false];</code>
       */
      public boolean hasJavaGenericServices() {
        return ((bitField0_ & 0x00000040) == 0x00000040);
      }
      /**
       * <code>optional bool java_generic_services = 17 [default = false];</code>
       */
      public boolean getJavaGenericServices() {
        return javaGenericServices_;
      }
      /**
       * <code>optional bool java_generic_services = 17 [default = false];</code>
       */
      public Builder setJavaGenericServices(boolean value) {
        bitField0_ |= 0x00000040;
        javaGenericServices_ = value;
        onChanged();
        return this;
      }
      /**
       * <code>optional bool java_generic_services = 17 [default = false];</code>
       */
      public Builder clearJavaGenericServices() {
        bitField0_ = (bitField0_ & ~0x00000040);
        javaGenericServices_ = false;
        onChanged();
        return this;
      }

      // optional bool py_generic_services = 18 [default = false];
      private boolean pyGenericServices_ ;
      /**
       * <code>optional bool py_generic_services = 18 [default = false];</code>
       */
      public boolean hasPyGenericServices() {
        return ((bitField0_ & 0x00000080) == 0x00000080);
      }
      /**
       * <code>optional bool py_generic_services = 18 [default = false];</code>
       */
      public boolean getPyGenericServices() {
        return pyGenericServices_;
      }
      /**
       * <code>optional bool py_generic_services = 18 [default = false];</code>
       */
      public Builder setPyGenericServices(boolean value) {
        bitField0_ |= 0x00000080;
        pyGenericServices_ = value;
        onChanged();
        return this;
      }
      /**
       * <code>optional bool py_generic_services = 18 [default = false];</code>
       */
      public Builder clearPyGenericServices() {
        bitField0_ = (bitField0_ & ~0x00000080);
        pyGenericServices_ = false;
        onChanged();
        return this;
      }

      // repeated .google.protobuf.UninterpretedOption uninterpreted_option = 999;
      private java.util.List<com.kevelbreh.steamchat.steam.proto.DescriptorsProto.UninterpretedOption> uninterpretedOption_ =
        java.util.Collections.emptyList();
      private void ensureUninterpretedOptionIsMutable() {
        if (!((bitField0_ & 0x00000100) == 0x00000100)) {
          uninterpretedOption_ = new java.util.ArrayList<com.kevelbreh.steamchat.steam.proto.DescriptorsProto.UninterpretedOption>(uninterpretedOption_);
          bitField0_ |= 0x00000100;
         }
      }

      private com.google.protobuf.RepeatedFieldBuilder<
          com.kevelbreh.steamchat.steam.proto.DescriptorsProto.UninterpretedOption, com.kevelbreh.steamchat.steam.proto.DescriptorsProto.UninterpretedOption.Builder, com.kevelbreh.steamchat.steam.proto.DescriptorsProto.UninterpretedOptionOrBuilder> uninterpretedOptionBuilder_;

      /**
       * <code>repeated .google.protobuf.UninterpretedOption uninterpreted_option = 999;</code>
       *
       * <pre>
       * The parser stores options it doesn't recognize here. See above.
       * </pre>
       */
      public java.util.List<com.kevelbreh.steamchat.steam.proto.DescriptorsProto.UninterpretedOption> getUninterpretedOptionList() {
        if (uninterpretedOptionBuilder_ == null) {
          return java.util.Collections.unmodifiableList(uninterpretedOption_);
        } else {
          return uninterpretedOptionBuilder_.getMessageList();
        }
      }
      /**
       * <code>repeated .google.protobuf.UninterpretedOption uninterpreted_option = 999;</code>
       *
       * <pre>
       * The parser stores options it doesn't recognize here. See above.
       * </pre>
       */
      public int getUninterpretedOptionCount() {
        if (uninterpretedOptionBuilder_ == null) {
          return uninterpretedOption_.size();
        } else {
          return uninterpretedOptionBuilder_.getCount();
        }
      }
      /**
       * <code>repeated .google.protobuf.UninterpretedOption uninterpreted_option = 999;</code>
       *
       * <pre>
       * The parser stores options it doesn't recognize here. See above.
       * </pre>
       */
      public com.kevelbreh.steamchat.steam.proto.DescriptorsProto.UninterpretedOption getUninterpretedOption(int index) {
        if (uninterpretedOptionBuilder_ == null) {
          return uninterpretedOption_.get(index);
        } else {
          return uninterpretedOptionBuilder_.getMessage(index);
        }
      }
      /**
       * <code>repeated .google.protobuf.UninterpretedOption uninterpreted_option = 999;</code>
       *
       * <pre>
       * The parser stores options it doesn't recognize here. See above.
       * </pre>
       */
      public Builder setUninterpretedOption(
          int index, com.kevelbreh.steamchat.steam.proto.DescriptorsProto.UninterpretedOption value) {
        if (uninterpretedOptionBuilder_ == null) {
          if (value == null) {
            throw new NullPointerException();
          }
          ensureUninterpretedOptionIsMutable();
          uninterpretedOption_.set(index, value);
          onChanged();
        } else {
          uninterpretedOptionBuilder_.setMessage(index, value);
        }
        return this;
      }
      /**
       * <code>repeated .google.protobuf.UninterpretedOption uninterpreted_option = 999;</code>
       *
       * <pre>
       * The parser stores options it doesn't recognize here. See above.
       * </pre>
       */
      public Builder setUninterpretedOption(
          int index, com.kevelbreh.steamchat.steam.proto.DescriptorsProto.UninterpretedOption.Builder builderForValue) {
        if (uninterpretedOptionBuilder_ == null) {
          ensureUninterpretedOptionIsMutable();
          uninterpretedOption_.set(index, builderForValue.build());
          onChanged();
        } else {
          uninterpretedOptionBuilder_.setMessage(index, builderForValue.build());
        }
        return this;
      }
      /**
       * <code>repeated .google.protobuf.UninterpretedOption uninterpreted_option = 999;</code>
       *
       * <pre>
       * The parser stores options it doesn't recognize here. See above.
       * </pre>
       */
      public Builder addUninterpretedOption(com.kevelbreh.steamchat.steam.proto.DescriptorsProto.UninterpretedOption value) {
        if (uninterpretedOptionBuilder_ == null) {
          if (value == null) {
            throw new NullPointerException();
          }
          ensureUninterpretedOptionIsMutable();
          uninterpretedOption_.add(value);
          onChanged();
        } else {
          uninterpretedOptionBuilder_.addMessage(value);
        }
        return this;
      }
      /**
       * <code>repeated .google.protobuf.UninterpretedOption uninterpreted_option = 999;</code>
       *
       * <pre>
       * The parser stores options it doesn't recognize here. See above.
       * </pre>
       */
      public Builder addUninterpretedOption(
          int index, com.kevelbreh.steamchat.steam.proto.DescriptorsProto.UninterpretedOption value) {
        if (uninterpretedOptionBuilder_ == null) {
          if (value == null) {
            throw new NullPointerException();
          }
          ensureUninterpretedOptionIsMutable();
          uninterpretedOption_.add(index, value);
          onChanged();
        } else {
          uninterpretedOptionBuilder_.addMessage(index, value);
        }
        return this;
      }
      /**
       * <code>repeated .google.protobuf.UninterpretedOption uninterpreted_option = 999;</code>
       *
       * <pre>
       * The parser stores options it doesn't recognize here. See above.
       * </pre>
       */
      public Builder addUninterpretedOption(
          com.kevelbreh.steamchat.steam.proto.DescriptorsProto.UninterpretedOption.Builder builderForValue) {
        if (uninterpretedOptionBuilder_ == null) {
          ensureUninterpretedOptionIsMutable();
          uninterpretedOption_.add(builderForValue.build());
          onChanged();
        } else {
          uninterpretedOptionBuilder_.addMessage(builderForValue.build());
        }
        return this;
      }
      /**
       * <code>repeated .google.protobuf.UninterpretedOption uninterpreted_option = 999;</code>
       *
       * <pre>
       * The parser stores options it doesn't recognize here. See above.
       * </pre>
       */
      public Builder addUninterpretedOption(
          int index, com.kevelbreh.steamchat.steam.proto.DescriptorsProto.UninterpretedOption.Builder builderForValue) {
        if (uninterpretedOptionBuilder_ == null) {
          ensureUninterpretedOptionIsMutable();
          uninterpretedOption_.add(index, builderForValue.build());
          onChanged();
        } else {
          uninterpretedOptionBuilder_.addMessage(index, builderForValue.build());
        }
        return this;
      }
      /**
       * <code>repeated .google.protobuf.UninterpretedOption uninterpreted_option = 999;</code>
       *
       * <pre>
       * The parser stores options it doesn't recognize here. See above.
       * </pre>
       */
      public Builder addAllUninterpretedOption(
          java.lang.Iterable<? extends com.kevelbreh.steamchat.steam.proto.DescriptorsProto.UninterpretedOption> values) {
        if (uninterpretedOptionBuilder_ == null) {
          ensureUninterpretedOptionIsMutable();
          super.addAll(values, uninterpretedOption_);
          onChanged();
        } else {
          uninterpretedOptionBuilder_.addAllMessages(values);
        }
        return this;
      }
      /**
       * <code>repeated .google.protobuf.UninterpretedOption uninterpreted_option = 999;</code>
       *
       * <pre>
       * The parser stores options it doesn't recognize here. See above.
       * </pre>
       */
      public Builder clearUninterpretedOption() {
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        return this;
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      /**
       * <code>repeated .google.protobuf.UninterpretedOption uninterpreted_option = 999;</code>
       *
       * <pre>
       * The parser stores options it doesn't recognize here. See above.
       * </pre>
       */
      public Builder removeUninterpretedOption(int index) {
        if (uninterpretedOptionBuilder_ == null) {
          ensureUninterpretedOptionIsMutable();
          uninterpretedOption_.remove(index);
          onChanged();
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          uninterpretedOptionBuilder_.remove(index);
        }
        return this;
      }
      /**
       * <code>repeated .google.protobuf.UninterpretedOption uninterpreted_option = 999;</code>
       *
       * <pre>
       * The parser stores options it doesn't recognize here. See above.
       * </pre>
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      /**
       * <code>repeated .google.protobuf.UninterpretedOption uninterpreted_option = 999;</code>
       *
       * <pre>
       * The parser stores options it doesn't recognize here. See above.
       * </pre>
       */
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      /**
       * <code>repeated .google.protobuf.UninterpretedOption uninterpreted_option = 999;</code>
       *
       * <pre>
       * The parser stores options it doesn't recognize here. See above.
       * </pre>
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       * <code>repeated .google.protobuf.UninterpretedOption uninterpreted_option = 999;</code>
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       * <pre>
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      /**
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       *
       * <pre>
       * The parser stores options it doesn't recognize here. See above.
       * </pre>
       */
      public com.kevelbreh.steamchat.steam.proto.DescriptorsProto.UninterpretedOption.Builder addUninterpretedOptionBuilder(
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       * <code>repeated .google.protobuf.UninterpretedOption uninterpreted_option = 999;</code>
       *
       * <pre>
       * The parser stores options it doesn't recognize here. See above.
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     * Set true to use the old proto1 MessageSet wire format for extensions.
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     * <pre>
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     * <pre>
     * The parser stores options it doesn't recognize here. See above.
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     * <pre>
     * The parser stores options it doesn't recognize here. See above.
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     * <code>optional bool message_set_wire_format = 1 [default = false];</code>
     *
     * <pre>
     * Set true to use the old proto1 MessageSet wire format for extensions.
     * This is provided for backwards-compatibility with the MessageSet wire
     * format.  You should not use this for any other reason:  It's less
     * efficient, has fewer features, and is more complicated.
     *
     * The message must be defined exactly as follows:
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     * Note that the message cannot have any defined fields; MessageSets only
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     *
     * All extensions of your type must be singular messages; e.g. they cannot
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     *
     * <pre>
     * Set true to use the old proto1 MessageSet wire format for extensions.
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     *
     * The message must be defined exactly as follows:
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     * <pre>
     * Disables the generation of the standard "descriptor()" accessor, which can
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     * <pre>
     * Disables the generation of the standard "descriptor()" accessor, which can
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     * <code>repeated .google.protobuf.UninterpretedOption uninterpreted_option = 999;</code>
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     * <pre>
     * The parser stores options it doesn't recognize here. See above.
     * </pre>
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     * <pre>
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     * </pre>
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     * <pre>
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     * <code>repeated .google.protobuf.UninterpretedOption uninterpreted_option = 999;</code>
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     * <pre>
     * The parser stores options it doesn't recognize here. See above.
     * </pre>
     */
    public com.kevelbreh.steamchat.steam.proto.DescriptorsProto.UninterpretedOption getUninterpretedOption(int index) {
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     *
     * <pre>
     * The parser stores options it doesn't recognize here. See above.
     * </pre>
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    public com.kevelbreh.steamchat.steam.proto.DescriptorsProto.UninterpretedOptionOrBuilder getUninterpretedOptionOrBuilder(
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       * Set true to use the old proto1 MessageSet wire format for extensions.
       * This is provided for backwards-compatibility with the MessageSet wire
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       *
       * The message must be defined exactly as follows:
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       * All extensions of your type must be singular messages; e.g. they cannot
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       *
       * Because this is an option, the above two restrictions are not enforced by
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      /**
       * <code>optional bool message_set_wire_format = 1 [default = false];</code>
       *
       * <pre>
       * Set true to use the old proto1 MessageSet wire format for extensions.
       * This is provided for backwards-compatibility with the MessageSet wire
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       * efficient, has fewer features, and is more complicated.
       *
       * The message must be defined exactly as follows:
       *   message Foo {
       *     option message_set_wire_format = true;
       *     extensions 4 to max;
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       * Note that the message cannot have any defined fields; MessageSets only
       * have extensions.
       *
       * All extensions of your type must be singular messages; e.g. they cannot
       * be int32s, enums, or repeated messages.
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       * Because this is an option, the above two restrictions are not enforced by
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      /**
       * <code>optional bool message_set_wire_format = 1 [default = false];</code>
       *
       * <pre>
       * Set true to use the old proto1 MessageSet wire format for extensions.
       * This is provided for backwards-compatibility with the MessageSet wire
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       * efficient, has fewer features, and is more complicated.
       *
       * The message must be defined exactly as follows:
       *   message Foo {
       *     option message_set_wire_format = true;
       *     extensions 4 to max;
       *   }
       * Note that the message cannot have any defined fields; MessageSets only
       * have extensions.
       *
       * All extensions of your type must be singular messages; e.g. they cannot
       * be int32s, enums, or repeated messages.
       *
       * Because this is an option, the above two restrictions are not enforced by
       * the protocol compiler.
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      public Builder setMessageSetWireFormat(boolean value) {
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        return this;
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      /**
       * <code>optional bool message_set_wire_format = 1 [default = false];</code>
       *
       * <pre>
       * Set true to use the old proto1 MessageSet wire format for extensions.
       * This is provided for backwards-compatibility with the MessageSet wire
       * format.  You should not use this for any other reason:  It's less
       * efficient, has fewer features, and is more complicated.
       *
       * The message must be defined exactly as follows:
       *   message Foo {
       *     option message_set_wire_format = true;
       *     extensions 4 to max;
       *   }
       * Note that the message cannot have any defined fields; MessageSets only
       * have extensions.
       *
       * All extensions of your type must be singular messages; e.g. they cannot
       * be int32s, enums, or repeated messages.
       *
       * Because this is an option, the above two restrictions are not enforced by
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      public Builder clearMessageSetWireFormat() {
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        messageSetWireFormat_ = false;
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      // optional bool no_standard_descriptor_accessor = 2 [default = false];
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       * <code>optional bool no_standard_descriptor_accessor = 2 [default = false];</code>
       *
       * <pre>
       * Disables the generation of the standard "descriptor()" accessor, which can
       * conflict with a field of the same name.  This is meant to make migration
       * from proto1 easier; new code should avoid fields named "descriptor".
       * </pre>
       */
      public boolean hasNoStandardDescriptorAccessor() {
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      /**
       * <code>optional bool no_standard_descriptor_accessor = 2 [default = false];</code>
       *
       * <pre>
       * Disables the generation of the standard "descriptor()" accessor, which can
       * conflict with a field of the same name.  This is meant to make migration
       * from proto1 easier; new code should avoid fields named "descriptor".
       * </pre>
       */
      public boolean getNoStandardDescriptorAccessor() {
        return noStandardDescriptorAccessor_;
      }
      /**
       * <code>optional bool no_standard_descriptor_accessor = 2 [default = false];</code>
       *
       * <pre>
       * Disables the generation of the standard "descriptor()" accessor, which can
       * conflict with a field of the same name.  This is meant to make migration
       * from proto1 easier; new code should avoid fields named "descriptor".
       * </pre>
       */
      public Builder setNoStandardDescriptorAccessor(boolean value) {
        bitField0_ |= 0x00000002;
        noStandardDescriptorAccessor_ = value;
        onChanged();
        return this;
      }
      /**
       * <code>optional bool no_standard_descriptor_accessor = 2 [default = false];</code>
       *
       * <pre>
       * Disables the generation of the standard "descriptor()" accessor, which can
       * conflict with a field of the same name.  This is meant to make migration
       * from proto1 easier; new code should avoid fields named "descriptor".
       * </pre>
       */
      public Builder clearNoStandardDescriptorAccessor() {
        bitField0_ = (bitField0_ & ~0x00000002);
        noStandardDescriptorAccessor_ = false;
        onChanged();
        return this;
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      // repeated .google.protobuf.UninterpretedOption uninterpreted_option = 999;
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      /**
       * <code>repeated .google.protobuf.UninterpretedOption uninterpreted_option = 999;</code>
       *
       * <pre>
       * The parser stores options it doesn't recognize here. See above.
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       */
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      /**
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       * <pre>
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      public int getUninterpretedOptionCount() {
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       * <code>repeated .google.protobuf.UninterpretedOption uninterpreted_option = 999;</code>
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       * <pre>
       * The parser stores options it doesn't recognize here. See above.
       * </pre>
       */
      public com.kevelbreh.steamchat.steam.proto.DescriptorsProto.UninterpretedOption getUninterpretedOption(int index) {
        if (uninterpretedOptionBuilder_ == null) {
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       * <code>repeated .google.protobuf.UninterpretedOption uninterpreted_option = 999;</code>
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       * <pre>
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      public Builder setUninterpretedOption(
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      public Builder addUninterpretedOption(
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       * <code>repeated .google.protobuf.UninterpretedOption uninterpreted_option = 999;</code>
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       * <pre>
       * The parser stores options it doesn't recognize here. See above.
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          onChanged();
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      /**
       * <code>repeated .google.protobuf.UninterpretedOption uninterpreted_option = 999;</code>
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       * <pre>
       * The parser stores options it doesn't recognize here. See above.
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      public Builder clearUninterpretedOption() {
        if (uninterpretedOptionBuilder_ == null) {
          uninterpretedOption_ = java.util.Collections.emptyList();
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          onChanged();
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        return this;
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       * <code>repeated .google.protobuf.UninterpretedOption uninterpreted_option = 999;</code>
       *
       * <pre>
       * The parser stores options it doesn't recognize here. See above.
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       */
      public Builder removeUninterpretedOption(int index) {
        if (uninterpretedOptionBuilder_ == null) {
          ensureUninterpretedOptionIsMutable();
          uninterpretedOption_.remove(index);
          onChanged();
        } else {
          uninterpretedOptionBuilder_.remove(index);
        }
        return this;
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      /**
       * <code>repeated .google.protobuf.UninterpretedOption uninterpreted_option = 999;</code>
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       * <pre>
       * The parser stores options it doesn't recognize here. See above.
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       * <code>repeated .google.protobuf.UninterpretedOption uninterpreted_option = 999;</code>
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       * <pre>
       * The parser stores options it doesn't recognize here. See above.
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      public com.kevelbreh.steamchat.steam.proto.DescriptorsProto.UninterpretedOptionOrBuilder getUninterpretedOptionOrBuilder(
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      /**
       * <code>repeated .google.protobuf.UninterpretedOption uninterpreted_option = 999;</code>
       *
       * <pre>
       * The parser stores options it doesn't recognize here. See above.
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      public java.util.List<? extends com.kevelbreh.steamchat.steam.proto.DescriptorsProto.UninterpretedOptionOrBuilder> 
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      /**
       * <code>repeated .google.protobuf.UninterpretedOption uninterpreted_option = 999;</code>
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       * <pre>
       * The parser stores options it doesn't recognize here. See above.
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        return getUninterpretedOptionFieldBuilder().addBuilder(
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      /**
       * <code>repeated .google.protobuf.UninterpretedOption uninterpreted_option = 999;</code>
       *
       * <pre>
       * The parser stores options it doesn't recognize here. See above.
       * </pre>
       */
      public com.kevelbreh.steamchat.steam.proto.DescriptorsProto.UninterpretedOption.Builder addUninterpretedOptionBuilder(
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        return getUninterpretedOptionFieldBuilder().addBuilder(
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      /**
       * <code>repeated .google.protobuf.UninterpretedOption uninterpreted_option = 999;</code>
       *
       * <pre>
       * The parser stores options it doesn't recognize here. See above.
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      public java.util.List<com.kevelbreh.steamchat.steam.proto.DescriptorsProto.UninterpretedOption.Builder> 
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        return getUninterpretedOptionFieldBuilder().getBuilderList();
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      private com.google.protobuf.RepeatedFieldBuilder<
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        if (uninterpretedOptionBuilder_ == null) {
          uninterpretedOptionBuilder_ = new com.google.protobuf.RepeatedFieldBuilder<
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          uninterpretedOption_ = null;
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    static {
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    // @@protoc_insertion_point(class_scope:google.protobuf.MessageOptions)
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  public interface FieldOptionsOrBuilder extends
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     *
     * <pre>
     * The ctype option instructs the C++ code generator to use a different
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     * options below.  This option is not yet implemented in the open source
     * release -- sorry, we'll try to include it in a future version!
     * </pre>
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     * <code>optional .google.protobuf.FieldOptions.CType ctype = 1 [default = STRING];</code>
     *
     * <pre>
     * The ctype option instructs the C++ code generator to use a different
     * representation of the field than it normally would.  See the specific
     * options below.  This option is not yet implemented in the open source
     * release -- sorry, we'll try to include it in a future version!
     * </pre>
     */
    com.kevelbreh.steamchat.steam.proto.DescriptorsProto.FieldOptions.CType getCtype();

    // optional bool packed = 2;
    /**
     * <code>optional bool packed = 2;</code>
     *
     * <pre>
     * The packed option can be enabled for repeated primitive fields to enable
     * a more efficient representation on the wire. Rather than repeatedly
     * writing the tag and type for each element, the entire array is encoded as
     * a single length-delimited blob.
     * </pre>
     */
    boolean hasPacked();
    /**
     * <code>optional bool packed = 2;</code>
     *
     * <pre>
     * The packed option can be enabled for repeated primitive fields to enable
     * a more efficient representation on the wire. Rather than repeatedly
     * writing the tag and type for each element, the entire array is encoded as
     * a single length-delimited blob.
     * </pre>
     */
    boolean getPacked();

    // optional bool deprecated = 3 [default = false];
    /**
     * <code>optional bool deprecated = 3 [default = false];</code>
     *
     * <pre>
     * Is this field deprecated?
     * Depending on the target platform, this can emit Deprecated annotations
     * for accessors, or it will be completely ignored; in the very least, this
     * is a formalization for deprecating fields.
     * </pre>
     */
    boolean hasDeprecated();
    /**
     * <code>optional bool deprecated = 3 [default = false];</code>
     *
     * <pre>
     * Is this field deprecated?
     * Depending on the target platform, this can emit Deprecated annotations
     * for accessors, or it will be completely ignored; in the very least, this
     * is a formalization for deprecating fields.
     * </pre>
     */
    boolean getDeprecated();

    // optional string experimental_map_key = 9;
    /**
     * <code>optional string experimental_map_key = 9;</code>
     *
     * <pre>
     * EXPERIMENTAL.  DO NOT USE.
     * For "map" fields, the name of the field in the enclosed type that
     * is the key for this map.  For example, suppose we have:
     *   message Item {
     *     required string name = 1;
     *     required string value = 2;
     *   }
     *   message Config {
     *     repeated Item items = 1 [experimental_map_key="name"];
     *   }
     * In this situation, the map key for Item will be set to "name".
     * TODO: Fully-implement this, then remove the "experimental_" prefix.
     * </pre>
     */
    boolean hasExperimentalMapKey();
    /**
     * <code>optional string experimental_map_key = 9;</code>
     *
     * <pre>
     * EXPERIMENTAL.  DO NOT USE.
     * For "map" fields, the name of the field in the enclosed type that
     * is the key for this map.  For example, suppose we have:
     *   message Item {
     *     required string name = 1;
     *     required string value = 2;
     *   }
     *   message Config {
     *     repeated Item items = 1 [experimental_map_key="name"];
     *   }
     * In this situation, the map key for Item will be set to "name".
     * TODO: Fully-implement this, then remove the "experimental_" prefix.
     * </pre>
     */
    java.lang.String getExperimentalMapKey();
    /**
     * <code>optional string experimental_map_key = 9;</code>
     *
     * <pre>
     * EXPERIMENTAL.  DO NOT USE.
     * For "map" fields, the name of the field in the enclosed type that
     * is the key for this map.  For example, suppose we have:
     *   message Item {
     *     required string name = 1;
     *     required string value = 2;
     *   }
     *   message Config {
     *     repeated Item items = 1 [experimental_map_key="name"];
     *   }
     * In this situation, the map key for Item will be set to "name".
     * TODO: Fully-implement this, then remove the "experimental_" prefix.
     * </pre>
     */
    com.google.protobuf.ByteString
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    // repeated .google.protobuf.UninterpretedOption uninterpreted_option = 999;
    /**
     * <code>repeated .google.protobuf.UninterpretedOption uninterpreted_option = 999;</code>
     *
     * <pre>
     * The parser stores options it doesn't recognize here. See above.
     * </pre>
     */
    java.util.List<com.kevelbreh.steamchat.steam.proto.DescriptorsProto.UninterpretedOption> 
        getUninterpretedOptionList();
    /**
     * <code>repeated .google.protobuf.UninterpretedOption uninterpreted_option = 999;</code>
     *
     * <pre>
     * The parser stores options it doesn't recognize here. See above.
     * </pre>
     */
    com.kevelbreh.steamchat.steam.proto.DescriptorsProto.UninterpretedOption getUninterpretedOption(int index);
    /**
     * <code>repeated .google.protobuf.UninterpretedOption uninterpreted_option = 999;</code>
     *
     * <pre>
     * The parser stores options it doesn't recognize here. See above.
     * </pre>
     */
    int getUninterpretedOptionCount();
    /**
     * <code>repeated .google.protobuf.UninterpretedOption uninterpreted_option = 999;</code>
     *
     * <pre>
     * The parser stores options it doesn't recognize here. See above.
     * </pre>
     */
    java.util.List<? extends com.kevelbreh.steamchat.steam.proto.DescriptorsProto.UninterpretedOptionOrBuilder> 
        getUninterpretedOptionOrBuilderList();
    /**
     * <code>repeated .google.protobuf.UninterpretedOption uninterpreted_option = 999;</code>
     *
     * <pre>
     * The parser stores options it doesn't recognize here. See above.
     * </pre>
     */
    com.kevelbreh.steamchat.steam.proto.DescriptorsProto.UninterpretedOptionOrBuilder getUninterpretedOptionOrBuilder(
        int index);
  }
  /**
   * Protobuf type {@code google.protobuf.FieldOptions}
   */
  public static final class FieldOptions extends
      com.google.protobuf.GeneratedMessage.ExtendableMessage<
        FieldOptions> implements FieldOptionsOrBuilder {
    // Use FieldOptions.newBuilder() to construct.
    private FieldOptions(com.google.protobuf.GeneratedMessage.ExtendableBuilder<com.kevelbreh.steamchat.steam.proto.DescriptorsProto.FieldOptions, ?> builder) {
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      initFields();
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        boolean done = false;
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          switch (tag) {
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              if (!parseUnknownField(input, unknownFields,
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              break;
            }
            case 8: {
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        return new FieldOptions(input, extensionRegistry);
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    @java.lang.Override
    public com.google.protobuf.Parser<FieldOptions> getParserForType() {
      return PARSER;
    }

    /**
     * Protobuf enum {@code google.protobuf.FieldOptions.CType}
     */
    public enum CType
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       * <code>STRING = 0;</code>
       *
       * <pre>
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      /**
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      public static final int CORD_VALUE = 1;
      /**
       * <code>STRING_PIECE = 2;</code>
       */
      public static final int STRING_PIECE_VALUE = 2;


      public final int getNumber() { return value; }

      public static CType valueOf(int value) {
        switch (value) {
          case 0: return STRING;
          case 1: return CORD;
          case 2: return STRING_PIECE;
          default: return null;
        }
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      public static com.google.protobuf.Internal.EnumLiteMap<CType>
          internalGetValueMap() {
        return internalValueMap;
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      private static com.google.protobuf.Internal.EnumLiteMap<CType>
          internalValueMap =
            new com.google.protobuf.Internal.EnumLiteMap<CType>() {
              public CType findValueByNumber(int number) {
                return CType.valueOf(number);
              }
            };

      public final com.google.protobuf.Descriptors.EnumValueDescriptor
          getValueDescriptor() {
        return getDescriptor().getValues().get(index);
      }
      public final com.google.protobuf.Descriptors.EnumDescriptor
          getDescriptorForType() {
        return getDescriptor();
      }
      public static final com.google.protobuf.Descriptors.EnumDescriptor
          getDescriptor() {
        return com.kevelbreh.steamchat.steam.proto.DescriptorsProto.FieldOptions.getDescriptor().getEnumTypes().get(0);
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      private static final CType[] VALUES = values();

      public static CType valueOf(
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          throw new java.lang.IllegalArgumentException(
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      private final int index;
      private final int value;

      private CType(int index, int value) {
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    public static final int CTYPE_FIELD_NUMBER = 1;
    private com.kevelbreh.steamchat.steam.proto.DescriptorsProto.FieldOptions.CType ctype_;
    /**
     * <code>optional .google.protobuf.FieldOptions.CType ctype = 1 [default = STRING];</code>
     *
     * <pre>
     * The ctype option instructs the C++ code generator to use a different
     * representation of the field than it normally would.  See the specific
     * options below.  This option is not yet implemented in the open source
     * release -- sorry, we'll try to include it in a future version!
     * </pre>
     */
    public boolean hasCtype() {
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    /**
     * <code>optional .google.protobuf.FieldOptions.CType ctype = 1 [default = STRING];</code>
     *
     * <pre>
     * The ctype option instructs the C++ code generator to use a different
     * representation of the field than it normally would.  See the specific
     * options below.  This option is not yet implemented in the open source
     * release -- sorry, we'll try to include it in a future version!
     * </pre>
     */
    public com.kevelbreh.steamchat.steam.proto.DescriptorsProto.FieldOptions.CType getCtype() {
      return ctype_;
    }

    // optional bool packed = 2;
    public static final int PACKED_FIELD_NUMBER = 2;
    private boolean packed_;
    /**
     * <code>optional bool packed = 2;</code>
     *
     * <pre>
     * The packed option can be enabled for repeated primitive fields to enable
     * a more efficient representation on the wire. Rather than repeatedly
     * writing the tag and type for each element, the entire array is encoded as
     * a single length-delimited blob.
     * </pre>
     */
    public boolean hasPacked() {
      return ((bitField0_ & 0x00000002) == 0x00000002);
    }
    /**
     * <code>optional bool packed = 2;</code>
     *
     * <pre>
     * The packed option can be enabled for repeated primitive fields to enable
     * a more efficient representation on the wire. Rather than repeatedly
     * writing the tag and type for each element, the entire array is encoded as
     * a single length-delimited blob.
     * </pre>
     */
    public boolean getPacked() {
      return packed_;
    }

    // optional bool deprecated = 3 [default = false];
    public static final int DEPRECATED_FIELD_NUMBER = 3;
    private boolean deprecated_;
    /**
     * <code>optional bool deprecated = 3 [default = false];</code>
     *
     * <pre>
     * Is this field deprecated?
     * Depending on the target platform, this can emit Deprecated annotations
     * for accessors, or it will be completely ignored; in the very least, this
     * is a formalization for deprecating fields.
     * </pre>
     */
    public boolean hasDeprecated() {
      return ((bitField0_ & 0x00000004) == 0x00000004);
    }
    /**
     * <code>optional bool deprecated = 3 [default = false];</code>
     *
     * <pre>
     * Is this field deprecated?
     * Depending on the target platform, this can emit Deprecated annotations
     * for accessors, or it will be completely ignored; in the very least, this
     * is a formalization for deprecating fields.
     * </pre>
     */
    public boolean getDeprecated() {
      return deprecated_;
    }

    // optional string experimental_map_key = 9;
    public static final int EXPERIMENTAL_MAP_KEY_FIELD_NUMBER = 9;
    private java.lang.Object experimentalMapKey_;
    /**
     * <code>optional string experimental_map_key = 9;</code>
     *
     * <pre>
     * EXPERIMENTAL.  DO NOT USE.
     * For "map" fields, the name of the field in the enclosed type that
     * is the key for this map.  For example, suppose we have:
     *   message Item {
     *     required string name = 1;
     *     required string value = 2;
     *   }
     *   message Config {
     *     repeated Item items = 1 [experimental_map_key="name"];
     *   }
     * In this situation, the map key for Item will be set to "name".
     * TODO: Fully-implement this, then remove the "experimental_" prefix.
     * </pre>
     */
    public boolean hasExperimentalMapKey() {
      return ((bitField0_ & 0x00000008) == 0x00000008);
    }
    /**
     * <code>optional string experimental_map_key = 9;</code>
     *
     * <pre>
     * EXPERIMENTAL.  DO NOT USE.
     * For "map" fields, the name of the field in the enclosed type that
     * is the key for this map.  For example, suppose we have:
     *   message Item {
     *     required string name = 1;
     *     required string value = 2;
     *   }
     *   message Config {
     *     repeated Item items = 1 [experimental_map_key="name"];
     *   }
     * In this situation, the map key for Item will be set to "name".
     * TODO: Fully-implement this, then remove the "experimental_" prefix.
     * </pre>
     */
    public java.lang.String getExperimentalMapKey() {
      java.lang.Object ref = experimentalMapKey_;
      if (ref instanceof java.lang.String) {
        return (java.lang.String) ref;
      } else {
        com.google.protobuf.ByteString bs = 
            (com.google.protobuf.ByteString) ref;
        java.lang.String s = bs.toStringUtf8();
        if (bs.isValidUtf8()) {
          experimentalMapKey_ = s;
        }
        return s;
      }
    }
    /**
     * <code>optional string experimental_map_key = 9;</code>
     *
     * <pre>
     * EXPERIMENTAL.  DO NOT USE.
     * For "map" fields, the name of the field in the enclosed type that
     * is the key for this map.  For example, suppose we have:
     *   message Item {
     *     required string name = 1;
     *     required string value = 2;
     *   }
     *   message Config {
     *     repeated Item items = 1 [experimental_map_key="name"];
     *   }
     * In this situation, the map key for Item will be set to "name".
     * TODO: Fully-implement this, then remove the "experimental_" prefix.
     * </pre>
     */
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      java.lang.Object ref = experimentalMapKey_;
      if (ref instanceof java.lang.String) {
        com.google.protobuf.ByteString b = 
            com.google.protobuf.ByteString.copyFromUtf8(
                (java.lang.String) ref);
        experimentalMapKey_ = b;
        return b;
      } else {
        return (com.google.protobuf.ByteString) ref;
      }
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     * <code>repeated .google.protobuf.UninterpretedOption uninterpreted_option = 999;</code>
     *
     * <pre>
     * The parser stores options it doesn't recognize here. See above.
     * </pre>
     */
    public java.util.List<com.kevelbreh.steamchat.steam.proto.DescriptorsProto.UninterpretedOption> getUninterpretedOptionList() {
      return uninterpretedOption_;
    }
    /**
     * <code>repeated .google.protobuf.UninterpretedOption uninterpreted_option = 999;</code>
     *
     * <pre>
     * The parser stores options it doesn't recognize here. See above.
     * </pre>
     */
    public java.util.List<? extends com.kevelbreh.steamchat.steam.proto.DescriptorsProto.UninterpretedOptionOrBuilder> 
        getUninterpretedOptionOrBuilderList() {
      return uninterpretedOption_;
    }
    /**
     * <code>repeated .google.protobuf.UninterpretedOption uninterpreted_option = 999;</code>
     *
     * <pre>
     * The parser stores options it doesn't recognize here. See above.
     * </pre>
     */
    public int getUninterpretedOptionCount() {
      return uninterpretedOption_.size();
    }
    /**
     * <code>repeated .google.protobuf.UninterpretedOption uninterpreted_option = 999;</code>
     *
     * <pre>
     * The parser stores options it doesn't recognize here. See above.
     * </pre>
     */
    public com.kevelbreh.steamchat.steam.proto.DescriptorsProto.UninterpretedOption getUninterpretedOption(int index) {
      return uninterpretedOption_.get(index);
    }
    /**
     * <code>repeated .google.protobuf.UninterpretedOption uninterpreted_option = 999;</code>
     *
     * <pre>
     * The parser stores options it doesn't recognize here. See above.
     * </pre>
     */
    public com.kevelbreh.steamchat.steam.proto.DescriptorsProto.UninterpretedOptionOrBuilder getUninterpretedOptionOrBuilder(
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      deprecated_ = false;
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    public static com.kevelbreh.steamchat.steam.proto.DescriptorsProto.FieldOptions parseFrom(
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    public static com.kevelbreh.steamchat.steam.proto.DescriptorsProto.FieldOptions parseFrom(
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        throws java.io.IOException {
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        throws java.io.IOException {
      return PARSER.parseFrom(input);
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    public static com.kevelbreh.steamchat.steam.proto.DescriptorsProto.FieldOptions parseFrom(
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        com.google.protobuf.ExtensionRegistryLite extensionRegistry)
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    public static Builder newBuilder() { return Builder.create(); }
    public Builder newBuilderForType() { return newBuilder(); }
    public static Builder newBuilder(com.kevelbreh.steamchat.steam.proto.DescriptorsProto.FieldOptions prototype) {
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    @java.lang.Override
    protected Builder newBuilderForType(
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      Builder builder = new Builder(parent);
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    /**
     * Protobuf type {@code google.protobuf.FieldOptions}
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        com.google.protobuf.GeneratedMessage.ExtendableBuilder<
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      public Builder clone() {
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      public com.google.protobuf.Descriptors.Descriptor
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        if (!result.isInitialized()) {
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          super.mergeFrom(other);
          return this;
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      public Builder mergeFrom(com.kevelbreh.steamchat.steam.proto.DescriptorsProto.FieldOptions other) {
        if (other == com.kevelbreh.steamchat.steam.proto.DescriptorsProto.FieldOptions.getDefaultInstance()) return this;
        if (other.hasCtype()) {
          setCtype(other.getCtype());
        }
        if (other.hasPacked()) {
          setPacked(other.getPacked());
        }
        if (other.hasDeprecated()) {
          setDeprecated(other.getDeprecated());
        }
        if (other.hasExperimentalMapKey()) {
          bitField0_ |= 0x00000008;
          experimentalMapKey_ = other.experimentalMapKey_;
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        if (uninterpretedOptionBuilder_ == null) {
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          if (!other.uninterpretedOption_.isEmpty()) {
            if (uninterpretedOptionBuilder_.isEmpty()) {
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              uninterpretedOptionBuilder_ = 
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              uninterpretedOptionBuilder_.addAllMessages(other.uninterpretedOption_);
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          }
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        this.mergeExtensionFields(other);
        this.mergeUnknownFields(other.getUnknownFields());
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      public final boolean isInitialized() {
        for (int i = 0; i < getUninterpretedOptionCount(); i++) {
          if (!getUninterpretedOption(i).isInitialized()) {
            
            return false;
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        if (!extensionsAreInitialized()) {
          
          return false;
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        return true;
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      public Builder mergeFrom(
          com.google.protobuf.CodedInputStream input,
          com.google.protobuf.ExtensionRegistryLite extensionRegistry)
          throws java.io.IOException {
        com.kevelbreh.steamchat.steam.proto.DescriptorsProto.FieldOptions parsedMessage = null;
        try {
          parsedMessage = PARSER.parsePartialFrom(input, extensionRegistry);
        } catch (com.google.protobuf.InvalidProtocolBufferException e) {
          parsedMessage = (com.kevelbreh.steamchat.steam.proto.DescriptorsProto.FieldOptions) e.getUnfinishedMessage();
          throw e;
        } finally {
          if (parsedMessage != null) {
            mergeFrom(parsedMessage);
          }
        }
        return this;
      }
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      /**
       * <code>optional .google.protobuf.FieldOptions.CType ctype = 1 [default = STRING];</code>
       *
       * <pre>
       * The ctype option instructs the C++ code generator to use a different
       * representation of the field than it normally would.  See the specific
       * options below.  This option is not yet implemented in the open source
       * release -- sorry, we'll try to include it in a future version!
       * </pre>
       */
      public boolean hasCtype() {
        return ((bitField0_ & 0x00000001) == 0x00000001);
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      /**
       * <code>optional .google.protobuf.FieldOptions.CType ctype = 1 [default = STRING];</code>
       *
       * <pre>
       * The ctype option instructs the C++ code generator to use a different
       * representation of the field than it normally would.  See the specific
       * options below.  This option is not yet implemented in the open source
       * release -- sorry, we'll try to include it in a future version!
       * </pre>
       */
      public com.kevelbreh.steamchat.steam.proto.DescriptorsProto.FieldOptions.CType getCtype() {
        return ctype_;
      }
      /**
       * <code>optional .google.protobuf.FieldOptions.CType ctype = 1 [default = STRING];</code>
       *
       * <pre>
       * The ctype option instructs the C++ code generator to use a different
       * representation of the field than it normally would.  See the specific
       * options below.  This option is not yet implemented in the open source
       * release -- sorry, we'll try to include it in a future version!
       * </pre>
       */
      public Builder setCtype(com.kevelbreh.steamchat.steam.proto.DescriptorsProto.FieldOptions.CType value) {
        if (value == null) {
          throw new NullPointerException();
        }
        bitField0_ |= 0x00000001;
        ctype_ = value;
        onChanged();
        return this;
      }
      /**
       * <code>optional .google.protobuf.FieldOptions.CType ctype = 1 [default = STRING];</code>
       *
       * <pre>
       * The ctype option instructs the C++ code generator to use a different
       * representation of the field than it normally would.  See the specific
       * options below.  This option is not yet implemented in the open source
       * release -- sorry, we'll try to include it in a future version!
       * </pre>
       */
      public Builder clearCtype() {
        bitField0_ = (bitField0_ & ~0x00000001);
        ctype_ = com.kevelbreh.steamchat.steam.proto.DescriptorsProto.FieldOptions.CType.STRING;
        onChanged();
        return this;
      }

      // optional bool packed = 2;
      private boolean packed_ ;
      /**
       * <code>optional bool packed = 2;</code>
       *
       * <pre>
       * The packed option can be enabled for repeated primitive fields to enable
       * a more efficient representation on the wire. Rather than repeatedly
       * writing the tag and type for each element, the entire array is encoded as
       * a single length-delimited blob.
       * </pre>
       */
      public boolean hasPacked() {
        return ((bitField0_ & 0x00000002) == 0x00000002);
      }
      /**
       * <code>optional bool packed = 2;</code>
       *
       * <pre>
       * The packed option can be enabled for repeated primitive fields to enable
       * a more efficient representation on the wire. Rather than repeatedly
       * writing the tag and type for each element, the entire array is encoded as
       * a single length-delimited blob.
       * </pre>
       */
      public boolean getPacked() {
        return packed_;
      }
      /**
       * <code>optional bool packed = 2;</code>
       *
       * <pre>
       * The packed option can be enabled for repeated primitive fields to enable
       * a more efficient representation on the wire. Rather than repeatedly
       * writing the tag and type for each element, the entire array is encoded as
       * a single length-delimited blob.
       * </pre>
       */
      public Builder setPacked(boolean value) {
        bitField0_ |= 0x00000002;
        packed_ = value;
        onChanged();
        return this;
      }
      /**
       * <code>optional bool packed = 2;</code>
       *
       * <pre>
       * The packed option can be enabled for repeated primitive fields to enable
       * a more efficient representation on the wire. Rather than repeatedly
       * writing the tag and type for each element, the entire array is encoded as
       * a single length-delimited blob.
       * </pre>
       */
      public Builder clearPacked() {
        bitField0_ = (bitField0_ & ~0x00000002);
        packed_ = false;
        onChanged();
        return this;
      }

      // optional bool deprecated = 3 [default = false];
      private boolean deprecated_ ;
      /**
       * <code>optional bool deprecated = 3 [default = false];</code>
       *
       * <pre>
       * Is this field deprecated?
       * Depending on the target platform, this can emit Deprecated annotations
       * for accessors, or it will be completely ignored; in the very least, this
       * is a formalization for deprecating fields.
       * </pre>
       */
      public boolean hasDeprecated() {
        return ((bitField0_ & 0x00000004) == 0x00000004);
      }
      /**
       * <code>optional bool deprecated = 3 [default = false];</code>
       *
       * <pre>
       * Is this field deprecated?
       * Depending on the target platform, this can emit Deprecated annotations
       * for accessors, or it will be completely ignored; in the very least, this
       * is a formalization for deprecating fields.
       * </pre>
       */
      public boolean getDeprecated() {
        return deprecated_;
      }
      /**
       * <code>optional bool deprecated = 3 [default = false];</code>
       *
       * <pre>
       * Is this field deprecated?
       * Depending on the target platform, this can emit Deprecated annotations
       * for accessors, or it will be completely ignored; in the very least, this
       * is a formalization for deprecating fields.
       * </pre>
       */
      public Builder setDeprecated(boolean value) {
        bitField0_ |= 0x00000004;
        deprecated_ = value;
        onChanged();
        return this;
      }
      /**
       * <code>optional bool deprecated = 3 [default = false];</code>
       *
       * <pre>
       * Is this field deprecated?
       * Depending on the target platform, this can emit Deprecated annotations
       * for accessors, or it will be completely ignored; in the very least, this
       * is a formalization for deprecating fields.
       * </pre>
       */
      public Builder clearDeprecated() {
        bitField0_ = (bitField0_ & ~0x00000004);
        deprecated_ = false;
        onChanged();
        return this;
      }

      // optional string experimental_map_key = 9;
      private java.lang.Object experimentalMapKey_ = "";
      /**
       * <code>optional string experimental_map_key = 9;</code>
       *
       * <pre>
       * EXPERIMENTAL.  DO NOT USE.
       * For "map" fields, the name of the field in the enclosed type that
       * is the key for this map.  For example, suppose we have:
       *   message Item {
       *     required string name = 1;
       *     required string value = 2;
       *   }
       *   message Config {
       *     repeated Item items = 1 [experimental_map_key="name"];
       *   }
       * In this situation, the map key for Item will be set to "name".
       * TODO: Fully-implement this, then remove the "experimental_" prefix.
       * </pre>
       */
      public boolean hasExperimentalMapKey() {
        return ((bitField0_ & 0x00000008) == 0x00000008);
      }
      /**
       * <code>optional string experimental_map_key = 9;</code>
       *
       * <pre>
       * EXPERIMENTAL.  DO NOT USE.
       * For "map" fields, the name of the field in the enclosed type that
       * is the key for this map.  For example, suppose we have:
       *   message Item {
       *     required string name = 1;
       *     required string value = 2;
       *   }
       *   message Config {
       *     repeated Item items = 1 [experimental_map_key="name"];
       *   }
       * In this situation, the map key for Item will be set to "name".
       * TODO: Fully-implement this, then remove the "experimental_" prefix.
       * </pre>
       */
      public java.lang.String getExperimentalMapKey() {
        java.lang.Object ref = experimentalMapKey_;
        if (!(ref instanceof java.lang.String)) {
          java.lang.String s = ((com.google.protobuf.ByteString) ref)
              .toStringUtf8();
          experimentalMapKey_ = s;
          return s;
        } else {
          return (java.lang.String) ref;
        }
      }
      /**
       * <code>optional string experimental_map_key = 9;</code>
       *
       * <pre>
       * EXPERIMENTAL.  DO NOT USE.
       * For "map" fields, the name of the field in the enclosed type that
       * is the key for this map.  For example, suppose we have:
       *   message Item {
       *     required string name = 1;
       *     required string value = 2;
       *   }
       *   message Config {
       *     repeated Item items = 1 [experimental_map_key="name"];
       *   }
       * In this situation, the map key for Item will be set to "name".
       * TODO: Fully-implement this, then remove the "experimental_" prefix.
       * </pre>
       */
      public com.google.protobuf.ByteString
          getExperimentalMapKeyBytes() {
        java.lang.Object ref = experimentalMapKey_;
        if (ref instanceof String) {
          com.google.protobuf.ByteString b = 
              com.google.protobuf.ByteString.copyFromUtf8(
                  (java.lang.String) ref);
          experimentalMapKey_ = b;
          return b;
        } else {
          return (com.google.protobuf.ByteString) ref;
        }
      }
      /**
       * <code>optional string experimental_map_key = 9;</code>
       *
       * <pre>
       * EXPERIMENTAL.  DO NOT USE.
       * For "map" fields, the name of the field in the enclosed type that
       * is the key for this map.  For example, suppose we have:
       *   message Item {
       *     required string name = 1;
       *     required string value = 2;
       *   }
       *   message Config {
       *     repeated Item items = 1 [experimental_map_key="name"];
       *   }
       * In this situation, the map key for Item will be set to "name".
       * TODO: Fully-implement this, then remove the "experimental_" prefix.
       * </pre>
       */
      public Builder setExperimentalMapKey(
          java.lang.String value) {
        if (value == null) {
    throw new NullPointerException();
  }
  bitField0_ |= 0x00000008;
        experimentalMapKey_ = value;
        onChanged();
        return this;
      }
      /**
       * <code>optional string experimental_map_key = 9;</code>
       *
       * <pre>
       * EXPERIMENTAL.  DO NOT USE.
       * For "map" fields, the name of the field in the enclosed type that
       * is the key for this map.  For example, suppose we have:
       *   message Item {
       *     required string name = 1;
       *     required string value = 2;
       *   }
       *   message Config {
       *     repeated Item items = 1 [experimental_map_key="name"];
       *   }
       * In this situation, the map key for Item will be set to "name".
       * TODO: Fully-implement this, then remove the "experimental_" prefix.
       * </pre>
       */
      public Builder clearExperimentalMapKey() {
        bitField0_ = (bitField0_ & ~0x00000008);
        experimentalMapKey_ = getDefaultInstance().getExperimentalMapKey();
        onChanged();
        return this;
      }
      /**
       * <code>optional string experimental_map_key = 9;</code>
       *
       * <pre>
       * EXPERIMENTAL.  DO NOT USE.
       * For "map" fields, the name of the field in the enclosed type that
       * is the key for this map.  For example, suppose we have:
       *   message Item {
       *     required string name = 1;
       *     required string value = 2;
       *   }
       *   message Config {
       *     repeated Item items = 1 [experimental_map_key="name"];
       *   }
       * In this situation, the map key for Item will be set to "name".
       * TODO: Fully-implement this, then remove the "experimental_" prefix.
       * </pre>
       */
      public Builder setExperimentalMapKeyBytes(
          com.google.protobuf.ByteString value) {
        if (value == null) {
    throw new NullPointerException();
  }
  bitField0_ |= 0x00000008;
        experimentalMapKey_ = value;
        onChanged();
        return this;
      }

      // repeated .google.protobuf.UninterpretedOption uninterpreted_option = 999;
      private java.util.List<com.kevelbreh.steamchat.steam.proto.DescriptorsProto.UninterpretedOption> uninterpretedOption_ =
        java.util.Collections.emptyList();
      private void ensureUninterpretedOptionIsMutable() {
        if (!((bitField0_ & 0x00000010) == 0x00000010)) {
          uninterpretedOption_ = new java.util.ArrayList<com.kevelbreh.steamchat.steam.proto.DescriptorsProto.UninterpretedOption>(uninterpretedOption_);
          bitField0_ |= 0x00000010;
         }
      }

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      /**
       * <code>repeated .google.protobuf.UninterpretedOption uninterpreted_option = 999;</code>
       *
       * <pre>
       * The parser stores options it doesn't recognize here. See above.
       * </pre>
       */
      public java.util.List<com.kevelbreh.steamchat.steam.proto.DescriptorsProto.UninterpretedOption> getUninterpretedOptionList() {
        if (uninterpretedOptionBuilder_ == null) {
          return java.util.Collections.unmodifiableList(uninterpretedOption_);
        } else {
          return uninterpretedOptionBuilder_.getMessageList();
        }
      }
      /**
       * <code>repeated .google.protobuf.UninterpretedOption uninterpreted_option = 999;</code>
       *
       * <pre>
       * The parser stores options it doesn't recognize here. See above.
       * </pre>
       */
      public int getUninterpretedOptionCount() {
        if (uninterpretedOptionBuilder_ == null) {
          return uninterpretedOption_.size();
        } else {
          return uninterpretedOptionBuilder_.getCount();
        }
      }
      /**
       * <code>repeated .google.protobuf.UninterpretedOption uninterpreted_option = 999;</code>
       *
       * <pre>
       * The parser stores options it doesn't recognize here. See above.
       * </pre>
       */
      public com.kevelbreh.steamchat.steam.proto.DescriptorsProto.UninterpretedOption getUninterpretedOption(int index) {
        if (uninterpretedOptionBuilder_ == null) {
          return uninterpretedOption_.get(index);
        } else {
          return uninterpretedOptionBuilder_.getMessage(index);
        }
      }
      /**
       * <code>repeated .google.protobuf.UninterpretedOption uninterpreted_option = 999;</code>
       *
       * <pre>
       * The parser stores options it doesn't recognize here. See above.
       * </pre>
       */
      public Builder setUninterpretedOption(
          int index, com.kevelbreh.steamchat.steam.proto.DescriptorsProto.UninterpretedOption value) {
        if (uninterpretedOptionBuilder_ == null) {
          if (value == null) {
            throw new NullPointerException();
          }
          ensureUninterpretedOptionIsMutable();
          uninterpretedOption_.set(index, value);
          onChanged();
        } else {
          uninterpretedOptionBuilder_.setMessage(index, value);
        }
        return this;
      }
      /**
       * <code>repeated .google.protobuf.UninterpretedOption uninterpreted_option = 999;</code>
       *
       * <pre>
       * The parser stores options it doesn't recognize here. See above.
       * </pre>
       */
      public Builder setUninterpretedOption(
          int index, com.kevelbreh.steamchat.steam.proto.DescriptorsProto.UninterpretedOption.Builder builderForValue) {
        if (uninterpretedOptionBuilder_ == null) {
          ensureUninterpretedOptionIsMutable();
          uninterpretedOption_.set(index, builderForValue.build());
          onChanged();
        } else {
          uninterpretedOptionBuilder_.setMessage(index, builderForValue.build());
        }
        return this;
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        com.kevelbreh.steamchat.steam.proto.DescriptorsProto.EnumOptions parsedMessage = null;
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       * <pre>
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       * <pre>
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       * <pre>
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       * <code>repeated .google.protobuf.UninterpretedOption uninterpreted_option = 999;</code>
       *
       * <pre>
       * The parser stores options it doesn't recognize here. See above.
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      public Builder addUninterpretedOption(
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      /**
       * <code>repeated .google.protobuf.UninterpretedOption uninterpreted_option = 999;</code>
       *
       * <pre>
       * The parser stores options it doesn't recognize here. See above.
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      public Builder addUninterpretedOption(
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       * <pre>
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       * <pre>
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       * <pre>
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       * <pre>
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       * <pre>
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       * <code>repeated .google.protobuf.UninterpretedOption uninterpreted_option = 999;</code>
       *
       * <pre>
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       * <code>repeated .google.protobuf.UninterpretedOption uninterpreted_option = 999;</code>
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       * <pre>
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       * <code>repeated .google.protobuf.UninterpretedOption uninterpreted_option = 999;</code>
       *
       * <pre>
       * The parser stores options it doesn't recognize here. See above.
       * </pre>
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      public com.kevelbreh.steamchat.steam.proto.DescriptorsProto.UninterpretedOption.Builder addUninterpretedOptionBuilder(
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       * <code>repeated .google.protobuf.UninterpretedOption uninterpreted_option = 999;</code>
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       * <pre>
       * The parser stores options it doesn't recognize here. See above.
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     * <pre>
     * The parser stores options it doesn't recognize here. See above.
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     * <pre>
     * The parser stores options it doesn't recognize here. See above.
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     * <pre>
     * The parser stores options it doesn't recognize here. See above.
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    com.kevelbreh.steamchat.steam.proto.DescriptorsProto.UninterpretedOptionOrBuilder getUninterpretedOptionOrBuilder(
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     * <code>repeated .google.protobuf.UninterpretedOption uninterpreted_option = 999;</code>
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     * <code>repeated .google.protobuf.UninterpretedOption uninterpreted_option = 999;</code>
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     * <pre>
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     * <code>repeated .google.protobuf.UninterpretedOption uninterpreted_option = 999;</code>
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     * <pre>
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    public void writeTo(com.google.protobuf.CodedOutputStream output)
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          super.addAll(values, uninterpretedOption_);
          onChanged();
        } else {
          uninterpretedOptionBuilder_.addAllMessages(values);
        }
        return this;
      }
      /**
       * <code>repeated .google.protobuf.UninterpretedOption uninterpreted_option = 999;</code>
       *
       * <pre>
       * The parser stores options it doesn't recognize here. See above.
       * </pre>
       */
      public Builder clearUninterpretedOption() {
        if (uninterpretedOptionBuilder_ == null) {
          uninterpretedOption_ = java.util.Collections.emptyList();
          bitField0_ = (bitField0_ & ~0x00000001);
          onChanged();
        } else {
          uninterpretedOptionBuilder_.clear();
        }
        return this;
      }
      /**
       * <code>repeated .google.protobuf.UninterpretedOption uninterpreted_option = 999;</code>
       *
       * <pre>
       * The parser stores options it doesn't recognize here. See above.
       * </pre>
       */
      public Builder removeUninterpretedOption(int index) {
        if (uninterpretedOptionBuilder_ == null) {
          ensureUninterpretedOptionIsMutable();
          uninterpretedOption_.remove(index);
          onChanged();
        } else {
          uninterpretedOptionBuilder_.remove(index);
        }
        return this;
      }
      /**
       * <code>repeated .google.protobuf.UninterpretedOption uninterpreted_option = 999;</code>
       *
       * <pre>
       * The parser stores options it doesn't recognize here. See above.
       * </pre>
       */
      public com.kevelbreh.steamchat.steam.proto.DescriptorsProto.UninterpretedOption.Builder getUninterpretedOptionBuilder(
          int index) {
        return getUninterpretedOptionFieldBuilder().getBuilder(index);
      }
      /**
       * <code>repeated .google.protobuf.UninterpretedOption uninterpreted_option = 999;</code>
       *
       * <pre>
       * The parser stores options it doesn't recognize here. See above.
       * </pre>
       */
      public com.kevelbreh.steamchat.steam.proto.DescriptorsProto.UninterpretedOptionOrBuilder getUninterpretedOptionOrBuilder(
          int index) {
        if (uninterpretedOptionBuilder_ == null) {
          return uninterpretedOption_.get(index);  } else {
          return uninterpretedOptionBuilder_.getMessageOrBuilder(index);
        }
      }
      /**
       * <code>repeated .google.protobuf.UninterpretedOption uninterpreted_option = 999;</code>
       *
       * <pre>
       * The parser stores options it doesn't recognize here. See above.
       * </pre>
       */
      public java.util.List<? extends com.kevelbreh.steamchat.steam.proto.DescriptorsProto.UninterpretedOptionOrBuilder> 
           getUninterpretedOptionOrBuilderList() {
        if (uninterpretedOptionBuilder_ != null) {
          return uninterpretedOptionBuilder_.getMessageOrBuilderList();
        } else {
          return java.util.Collections.unmodifiableList(uninterpretedOption_);
        }
      }
      /**
       * <code>repeated .google.protobuf.UninterpretedOption uninterpreted_option = 999;</code>
       *
       * <pre>
       * The parser stores options it doesn't recognize here. See above.
       * </pre>
       */
      public com.kevelbreh.steamchat.steam.proto.DescriptorsProto.UninterpretedOption.Builder addUninterpretedOptionBuilder() {
        return getUninterpretedOptionFieldBuilder().addBuilder(
            com.kevelbreh.steamchat.steam.proto.DescriptorsProto.UninterpretedOption.getDefaultInstance());
      }
      /**
       * <code>repeated .google.protobuf.UninterpretedOption uninterpreted_option = 999;</code>
       *
       * <pre>
       * The parser stores options it doesn't recognize here. See above.
       * </pre>
       */
      public com.kevelbreh.steamchat.steam.proto.DescriptorsProto.UninterpretedOption.Builder addUninterpretedOptionBuilder(
          int index) {
        return getUninterpretedOptionFieldBuilder().addBuilder(
            index, com.kevelbreh.steamchat.steam.proto.DescriptorsProto.UninterpretedOption.getDefaultInstance());
      }
      /**
       * <code>repeated .google.protobuf.UninterpretedOption uninterpreted_option = 999;</code>
       *
       * <pre>
       * The parser stores options it doesn't recognize here. See above.
       * </pre>
       */
      public java.util.List<com.kevelbreh.steamchat.steam.proto.DescriptorsProto.UninterpretedOption.Builder> 
           getUninterpretedOptionBuilderList() {
        return getUninterpretedOptionFieldBuilder().getBuilderList();
      }
      private com.google.protobuf.RepeatedFieldBuilder<
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        if (uninterpretedOptionBuilder_ == null) {
          uninterpretedOptionBuilder_ = new com.google.protobuf.RepeatedFieldBuilder<
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                  ((bitField0_ & 0x00000001) == 0x00000001),
                  getParentForChildren(),
                  isClean());
          uninterpretedOption_ = null;
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        return uninterpretedOptionBuilder_;
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      defaultInstance = new MethodOptions(true);
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    // @@protoc_insertion_point(class_scope:google.protobuf.MethodOptions)
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  public interface UninterpretedOptionOrBuilder
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    // repeated .google.protobuf.UninterpretedOption.NamePart name = 2;
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     * <code>repeated .google.protobuf.UninterpretedOption.NamePart name = 2;</code>
     */
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        getNameList();
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     * <code>repeated .google.protobuf.UninterpretedOption.NamePart name = 2;</code>
     */
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     * <code>repeated .google.protobuf.UninterpretedOption.NamePart name = 2;</code>
     */
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    /**
     * <code>repeated .google.protobuf.UninterpretedOption.NamePart name = 2;</code>
     */
    java.util.List<? extends com.kevelbreh.steamchat.steam.proto.DescriptorsProto.UninterpretedOption.NamePartOrBuilder> 
        getNameOrBuilderList();
    /**
     * <code>repeated .google.protobuf.UninterpretedOption.NamePart name = 2;</code>
     */
    com.kevelbreh.steamchat.steam.proto.DescriptorsProto.UninterpretedOption.NamePartOrBuilder getNameOrBuilder(
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     * <code>optional string identifier_value = 3;</code>
     *
     * <pre>
     * The value of the uninterpreted option, in whatever type the tokenizer
     * identified it as during parsing. Exactly one of these should be set.
     * </pre>
     */
    boolean hasIdentifierValue();
    /**
     * <code>optional string identifier_value = 3;</code>
     *
     * <pre>
     * The value of the uninterpreted option, in whatever type the tokenizer
     * identified it as during parsing. Exactly one of these should be set.
     * </pre>
     */
    java.lang.String getIdentifierValue();
    /**
     * <code>optional string identifier_value = 3;</code>
     *
     * <pre>
     * The value of the uninterpreted option, in whatever type the tokenizer
     * identified it as during parsing. Exactly one of these should be set.
     * </pre>
     */
    com.google.protobuf.ByteString
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    // optional uint64 positive_int_value = 4;
    /**
     * <code>optional uint64 positive_int_value = 4;</code>
     */
    boolean hasPositiveIntValue();
    /**
     * <code>optional uint64 positive_int_value = 4;</code>
     */
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    // optional int64 negative_int_value = 5;
    /**
     * <code>optional int64 negative_int_value = 5;</code>
     */
    boolean hasNegativeIntValue();
    /**
     * <code>optional int64 negative_int_value = 5;</code>
     */
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    // optional double double_value = 6;
    /**
     * <code>optional double double_value = 6;</code>
     */
    boolean hasDoubleValue();
    /**
     * <code>optional double double_value = 6;</code>
     */
    double getDoubleValue();

    // optional bytes string_value = 7;
    /**
     * <code>optional bytes string_value = 7;</code>
     */
    boolean hasStringValue();
    /**
     * <code>optional bytes string_value = 7;</code>
     */
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    // optional string aggregate_value = 8;
    /**
     * <code>optional string aggregate_value = 8;</code>
     */
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    /**
     * <code>optional string aggregate_value = 8;</code>
     */
    java.lang.String getAggregateValue();
    /**
     * <code>optional string aggregate_value = 8;</code>
     */
    com.google.protobuf.ByteString
        getAggregateValueBytes();
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  /**
   * Protobuf type {@code google.protobuf.UninterpretedOption}
   *
   * <pre>
   * A message representing a option the parser does not recognize. This only
   * appears in options protos created by the compiler::Parser class.
   * DescriptorPool resolves these when building Descriptor objects. Therefore,
   * options protos in descriptor objects (e.g. returned by Descriptor::options(),
   * or produced by Descriptor::CopyTo()) will never have UninterpretedOptions
   * in them.
   * </pre>
   */
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              break;
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            case 18: {
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              name_.add(input.readMessage(com.kevelbreh.steamchat.steam.proto.DescriptorsProto.UninterpretedOption.NamePart.PARSER, extensionRegistry));
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            }
            case 26: {
              bitField0_ |= 0x00000001;
              identifierValue_ = input.readBytes();
              break;
            }
            case 32: {
              bitField0_ |= 0x00000002;
              positiveIntValue_ = input.readUInt64();
              break;
            }
            case 40: {
              bitField0_ |= 0x00000004;
              negativeIntValue_ = input.readInt64();
              break;
            }
            case 49: {
              bitField0_ |= 0x00000008;
              doubleValue_ = input.readDouble();
              break;
            }
            case 58: {
              bitField0_ |= 0x00000010;
              stringValue_ = input.readBytes();
              break;
            }
            case 66: {
              bitField0_ |= 0x00000020;
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       * <code>required string name_part = 1;</code>
       */
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      /**
       * <code>required string name_part = 1;</code>
       */
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      /**
       * <code>required string name_part = 1;</code>
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      com.google.protobuf.ByteString
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      // required bool is_extension = 2;
      /**
       * <code>required bool is_extension = 2;</code>
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      /**
       * <code>required bool is_extension = 2;</code>
       */
      boolean getIsExtension();
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    /**
     * Protobuf type {@code google.protobuf.UninterpretedOption.NamePart}
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     * <pre>
     * The name of the uninterpreted option.  Each string represents a segment in
     * a dot-separated name.  is_extension is true iff a segment represents an
     * extension (denoted with parentheses in options specs in .proto files).
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      // Use NamePart.newBuilder() to construct.
      private NamePart(com.google.protobuf.GeneratedMessage.Builder<?> builder) {
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      private static final NamePart defaultInstance;
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        return defaultInstance;
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      public NamePart getDefaultInstanceForType() {
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        com.google.protobuf.UnknownFieldSet.Builder unknownFields =
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          boolean done = false;
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            int tag = input.readTag();
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                break;
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              case 10: {
                bitField0_ |= 0x00000001;
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                break;
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              case 16: {
                bitField0_ |= 0x00000002;
                isExtension_ = input.readBool();
                break;
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          throw new com.google.protobuf.InvalidProtocolBufferException(
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          this.unknownFields = unknownFields.build();
          makeExtensionsImmutable();
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      public static final com.google.protobuf.Descriptors.Descriptor
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        return com.kevelbreh.steamchat.steam.proto.DescriptorsProto.internal_static_google_protobuf_UninterpretedOption_NamePart_descriptor;
      }

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      /**
       * <code>required string name_part = 1;</code>
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      public boolean hasNamePart() {
        return ((bitField0_ & 0x00000001) == 0x00000001);
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      /**
       * <code>required string name_part = 1;</code>
       */
      public java.lang.String getNamePart() {
        java.lang.Object ref = namePart_;
        if (ref instanceof java.lang.String) {
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          com.google.protobuf.ByteString bs = 
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          java.lang.String s = bs.toStringUtf8();
          if (bs.isValidUtf8()) {
            namePart_ = s;
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          return s;
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       * <code>required string name_part = 1;</code>
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      public com.google.protobuf.ByteString
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       * <code>required bool is_extension = 2;</code>
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      public boolean hasIsExtension() {
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        if (!result.isInitialized()) {
          throw newUninitializedMessageException(result);
        }
        return result;
      }

      public com.kevelbreh.steamchat.steam.proto.DescriptorsProto.UninterpretedOption buildPartial() {
        com.kevelbreh.steamchat.steam.proto.DescriptorsProto.UninterpretedOption result = new com.kevelbreh.steamchat.steam.proto.DescriptorsProto.UninterpretedOption(this);
        int from_bitField0_ = bitField0_;
        int to_bitField0_ = 0;
        if (nameBuilder_ == null) {
          if (((bitField0_ & 0x00000001) == 0x00000001)) {
            name_ = java.util.Collections.unmodifiableList(name_);
            bitField0_ = (bitField0_ & ~0x00000001);
          }
          result.name_ = name_;
        } else {
          result.name_ = nameBuilder_.build();
        }
        if (((from_bitField0_ & 0x00000002) == 0x00000002)) {
          to_bitField0_ |= 0x00000001;
        }
        result.identifierValue_ = identifierValue_;
        if (((from_bitField0_ & 0x00000004) == 0x00000004)) {
          to_bitField0_ |= 0x00000002;
        }
        result.positiveIntValue_ = positiveIntValue_;
        if (((from_bitField0_ & 0x00000008) == 0x00000008)) {
          to_bitField0_ |= 0x00000004;
        }
        result.negativeIntValue_ = negativeIntValue_;
        if (((from_bitField0_ & 0x00000010) == 0x00000010)) {
          to_bitField0_ |= 0x00000008;
        }
        result.doubleValue_ = doubleValue_;
        if (((from_bitField0_ & 0x00000020) == 0x00000020)) {
          to_bitField0_ |= 0x00000010;
        }
        result.stringValue_ = stringValue_;
        if (((from_bitField0_ & 0x00000040) == 0x00000040)) {
          to_bitField0_ |= 0x00000020;
        }
        result.aggregateValue_ = aggregateValue_;
        result.bitField0_ = to_bitField0_;
        onBuilt();
        return result;
      }

      public Builder mergeFrom(com.google.protobuf.Message other) {
        if (other instanceof com.kevelbreh.steamchat.steam.proto.DescriptorsProto.UninterpretedOption) {
          return mergeFrom((com.kevelbreh.steamchat.steam.proto.DescriptorsProto.UninterpretedOption)other);
        } else {
          super.mergeFrom(other);
          return this;
        }
      }

      public Builder mergeFrom(com.kevelbreh.steamchat.steam.proto.DescriptorsProto.UninterpretedOption other) {
        if (other == com.kevelbreh.steamchat.steam.proto.DescriptorsProto.UninterpretedOption.getDefaultInstance()) return this;
        if (nameBuilder_ == null) {
          if (!other.name_.isEmpty()) {
            if (name_.isEmpty()) {
              name_ = other.name_;
              bitField0_ = (bitField0_ & ~0x00000001);
            } else {
              ensureNameIsMutable();
              name_.addAll(other.name_);
            }
            onChanged();
          }
        } else {
          if (!other.name_.isEmpty()) {
            if (nameBuilder_.isEmpty()) {
              nameBuilder_.dispose();
              nameBuilder_ = null;
              name_ = other.name_;
              bitField0_ = (bitField0_ & ~0x00000001);
              nameBuilder_ = 
                com.google.protobuf.GeneratedMessage.alwaysUseFieldBuilders ?
                   getNameFieldBuilder() : null;
            } else {
              nameBuilder_.addAllMessages(other.name_);
            }
          }
        }
        if (other.hasIdentifierValue()) {
          bitField0_ |= 0x00000002;
          identifierValue_ = other.identifierValue_;
          onChanged();
        }
        if (other.hasPositiveIntValue()) {
          setPositiveIntValue(other.getPositiveIntValue());
        }
        if (other.hasNegativeIntValue()) {
          setNegativeIntValue(other.getNegativeIntValue());
        }
        if (other.hasDoubleValue()) {
          setDoubleValue(other.getDoubleValue());
        }
        if (other.hasStringValue()) {
          setStringValue(other.getStringValue());
        }
        if (other.hasAggregateValue()) {
          bitField0_ |= 0x00000040;
          aggregateValue_ = other.aggregateValue_;
          onChanged();
        }
        this.mergeUnknownFields(other.getUnknownFields());
        return this;
      }

      public final boolean isInitialized() {
        for (int i = 0; i < getNameCount(); i++) {
          if (!getName(i).isInitialized()) {
            
            return false;
          }
        }
        return true;
      }

      public Builder mergeFrom(
          com.google.protobuf.CodedInputStream input,
          com.google.protobuf.ExtensionRegistryLite extensionRegistry)
          throws java.io.IOException {
        com.kevelbreh.steamchat.steam.proto.DescriptorsProto.UninterpretedOption parsedMessage = null;
        try {
          parsedMessage = PARSER.parsePartialFrom(input, extensionRegistry);
        } catch (com.google.protobuf.InvalidProtocolBufferException e) {
          parsedMessage = (com.kevelbreh.steamchat.steam.proto.DescriptorsProto.UninterpretedOption) e.getUnfinishedMessage();
          throw e;
        } finally {
          if (parsedMessage != null) {
            mergeFrom(parsedMessage);
          }
        }
        return this;
      }
      private int bitField0_;

      // repeated .google.protobuf.UninterpretedOption.NamePart name = 2;
      private java.util.List<com.kevelbreh.steamchat.steam.proto.DescriptorsProto.UninterpretedOption.NamePart> name_ =
        java.util.Collections.emptyList();
      private void ensureNameIsMutable() {
        if (!((bitField0_ & 0x00000001) == 0x00000001)) {
          name_ = new java.util.ArrayList<com.kevelbreh.steamchat.steam.proto.DescriptorsProto.UninterpretedOption.NamePart>(name_);
          bitField0_ |= 0x00000001;
         }
      }

      private com.google.protobuf.RepeatedFieldBuilder<
          com.kevelbreh.steamchat.steam.proto.DescriptorsProto.UninterpretedOption.NamePart, com.kevelbreh.steamchat.steam.proto.DescriptorsProto.UninterpretedOption.NamePart.Builder, com.kevelbreh.steamchat.steam.proto.DescriptorsProto.UninterpretedOption.NamePartOrBuilder> nameBuilder_;

      /**
       * <code>repeated .google.protobuf.UninterpretedOption.NamePart name = 2;</code>
       */
      public java.util.List<com.kevelbreh.steamchat.steam.proto.DescriptorsProto.UninterpretedOption.NamePart> getNameList() {
        if (nameBuilder_ == null) {
          return java.util.Collections.unmodifiableList(name_);
        } else {
          return nameBuilder_.getMessageList();
        }
      }
      /**
       * <code>repeated .google.protobuf.UninterpretedOption.NamePart name = 2;</code>
       */
      public int getNameCount() {
        if (nameBuilder_ == null) {
          return name_.size();
        } else {
          return nameBuilder_.getCount();
        }
      }
      /**
       * <code>repeated .google.protobuf.UninterpretedOption.NamePart name = 2;</code>
       */
      public com.kevelbreh.steamchat.steam.proto.DescriptorsProto.UninterpretedOption.NamePart getName(int index) {
        if (nameBuilder_ == null) {
          return name_.get(index);
        } else {
          return nameBuilder_.getMessage(index);
        }
      }
      /**
       * <code>repeated .google.protobuf.UninterpretedOption.NamePart name = 2;</code>
       */
      public Builder setName(
          int index, com.kevelbreh.steamchat.steam.proto.DescriptorsProto.UninterpretedOption.NamePart value) {
        if (nameBuilder_ == null) {
          if (value == null) {
            throw new NullPointerException();
          }
          ensureNameIsMutable();
          name_.set(index, value);
          onChanged();
        } else {
          nameBuilder_.setMessage(index, value);
        }
        return this;
      }
      /**
       * <code>repeated .google.protobuf.UninterpretedOption.NamePart name = 2;</code>
       */
      public Builder setName(
          int index, com.kevelbreh.steamchat.steam.proto.DescriptorsProto.UninterpretedOption.NamePart.Builder builderForValue) {
        if (nameBuilder_ == null) {
          ensureNameIsMutable();
          name_.set(index, builderForValue.build());
          onChanged();
        } else {
          nameBuilder_.setMessage(index, builderForValue.build());
        }
        return this;
      }
      /**
       * <code>repeated .google.protobuf.UninterpretedOption.NamePart name = 2;</code>
       */
      public Builder addName(com.kevelbreh.steamchat.steam.proto.DescriptorsProto.UninterpretedOption.NamePart value) {
        if (nameBuilder_ == null) {
          if (value == null) {
            throw new NullPointerException();
          }
          ensureNameIsMutable();
          name_.add(value);
          onChanged();
        } else {
          nameBuilder_.addMessage(value);
        }
        return this;
      }
      /**
       * <code>repeated .google.protobuf.UninterpretedOption.NamePart name = 2;</code>
       */
      public Builder addName(
          int index, com.kevelbreh.steamchat.steam.proto.DescriptorsProto.UninterpretedOption.NamePart value) {
        if (nameBuilder_ == null) {
          if (value == null) {
            throw new NullPointerException();
          }
          ensureNameIsMutable();
          name_.add(index, value);
          onChanged();
        } else {
          nameBuilder_.addMessage(index, value);
        }
        return this;
      }
      /**
       * <code>repeated .google.protobuf.UninterpretedOption.NamePart name = 2;</code>
       */
      public Builder addName(
          com.kevelbreh.steamchat.steam.proto.DescriptorsProto.UninterpretedOption.NamePart.Builder builderForValue) {
        if (nameBuilder_ == null) {
          ensureNameIsMutable();
          name_.add(builderForValue.build());
          onChanged();
        } else {
          nameBuilder_.addMessage(builderForValue.build());
        }
        return this;
      }
      /**
       * <code>repeated .google.protobuf.UninterpretedOption.NamePart name = 2;</code>
       */
      public Builder addName(
          int index, com.kevelbreh.steamchat.steam.proto.DescriptorsProto.UninterpretedOption.NamePart.Builder builderForValue) {
        if (nameBuilder_ == null) {
          ensureNameIsMutable();
          name_.add(index, builderForValue.build());
          onChanged();
        } else {
          nameBuilder_.addMessage(index, builderForValue.build());
        }
        return this;
      }
      /**
       * <code>repeated .google.protobuf.UninterpretedOption.NamePart name = 2;</code>
       */
      public Builder addAllName(
          java.lang.Iterable<? extends com.kevelbreh.steamchat.steam.proto.DescriptorsProto.UninterpretedOption.NamePart> values) {
        if (nameBuilder_ == null) {
          ensureNameIsMutable();
          super.addAll(values, name_);
          onChanged();
        } else {
          nameBuilder_.addAllMessages(values);
        }
        return this;
      }
      /**
       * <code>repeated .google.protobuf.UninterpretedOption.NamePart name = 2;</code>
       */
      public Builder clearName() {
        if (nameBuilder_ == null) {
          name_ = java.util.Collections.emptyList();
          bitField0_ = (bitField0_ & ~0x00000001);
          onChanged();
        } else {
          nameBuilder_.clear();
        }
        return this;
      }
      /**
       * <code>repeated .google.protobuf.UninterpretedOption.NamePart name = 2;</code>
       */
      public Builder removeName(int index) {
        if (nameBuilder_ == null) {
          ensureNameIsMutable();
          name_.remove(index);
          onChanged();
        } else {
          nameBuilder_.remove(index);
        }
        return this;
      }
      /**
       * <code>repeated .google.protobuf.UninterpretedOption.NamePart name = 2;</code>
       */
      public com.kevelbreh.steamchat.steam.proto.DescriptorsProto.UninterpretedOption.NamePart.Builder getNameBuilder(
          int index) {
        return getNameFieldBuilder().getBuilder(index);
      }
      /**
       * <code>repeated .google.protobuf.UninterpretedOption.NamePart name = 2;</code>
       */
      public com.kevelbreh.steamchat.steam.proto.DescriptorsProto.UninterpretedOption.NamePartOrBuilder getNameOrBuilder(
          int index) {
        if (nameBuilder_ == null) {
          return name_.get(index);  } else {
          return nameBuilder_.getMessageOrBuilder(index);
        }
      }
      /**
       * <code>repeated .google.protobuf.UninterpretedOption.NamePart name = 2;</code>
       */
      public java.util.List<? extends com.kevelbreh.steamchat.steam.proto.DescriptorsProto.UninterpretedOption.NamePartOrBuilder> 
           getNameOrBuilderList() {
        if (nameBuilder_ != null) {
          return nameBuilder_.getMessageOrBuilderList();
        } else {
          return java.util.Collections.unmodifiableList(name_);
        }
      }
      /**
       * <code>repeated .google.protobuf.UninterpretedOption.NamePart name = 2;</code>
       */
      public com.kevelbreh.steamchat.steam.proto.DescriptorsProto.UninterpretedOption.NamePart.Builder addNameBuilder() {
        return getNameFieldBuilder().addBuilder(
            com.kevelbreh.steamchat.steam.proto.DescriptorsProto.UninterpretedOption.NamePart.getDefaultInstance());
      }
      /**
       * <code>repeated .google.protobuf.UninterpretedOption.NamePart name = 2;</code>
       */
      public com.kevelbreh.steamchat.steam.proto.DescriptorsProto.UninterpretedOption.NamePart.Builder addNameBuilder(
          int index) {
        return getNameFieldBuilder().addBuilder(
            index, com.kevelbreh.steamchat.steam.proto.DescriptorsProto.UninterpretedOption.NamePart.getDefaultInstance());
      }
      /**
       * <code>repeated .google.protobuf.UninterpretedOption.NamePart name = 2;</code>
       */
      public java.util.List<com.kevelbreh.steamchat.steam.proto.DescriptorsProto.UninterpretedOption.NamePart.Builder> 
           getNameBuilderList() {
        return getNameFieldBuilder().getBuilderList();
      }
      private com.google.protobuf.RepeatedFieldBuilder<
          com.kevelbreh.steamchat.steam.proto.DescriptorsProto.UninterpretedOption.NamePart, com.kevelbreh.steamchat.steam.proto.DescriptorsProto.UninterpretedOption.NamePart.Builder, com.kevelbreh.steamchat.steam.proto.DescriptorsProto.UninterpretedOption.NamePartOrBuilder> 
          getNameFieldBuilder() {
        if (nameBuilder_ == null) {
          nameBuilder_ = new com.google.protobuf.RepeatedFieldBuilder<
              com.kevelbreh.steamchat.steam.proto.DescriptorsProto.UninterpretedOption.NamePart, com.kevelbreh.steamchat.steam.proto.DescriptorsProto.UninterpretedOption.NamePart.Builder, com.kevelbreh.steamchat.steam.proto.DescriptorsProto.UninterpretedOption.NamePartOrBuilder>(
                  name_,
                  ((bitField0_ & 0x00000001) == 0x00000001),
                  getParentForChildren(),
                  isClean());
          name_ = null;
        }
        return nameBuilder_;
      }

      // optional string identifier_value = 3;
      private java.lang.Object identifierValue_ = "";
      /**
       * <code>optional string identifier_value = 3;</code>
       *
       * <pre>
       * The value of the uninterpreted option, in whatever type the tokenizer
       * identified it as during parsing. Exactly one of these should be set.
       * </pre>
       */
      public boolean hasIdentifierValue() {
        return ((bitField0_ & 0x00000002) == 0x00000002);
      }
      /**
       * <code>optional string identifier_value = 3;</code>
       *
       * <pre>
       * The value of the uninterpreted option, in whatever type the tokenizer
       * identified it as during parsing. Exactly one of these should be set.
       * </pre>
       */
      public java.lang.String getIdentifierValue() {
        java.lang.Object ref = identifierValue_;
        if (!(ref instanceof java.lang.String)) {
          java.lang.String s = ((com.google.protobuf.ByteString) ref)
              .toStringUtf8();
          identifierValue_ = s;
          return s;
        } else {
          return (java.lang.String) ref;
        }
      }
      /**
       * <code>optional string identifier_value = 3;</code>
       *
       * <pre>
       * The value of the uninterpreted option, in whatever type the tokenizer
       * identified it as during parsing. Exactly one of these should be set.
       * </pre>
       */
      public com.google.protobuf.ByteString
          getIdentifierValueBytes() {
        java.lang.Object ref = identifierValue_;
        if (ref instanceof String) {
          com.google.protobuf.ByteString b = 
              com.google.protobuf.ByteString.copyFromUtf8(
                  (java.lang.String) ref);
          identifierValue_ = b;
          return b;
        } else {
          return (com.google.protobuf.ByteString) ref;
        }
      }
      /**
       * <code>optional string identifier_value = 3;</code>
       *
       * <pre>
       * The value of the uninterpreted option, in whatever type the tokenizer
       * identified it as during parsing. Exactly one of these should be set.
       * </pre>
       */
      public Builder setIdentifierValue(
          java.lang.String value) {
        if (value == null) {
    throw new NullPointerException();
  }
  bitField0_ |= 0x00000002;
        identifierValue_ = value;
        onChanged();
        return this;
      }
      /**
       * <code>optional string identifier_value = 3;</code>
       *
       * <pre>
       * The value of the uninterpreted option, in whatever type the tokenizer
       * identified it as during parsing. Exactly one of these should be set.
       * </pre>
       */
      public Builder clearIdentifierValue() {
        bitField0_ = (bitField0_ & ~0x00000002);
        identifierValue_ = getDefaultInstance().getIdentifierValue();
        onChanged();
        return this;
      }
      /**
       * <code>optional string identifier_value = 3;</code>
       *
       * <pre>
       * The value of the uninterpreted option, in whatever type the tokenizer
       * identified it as during parsing. Exactly one of these should be set.
       * </pre>
       */
      public Builder setIdentifierValueBytes(
          com.google.protobuf.ByteString value) {
        if (value == null) {
    throw new NullPointerException();
  }
  bitField0_ |= 0x00000002;
        identifierValue_ = value;
        onChanged();
        return this;
      }

      // optional uint64 positive_int_value = 4;
      private long positiveIntValue_ ;
      /**
       * <code>optional uint64 positive_int_value = 4;</code>
       */
      public boolean hasPositiveIntValue() {
        return ((bitField0_ & 0x00000004) == 0x00000004);
      }
      /**
       * <code>optional uint64 positive_int_value = 4;</code>
       */
      public long getPositiveIntValue() {
        return positiveIntValue_;
      }
      /**
       * <code>optional uint64 positive_int_value = 4;</code>
       */
      public Builder setPositiveIntValue(long value) {
        bitField0_ |= 0x00000004;
        positiveIntValue_ = value;
        onChanged();
        return this;
      }
      /**
       * <code>optional uint64 positive_int_value = 4;</code>
       */
      public Builder clearPositiveIntValue() {
        bitField0_ = (bitField0_ & ~0x00000004);
        positiveIntValue_ = 0L;
        onChanged();
        return this;
      }

      // optional int64 negative_int_value = 5;
      private long negativeIntValue_ ;
      /**
       * <code>optional int64 negative_int_value = 5;</code>
       */
      public boolean hasNegativeIntValue() {
        return ((bitField0_ & 0x00000008) == 0x00000008);
      }
      /**
       * <code>optional int64 negative_int_value = 5;</code>
       */
      public long getNegativeIntValue() {
        return negativeIntValue_;
      }
      /**
       * <code>optional int64 negative_int_value = 5;</code>
       */
      public Builder setNegativeIntValue(long value) {
        bitField0_ |= 0x00000008;
        negativeIntValue_ = value;
        onChanged();
        return this;
      }
      /**
       * <code>optional int64 negative_int_value = 5;</code>
       */
      public Builder clearNegativeIntValue() {
        bitField0_ = (bitField0_ & ~0x00000008);
        negativeIntValue_ = 0L;
        onChanged();
        return this;
      }

      // optional double double_value = 6;
      private double doubleValue_ ;
      /**
       * <code>optional double double_value = 6;</code>
       */
      public boolean hasDoubleValue() {
        return ((bitField0_ & 0x00000010) == 0x00000010);
      }
      /**
       * <code>optional double double_value = 6;</code>
       */
      public double getDoubleValue() {
        return doubleValue_;
      }
      /**
       * <code>optional double double_value = 6;</code>
       */
      public Builder setDoubleValue(double value) {
        bitField0_ |= 0x00000010;
        doubleValue_ = value;
        onChanged();
        return this;
      }
      /**
       * <code>optional double double_value = 6;</code>
       */
      public Builder clearDoubleValue() {
        bitField0_ = (bitField0_ & ~0x00000010);
        doubleValue_ = 0D;
        onChanged();
        return this;
      }

      // optional bytes string_value = 7;
      private com.google.protobuf.ByteString stringValue_ = com.google.protobuf.ByteString.EMPTY;
      /**
       * <code>optional bytes string_value = 7;</code>
       */
      public boolean hasStringValue() {
        return ((bitField0_ & 0x00000020) == 0x00000020);
      }
      /**
       * <code>optional bytes string_value = 7;</code>
       */
      public com.google.protobuf.ByteString getStringValue() {
        return stringValue_;
      }
      /**
       * <code>optional bytes string_value = 7;</code>
       */
      public Builder setStringValue(com.google.protobuf.ByteString value) {
        if (value == null) {
    throw new NullPointerException();
  }
  bitField0_ |= 0x00000020;
        stringValue_ = value;
        onChanged();
        return this;
      }
      /**
       * <code>optional bytes string_value = 7;</code>
       */
      public Builder clearStringValue() {
        bitField0_ = (bitField0_ & ~0x00000020);
        stringValue_ = getDefaultInstance().getStringValue();
        onChanged();
        return this;
      }

      // optional string aggregate_value = 8;
      private java.lang.Object aggregateValue_ = "";
      /**
       * <code>optional string aggregate_value = 8;</code>
       */
      public boolean hasAggregateValue() {
        return ((bitField0_ & 0x00000040) == 0x00000040);
      }
      /**
       * <code>optional string aggregate_value = 8;</code>
       */
      public java.lang.String getAggregateValue() {
        java.lang.Object ref = aggregateValue_;
        if (!(ref instanceof java.lang.String)) {
          java.lang.String s = ((com.google.protobuf.ByteString) ref)
              .toStringUtf8();
          aggregateValue_ = s;
          return s;
        } else {
          return (java.lang.String) ref;
        }
      }
      /**
       * <code>optional string aggregate_value = 8;</code>
       */
      public com.google.protobuf.ByteString
          getAggregateValueBytes() {
        java.lang.Object ref = aggregateValue_;
        if (ref instanceof String) {
          com.google.protobuf.ByteString b = 
              com.google.protobuf.ByteString.copyFromUtf8(
                  (java.lang.String) ref);
          aggregateValue_ = b;
          return b;
        } else {
          return (com.google.protobuf.ByteString) ref;
        }
      }
      /**
       * <code>optional string aggregate_value = 8;</code>
       */
      public Builder setAggregateValue(
          java.lang.String value) {
        if (value == null) {
    throw new NullPointerException();
  }
  bitField0_ |= 0x00000040;
        aggregateValue_ = value;
        onChanged();
        return this;
      }
      /**
       * <code>optional string aggregate_value = 8;</code>
       */
      public Builder clearAggregateValue() {
        bitField0_ = (bitField0_ & ~0x00000040);
        aggregateValue_ = getDefaultInstance().getAggregateValue();
        onChanged();
        return this;
      }
      /**
       * <code>optional string aggregate_value = 8;</code>
       */
      public Builder setAggregateValueBytes(
          com.google.protobuf.ByteString value) {
        if (value == null) {
    throw new NullPointerException();
  }
  bitField0_ |= 0x00000040;
        aggregateValue_ = value;
        onChanged();
        return this;
      }

      // @@protoc_insertion_point(builder_scope:google.protobuf.UninterpretedOption)
    }

    static {
      defaultInstance = new UninterpretedOption(true);
      defaultInstance.initFields();
    }

    // @@protoc_insertion_point(class_scope:google.protobuf.UninterpretedOption)
  }

  public interface SourceCodeInfoOrBuilder
      extends com.google.protobuf.MessageOrBuilder {

    // repeated .google.protobuf.SourceCodeInfo.Location location = 1;
    /**
     * <code>repeated .google.protobuf.SourceCodeInfo.Location location = 1;</code>
     *
     * <pre>
     * A Location identifies a piece of source code in a .proto file which
     * corresponds to a particular definition.  This information is intended
     * to be useful to IDEs, code indexers, documentation generators, and similar
     * tools.
     *
     * For example, say we have a file like:
     *   message Foo {
     *     optional string foo = 1;
     *   }
     * Let's look at just the field definition:
     *   optional string foo = 1;
     *   ^       ^^     ^^  ^  ^^^
     *   a       bc     de  f  ghi
     * We have the following locations:
     *   span   path               represents
     *   [a,i)  [ 4, 0, 2, 0 ]     The whole field definition.
     *   [a,b)  [ 4, 0, 2, 0, 4 ]  The label (optional).
     *   [c,d)  [ 4, 0, 2, 0, 5 ]  The type (string).
     *   [e,f)  [ 4, 0, 2, 0, 1 ]  The name (foo).
     *   [g,h)  [ 4, 0, 2, 0, 3 ]  The number (1).
     *
     * Notes:
     * - A location may refer to a repeated field itself (i.e. not to any
     *   particular index within it).  This is used whenever a set of elements are
     *   logically enclosed in a single code segment.  For example, an entire
     *   extend block (possibly containing multiple extension definitions) will
     *   have an outer location whose path refers to the "extensions" repeated
     *   field without an index.
     * - Multiple locations may have the same path.  This happens when a single
     *   logical declaration is spread out across multiple places.  The most
     *   obvious example is the "extend" block again -- there may be multiple
     *   extend blocks in the same scope, each of which will have the same path.
     * - A location's span is not always a subset of its parent's span.  For
     *   example, the "extendee" of an extension declaration appears at the
     *   beginning of the "extend" block and is shared by all extensions within
     *   the block.
     * - Just because a location's span is a subset of some other location's span
     *   does not mean that it is a descendent.  For example, a "group" defines
     *   both a type and a field in a single declaration.  Thus, the locations
     *   corresponding to the type and field and their components will overlap.
     * - Code which tries to interpret locations should probably be designed to
     *   ignore those that it doesn't understand, as more types of locations could
     *   be recorded in the future.
     * </pre>
     */
    java.util.List<com.kevelbreh.steamchat.steam.proto.DescriptorsProto.SourceCodeInfo.Location> 
        getLocationList();
    /**
     * <code>repeated .google.protobuf.SourceCodeInfo.Location location = 1;</code>
     *
     * <pre>
     * A Location identifies a piece of source code in a .proto file which
     * corresponds to a particular definition.  This information is intended
     * to be useful to IDEs, code indexers, documentation generators, and similar
     * tools.
     *
     * For example, say we have a file like:
     *   message Foo {
     *     optional string foo = 1;
     *   }
     * Let's look at just the field definition:
     *   optional string foo = 1;
     *   ^       ^^     ^^  ^  ^^^
     *   a       bc     de  f  ghi
     * We have the following locations:
     *   span   path               represents
     *   [a,i)  [ 4, 0, 2, 0 ]     The whole field definition.
     *   [a,b)  [ 4, 0, 2, 0, 4 ]  The label (optional).
     *   [c,d)  [ 4, 0, 2, 0, 5 ]  The type (string).
     *   [e,f)  [ 4, 0, 2, 0, 1 ]  The name (foo).
     *   [g,h)  [ 4, 0, 2, 0, 3 ]  The number (1).
     *
     * Notes:
     * - A location may refer to a repeated field itself (i.e. not to any
     *   particular index within it).  This is used whenever a set of elements are
     *   logically enclosed in a single code segment.  For example, an entire
     *   extend block (possibly containing multiple extension definitions) will
     *   have an outer location whose path refers to the "extensions" repeated
     *   field without an index.
     * - Multiple locations may have the same path.  This happens when a single
     *   logical declaration is spread out across multiple places.  The most
     *   obvious example is the "extend" block again -- there may be multiple
     *   extend blocks in the same scope, each of which will have the same path.
     * - A location's span is not always a subset of its parent's span.  For
     *   example, the "extendee" of an extension declaration appears at the
     *   beginning of the "extend" block and is shared by all extensions within
     *   the block.
     * - Just because a location's span is a subset of some other location's span
     *   does not mean that it is a descendent.  For example, a "group" defines
     *   both a type and a field in a single declaration.  Thus, the locations
     *   corresponding to the type and field and their components will overlap.
     * - Code which tries to interpret locations should probably be designed to
     *   ignore those that it doesn't understand, as more types of locations could
     *   be recorded in the future.
     * </pre>
     */
    com.kevelbreh.steamchat.steam.proto.DescriptorsProto.SourceCodeInfo.Location getLocation(int index);
    /**
     * <code>repeated .google.protobuf.SourceCodeInfo.Location location = 1;</code>
     *
     * <pre>
     * A Location identifies a piece of source code in a .proto file which
     * corresponds to a particular definition.  This information is intended
     * to be useful to IDEs, code indexers, documentation generators, and similar
     * tools.
     *
     * For example, say we have a file like:
     *   message Foo {
     *     optional string foo = 1;
     *   }
     * Let's look at just the field definition:
     *   optional string foo = 1;
     *   ^       ^^     ^^  ^  ^^^
     *   a       bc     de  f  ghi
     * We have the following locations:
     *   span   path               represents
     *   [a,i)  [ 4, 0, 2, 0 ]     The whole field definition.
     *   [a,b)  [ 4, 0, 2, 0, 4 ]  The label (optional).
     *   [c,d)  [ 4, 0, 2, 0, 5 ]  The type (string).
     *   [e,f)  [ 4, 0, 2, 0, 1 ]  The name (foo).
     *   [g,h)  [ 4, 0, 2, 0, 3 ]  The number (1).
     *
     * Notes:
     * - A location may refer to a repeated field itself (i.e. not to any
     *   particular index within it).  This is used whenever a set of elements are
     *   logically enclosed in a single code segment.  For example, an entire
     *   extend block (possibly containing multiple extension definitions) will
     *   have an outer location whose path refers to the "extensions" repeated
     *   field without an index.
     * - Multiple locations may have the same path.  This happens when a single
     *   logical declaration is spread out across multiple places.  The most
     *   obvious example is the "extend" block again -- there may be multiple
     *   extend blocks in the same scope, each of which will have the same path.
     * - A location's span is not always a subset of its parent's span.  For
     *   example, the "extendee" of an extension declaration appears at the
     *   beginning of the "extend" block and is shared by all extensions within
     *   the block.
     * - Just because a location's span is a subset of some other location's span
     *   does not mean that it is a descendent.  For example, a "group" defines
     *   both a type and a field in a single declaration.  Thus, the locations
     *   corresponding to the type and field and their components will overlap.
     * - Code which tries to interpret locations should probably be designed to
     *   ignore those that it doesn't understand, as more types of locations could
     *   be recorded in the future.
     * </pre>
     */
    int getLocationCount();
    /**
     * <code>repeated .google.protobuf.SourceCodeInfo.Location location = 1;</code>
     *
     * <pre>
     * A Location identifies a piece of source code in a .proto file which
     * corresponds to a particular definition.  This information is intended
     * to be useful to IDEs, code indexers, documentation generators, and similar
     * tools.
     *
     * For example, say we have a file like:
     *   message Foo {
     *     optional string foo = 1;
     *   }
     * Let's look at just the field definition:
     *   optional string foo = 1;
     *   ^       ^^     ^^  ^  ^^^
     *   a       bc     de  f  ghi
     * We have the following locations:
     *   span   path               represents
     *   [a,i)  [ 4, 0, 2, 0 ]     The whole field definition.
     *   [a,b)  [ 4, 0, 2, 0, 4 ]  The label (optional).
     *   [c,d)  [ 4, 0, 2, 0, 5 ]  The type (string).
     *   [e,f)  [ 4, 0, 2, 0, 1 ]  The name (foo).
     *   [g,h)  [ 4, 0, 2, 0, 3 ]  The number (1).
     *
     * Notes:
     * - A location may refer to a repeated field itself (i.e. not to any
     *   particular index within it).  This is used whenever a set of elements are
     *   logically enclosed in a single code segment.  For example, an entire
     *   extend block (possibly containing multiple extension definitions) will
     *   have an outer location whose path refers to the "extensions" repeated
     *   field without an index.
     * - Multiple locations may have the same path.  This happens when a single
     *   logical declaration is spread out across multiple places.  The most
     *   obvious example is the "extend" block again -- there may be multiple
     *   extend blocks in the same scope, each of which will have the same path.
     * - A location's span is not always a subset of its parent's span.  For
     *   example, the "extendee" of an extension declaration appears at the
     *   beginning of the "extend" block and is shared by all extensions within
     *   the block.
     * - Just because a location's span is a subset of some other location's span
     *   does not mean that it is a descendent.  For example, a "group" defines
     *   both a type and a field in a single declaration.  Thus, the locations
     *   corresponding to the type and field and their components will overlap.
     * - Code which tries to interpret locations should probably be designed to
     *   ignore those that it doesn't understand, as more types of locations could
     *   be recorded in the future.
     * </pre>
     */
    java.util.List<? extends com.kevelbreh.steamchat.steam.proto.DescriptorsProto.SourceCodeInfo.LocationOrBuilder> 
        getLocationOrBuilderList();
    /**
     * <code>repeated .google.protobuf.SourceCodeInfo.Location location = 1;</code>
     *
     * <pre>
     * A Location identifies a piece of source code in a .proto file which
     * corresponds to a particular definition.  This information is intended
     * to be useful to IDEs, code indexers, documentation generators, and similar
     * tools.
     *
     * For example, say we have a file like:
     *   message Foo {
     *     optional string foo = 1;
     *   }
     * Let's look at just the field definition:
     *   optional string foo = 1;
     *   ^       ^^     ^^  ^  ^^^
     *   a       bc     de  f  ghi
     * We have the following locations:
     *   span   path               represents
     *   [a,i)  [ 4, 0, 2, 0 ]     The whole field definition.
     *   [a,b)  [ 4, 0, 2, 0, 4 ]  The label (optional).
     *   [c,d)  [ 4, 0, 2, 0, 5 ]  The type (string).
     *   [e,f)  [ 4, 0, 2, 0, 1 ]  The name (foo).
     *   [g,h)  [ 4, 0, 2, 0, 3 ]  The number (1).
     *
     * Notes:
     * - A location may refer to a repeated field itself (i.e. not to any
     *   particular index within it).  This is used whenever a set of elements are
     *   logically enclosed in a single code segment.  For example, an entire
     *   extend block (possibly containing multiple extension definitions) will
     *   have an outer location whose path refers to the "extensions" repeated
     *   field without an index.
     * - Multiple locations may have the same path.  This happens when a single
     *   logical declaration is spread out across multiple places.  The most
     *   obvious example is the "extend" block again -- there may be multiple
     *   extend blocks in the same scope, each of which will have the same path.
     * - A location's span is not always a subset of its parent's span.  For
     *   example, the "extendee" of an extension declaration appears at the
     *   beginning of the "extend" block and is shared by all extensions within
     *   the block.
     * - Just because a location's span is a subset of some other location's span
     *   does not mean that it is a descendent.  For example, a "group" defines
     *   both a type and a field in a single declaration.  Thus, the locations
     *   corresponding to the type and field and their components will overlap.
     * - Code which tries to interpret locations should probably be designed to
     *   ignore those that it doesn't understand, as more types of locations could
     *   be recorded in the future.
     * </pre>
     */
    com.kevelbreh.steamchat.steam.proto.DescriptorsProto.SourceCodeInfo.LocationOrBuilder getLocationOrBuilder(
        int index);
  }
  /**
   * Protobuf type {@code google.protobuf.SourceCodeInfo}
   *
   * <pre>
   * Encapsulates information about the original source file from which a
   * FileDescriptorProto was generated.
   * </pre>
   */
  public static final class SourceCodeInfo extends
      com.google.protobuf.GeneratedMessage
      implements SourceCodeInfoOrBuilder {
    // Use SourceCodeInfo.newBuilder() to construct.
    private SourceCodeInfo(com.google.protobuf.GeneratedMessage.Builder<?> builder) {
      super(builder);
      this.unknownFields = builder.getUnknownFields();
    }
    private SourceCodeInfo(boolean noInit) { this.unknownFields = com.google.protobuf.UnknownFieldSet.getDefaultInstance(); }

    private static final SourceCodeInfo defaultInstance;
    public static SourceCodeInfo getDefaultInstance() {
      return defaultInstance;
    }

    public SourceCodeInfo getDefaultInstanceForType() {
      return defaultInstance;
    }

    private final com.google.protobuf.UnknownFieldSet unknownFields;
    @java.lang.Override
    public final com.google.protobuf.UnknownFieldSet
        getUnknownFields() {
      return this.unknownFields;
    }
    private SourceCodeInfo(
        com.google.protobuf.CodedInputStream input,
        com.google.protobuf.ExtensionRegistryLite extensionRegistry)
        throws com.google.protobuf.InvalidProtocolBufferException {
      initFields();
      int mutable_bitField0_ = 0;
      com.google.protobuf.UnknownFieldSet.Builder unknownFields =
          com.google.protobuf.UnknownFieldSet.newBuilder();
      try {
        boolean done = false;
        while (!done) {
          int tag = input.readTag();
          switch (tag) {
            case 0:
              done = true;
              break;
            default: {
              if (!parseUnknownField(input, unknownFields,
                                     extensionRegistry, tag)) {
                done = true;
              }
              break;
            }
            case 10: {
              if (!((mutable_bitField0_ & 0x00000001) == 0x00000001)) {
                location_ = new java.util.ArrayList<com.kevelbreh.steamchat.steam.proto.DescriptorsProto.SourceCodeInfo.Location>();
                mutable_bitField0_ |= 0x00000001;
              }
              location_.add(input.readMessage(com.kevelbreh.steamchat.steam.proto.DescriptorsProto.SourceCodeInfo.Location.PARSER, extensionRegistry));
              break;
            }
          }
        }
      } catch (com.google.protobuf.InvalidProtocolBufferException e) {
        throw e.setUnfinishedMessage(this);
      } catch (java.io.IOException e) {
        throw new com.google.protobuf.InvalidProtocolBufferException(
            e.getMessage()).setUnfinishedMessage(this);
      } finally {
        if (((mutable_bitField0_ & 0x00000001) == 0x00000001)) {
          location_ = java.util.Collections.unmodifiableList(location_);
        }
        this.unknownFields = unknownFields.build();
        makeExtensionsImmutable();
      }
    }
    public static final com.google.protobuf.Descriptors.Descriptor
        getDescriptor() {
      return com.kevelbreh.steamchat.steam.proto.DescriptorsProto.internal_static_google_protobuf_SourceCodeInfo_descriptor;
    }

    protected com.google.protobuf.GeneratedMessage.FieldAccessorTable
        internalGetFieldAccessorTable() {
      return com.kevelbreh.steamchat.steam.proto.DescriptorsProto.internal_static_google_protobuf_SourceCodeInfo_fieldAccessorTable
          .ensureFieldAccessorsInitialized(
              com.kevelbreh.steamchat.steam.proto.DescriptorsProto.SourceCodeInfo.class, com.kevelbreh.steamchat.steam.proto.DescriptorsProto.SourceCodeInfo.Builder.class);
    }

    public static com.google.protobuf.Parser<SourceCodeInfo> PARSER =
        new com.google.protobuf.AbstractParser<SourceCodeInfo>() {
      public SourceCodeInfo parsePartialFrom(
          com.google.protobuf.CodedInputStream input,
          com.google.protobuf.ExtensionRegistryLite extensionRegistry)
          throws com.google.protobuf.InvalidProtocolBufferException {
        return new SourceCodeInfo(input, extensionRegistry);
      }
    };

    @java.lang.Override
    public com.google.protobuf.Parser<SourceCodeInfo> getParserForType() {
      return PARSER;
    }

    public interface LocationOrBuilder
        extends com.google.protobuf.MessageOrBuilder {

      // repeated int32 path = 1 [packed = true];
      /**
       * <code>repeated int32 path = 1 [packed = true];</code>
       *
       * <pre>
       * Identifies which part of the FileDescriptorProto was defined at this
       * location.
       *
       * Each element is a field number or an index.  They form a path from
       * the root FileDescriptorProto to the place where the definition.  For
       * example, this path:
       *   [ 4, 3, 2, 7, 1 ]
       * refers to:
       *   file.message_type(3)  // 4, 3
       *       .field(7)         // 2, 7
       *       .name()           // 1
       * This is because FileDescriptorProto.message_type has field number 4:
       *   repeated DescriptorProto message_type = 4;
       * and DescriptorProto.field has field number 2:
       *   repeated FieldDescriptorProto field = 2;
       * and FieldDescriptorProto.name has field number 1:
       *   optional string name = 1;
       *
       * Thus, the above path gives the location of a field name.  If we removed
       * the last element:
       *   [ 4, 3, 2, 7 ]
       * this path refers to the whole field declaration (from the beginning
       * of the label to the terminating semicolon).
       * </pre>
       */
      java.util.List<java.lang.Integer> getPathList();
      /**
       * <code>repeated int32 path = 1 [packed = true];</code>
       *
       * <pre>
       * Identifies which part of the FileDescriptorProto was defined at this
       * location.
       *
       * Each element is a field number or an index.  They form a path from
       * the root FileDescriptorProto to the place where the definition.  For
       * example, this path:
       *   [ 4, 3, 2, 7, 1 ]
       * refers to:
       *   file.message_type(3)  // 4, 3
       *       .field(7)         // 2, 7
       *       .name()           // 1
       * This is because FileDescriptorProto.message_type has field number 4:
       *   repeated DescriptorProto message_type = 4;
       * and DescriptorProto.field has field number 2:
       *   repeated FieldDescriptorProto field = 2;
       * and FieldDescriptorProto.name has field number 1:
       *   optional string name = 1;
       *
       * Thus, the above path gives the location of a field name.  If we removed
       * the last element:
       *   [ 4, 3, 2, 7 ]
       * this path refers to the whole field declaration (from the beginning
       * of the label to the terminating semicolon).
       * </pre>
       */
      int getPathCount();
      /**
       * <code>repeated int32 path = 1 [packed = true];</code>
       *
       * <pre>
       * Identifies which part of the FileDescriptorProto was defined at this
       * location.
       *
       * Each element is a field number or an index.  They form a path from
       * the root FileDescriptorProto to the place where the definition.  For
       * example, this path:
       *   [ 4, 3, 2, 7, 1 ]
       * refers to:
       *   file.message_type(3)  // 4, 3
       *       .field(7)         // 2, 7
       *       .name()           // 1
       * This is because FileDescriptorProto.message_type has field number 4:
       *   repeated DescriptorProto message_type = 4;
       * and DescriptorProto.field has field number 2:
       *   repeated FieldDescriptorProto field = 2;
       * and FieldDescriptorProto.name has field number 1:
       *   optional string name = 1;
       *
       * Thus, the above path gives the location of a field name.  If we removed
       * the last element:
       *   [ 4, 3, 2, 7 ]
       * this path refers to the whole field declaration (from the beginning
       * of the label to the terminating semicolon).
       * </pre>
       */
      int getPath(int index);

      // repeated int32 span = 2 [packed = true];
      /**
       * <code>repeated int32 span = 2 [packed = true];</code>
       *
       * <pre>
       * Always has exactly three or four elements: start line, start column,
       * end line (optional, otherwise assumed same as start line), end column.
       * These are packed into a single field for efficiency.  Note that line
       * and column numbers are zero-based -- typically you will want to add
       * 1 to each before displaying to a user.
       * </pre>
       */
      java.util.List<java.lang.Integer> getSpanList();
      /**
       * <code>repeated int32 span = 2 [packed = true];</code>
       *
       * <pre>
       * Always has exactly three or four elements: start line, start column,
       * end line (optional, otherwise assumed same as start line), end column.
       * These are packed into a single field for efficiency.  Note that line
       * and column numbers are zero-based -- typically you will want to add
       * 1 to each before displaying to a user.
       * </pre>
       */
      int getSpanCount();
      /**
       * <code>repeated int32 span = 2 [packed = true];</code>
       *
       * <pre>
       * Always has exactly three or four elements: start line, start column,
       * end line (optional, otherwise assumed same as start line), end column.
       * These are packed into a single field for efficiency.  Note that line
       * and column numbers are zero-based -- typically you will want to add
       * 1 to each before displaying to a user.
       * </pre>
       */
      int getSpan(int index);
    }
    /**
     * Protobuf type {@code google.protobuf.SourceCodeInfo.Location}
     */
    public static final class Location extends
        com.google.protobuf.GeneratedMessage
        implements LocationOrBuilder {
      // Use Location.newBuilder() to construct.
      private Location(com.google.protobuf.GeneratedMessage.Builder<?> builder) {
        super(builder);
        this.unknownFields = builder.getUnknownFields();
      }
      private Location(boolean noInit) { this.unknownFields = com.google.protobuf.UnknownFieldSet.getDefaultInstance(); }

      private static final Location defaultInstance;
      public static Location getDefaultInstance() {
        return defaultInstance;
      }

      public Location getDefaultInstanceForType() {
        return defaultInstance;
      }

      private final com.google.protobuf.UnknownFieldSet unknownFields;
      @java.lang.Override
      public final com.google.protobuf.UnknownFieldSet
          getUnknownFields() {
        return this.unknownFields;
      }
      private Location(
          com.google.protobuf.CodedInputStream input,
          com.google.protobuf.ExtensionRegistryLite extensionRegistry)
          throws com.google.protobuf.InvalidProtocolBufferException {
        initFields();
        int mutable_bitField0_ = 0;
        com.google.protobuf.UnknownFieldSet.Builder unknownFields =
            com.google.protobuf.UnknownFieldSet.newBuilder();
        try {
          boolean done = false;
          while (!done) {
            int tag = input.readTag();
            switch (tag) {
              case 0:
                done = true;
                break;
              default: {
                if (!parseUnknownField(input, unknownFields,
                                       extensionRegistry, tag)) {
                  done = true;
                }
                break;
              }
              case 8: {
                if (!((mutable_bitField0_ & 0x00000001) == 0x00000001)) {
                  path_ = new java.util.ArrayList<java.lang.Integer>();
                  mutable_bitField0_ |= 0x00000001;
                }
                path_.add(input.readInt32());
                break;
              }
              case 10: {
                int length = input.readRawVarint32();
                int limit = input.pushLimit(length);
                if (!((mutable_bitField0_ & 0x00000001) == 0x00000001) && input.getBytesUntilLimit() > 0) {
                  path_ = new java.util.ArrayList<java.lang.Integer>();
                  mutable_bitField0_ |= 0x00000001;
                }
                while (input.getBytesUntilLimit() > 0) {
                  path_.add(input.readInt32());
                }
                input.popLimit(limit);
                break;
              }
              case 16: {
                if (!((mutable_bitField0_ & 0x00000002) == 0x00000002)) {
                  span_ = new java.util.ArrayList<java.lang.Integer>();
                  mutable_bitField0_ |= 0x00000002;
                }
                span_.add(input.readInt32());
                break;
              }
              case 18: {
                int length = input.readRawVarint32();
                int limit = input.pushLimit(length);
                if (!((mutable_bitField0_ & 0x00000002) == 0x00000002) && input.getBytesUntilLimit() > 0) {
                  span_ = new java.util.ArrayList<java.lang.Integer>();
                  mutable_bitField0_ |= 0x00000002;
                }
                while (input.getBytesUntilLimit() > 0) {
                  span_.add(input.readInt32());
                }
                input.popLimit(limit);
                break;
              }
            }
          }
        } catch (com.google.protobuf.InvalidProtocolBufferException e) {
          throw e.setUnfinishedMessage(this);
        } catch (java.io.IOException e) {
          throw new com.google.protobuf.InvalidProtocolBufferException(
              e.getMessage()).setUnfinishedMessage(this);
        } finally {
          if (((mutable_bitField0_ & 0x00000001) == 0x00000001)) {
            path_ = java.util.Collections.unmodifiableList(path_);
          }
          if (((mutable_bitField0_ & 0x00000002) == 0x00000002)) {
            span_ = java.util.Collections.unmodifiableList(span_);
          }
          this.unknownFields = unknownFields.build();
          makeExtensionsImmutable();
        }
      }
      public static final com.google.protobuf.Descriptors.Descriptor
          getDescriptor() {
        return com.kevelbreh.steamchat.steam.proto.DescriptorsProto.internal_static_google_protobuf_SourceCodeInfo_Location_descriptor;
      }

      protected com.google.protobuf.GeneratedMessage.FieldAccessorTable
          internalGetFieldAccessorTable() {
        return com.kevelbreh.steamchat.steam.proto.DescriptorsProto.internal_static_google_protobuf_SourceCodeInfo_Location_fieldAccessorTable
            .ensureFieldAccessorsInitialized(
                com.kevelbreh.steamchat.steam.proto.DescriptorsProto.SourceCodeInfo.Location.class, com.kevelbreh.steamchat.steam.proto.DescriptorsProto.SourceCodeInfo.Location.Builder.class);
      }

      public static com.google.protobuf.Parser<Location> PARSER =
          new com.google.protobuf.AbstractParser<Location>() {
        public Location parsePartialFrom(
            com.google.protobuf.CodedInputStream input,
            com.google.protobuf.ExtensionRegistryLite extensionRegistry)
            throws com.google.protobuf.InvalidProtocolBufferException {
          return new Location(input, extensionRegistry);
        }
      };

      @java.lang.Override
      public com.google.protobuf.Parser<Location> getParserForType() {
        return PARSER;
      }

      // repeated int32 path = 1 [packed = true];
      public static final int PATH_FIELD_NUMBER = 1;
      private java.util.List<java.lang.Integer> path_;
      /**
       * <code>repeated int32 path = 1 [packed = true];</code>
       *
       * <pre>
       * Identifies which part of the FileDescriptorProto was defined at this
       * location.
       *
       * Each element is a field number or an index.  They form a path from
       * the root FileDescriptorProto to the place where the definition.  For
       * example, this path:
       *   [ 4, 3, 2, 7, 1 ]
       * refers to:
       *   file.message_type(3)  // 4, 3
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       *       .field(7)         // 2, 7
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         * These are packed into a single field for efficiency.  Note that line
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         * <code>repeated int32 span = 2 [packed = true];</code>
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        public int getSpanCount() {
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         * <code>repeated int32 span = 2 [packed = true];</code>
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         * <pre>
         * Always has exactly three or four elements: start line, start column,
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         * 1 to each before displaying to a user.
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         * These are packed into a single field for efficiency.  Note that line
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        // @@protoc_insertion_point(builder_scope:google.protobuf.SourceCodeInfo.Location)
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      static {
        defaultInstance = new Location(true);
        defaultInstance.initFields();
      }

      // @@protoc_insertion_point(class_scope:google.protobuf.SourceCodeInfo.Location)
    }

    // repeated .google.protobuf.SourceCodeInfo.Location location = 1;
    public static final int LOCATION_FIELD_NUMBER = 1;
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    /**
     * <code>repeated .google.protobuf.SourceCodeInfo.Location location = 1;</code>
     *
     * <pre>
     * A Location identifies a piece of source code in a .proto file which
     * corresponds to a particular definition.  This information is intended
     * to be useful to IDEs, code indexers, documentation generators, and similar
     * tools.
     *
     * For example, say we have a file like:
     *   message Foo {
     *     optional string foo = 1;
     *   }
     * Let's look at just the field definition:
     *   optional string foo = 1;
     *   ^       ^^     ^^  ^  ^^^
     *   a       bc     de  f  ghi
     * We have the following locations:
     *   span   path               represents
     *   [a,i)  [ 4, 0, 2, 0 ]     The whole field definition.
     *   [a,b)  [ 4, 0, 2, 0, 4 ]  The label (optional).
     *   [c,d)  [ 4, 0, 2, 0, 5 ]  The type (string).
     *   [e,f)  [ 4, 0, 2, 0, 1 ]  The name (foo).
     *   [g,h)  [ 4, 0, 2, 0, 3 ]  The number (1).
     *
     * Notes:
     * - A location may refer to a repeated field itself (i.e. not to any
     *   particular index within it).  This is used whenever a set of elements are
     *   logically enclosed in a single code segment.  For example, an entire
     *   extend block (possibly containing multiple extension definitions) will
     *   have an outer location whose path refers to the "extensions" repeated
     *   field without an index.
     * - Multiple locations may have the same path.  This happens when a single
     *   logical declaration is spread out across multiple places.  The most
     *   obvious example is the "extend" block again -- there may be multiple
     *   extend blocks in the same scope, each of which will have the same path.
     * - A location's span is not always a subset of its parent's span.  For
     *   example, the "extendee" of an extension declaration appears at the
     *   beginning of the "extend" block and is shared by all extensions within
     *   the block.
     * - Just because a location's span is a subset of some other location's span
     *   does not mean that it is a descendent.  For example, a "group" defines
     *   both a type and a field in a single declaration.  Thus, the locations
     *   corresponding to the type and field and their components will overlap.
     * - Code which tries to interpret locations should probably be designed to
     *   ignore those that it doesn't understand, as more types of locations could
     *   be recorded in the future.
     * </pre>
     */
    public java.util.List<com.kevelbreh.steamchat.steam.proto.DescriptorsProto.SourceCodeInfo.Location> getLocationList() {
      return location_;
    }
    /**
     * <code>repeated .google.protobuf.SourceCodeInfo.Location location = 1;</code>
     *
     * <pre>
     * A Location identifies a piece of source code in a .proto file which
     * corresponds to a particular definition.  This information is intended
     * to be useful to IDEs, code indexers, documentation generators, and similar
     * tools.
     *
     * For example, say we have a file like:
     *   message Foo {
     *     optional string foo = 1;
     *   }
     * Let's look at just the field definition:
     *   optional string foo = 1;
     *   ^       ^^     ^^  ^  ^^^
     *   a       bc     de  f  ghi
     * We have the following locations:
     *   span   path               represents
     *   [a,i)  [ 4, 0, 2, 0 ]     The whole field definition.
     *   [a,b)  [ 4, 0, 2, 0, 4 ]  The label (optional).
     *   [c,d)  [ 4, 0, 2, 0, 5 ]  The type (string).
     *   [e,f)  [ 4, 0, 2, 0, 1 ]  The name (foo).
     *   [g,h)  [ 4, 0, 2, 0, 3 ]  The number (1).
     *
     * Notes:
     * - A location may refer to a repeated field itself (i.e. not to any
     *   particular index within it).  This is used whenever a set of elements are
     *   logically enclosed in a single code segment.  For example, an entire
     *   extend block (possibly containing multiple extension definitions) will
     *   have an outer location whose path refers to the "extensions" repeated
     *   field without an index.
     * - Multiple locations may have the same path.  This happens when a single
     *   logical declaration is spread out across multiple places.  The most
     *   obvious example is the "extend" block again -- there may be multiple
     *   extend blocks in the same scope, each of which will have the same path.
     * - A location's span is not always a subset of its parent's span.  For
     *   example, the "extendee" of an extension declaration appears at the
     *   beginning of the "extend" block and is shared by all extensions within
     *   the block.
     * - Just because a location's span is a subset of some other location's span
     *   does not mean that it is a descendent.  For example, a "group" defines
     *   both a type and a field in a single declaration.  Thus, the locations
     *   corresponding to the type and field and their components will overlap.
     * - Code which tries to interpret locations should probably be designed to
     *   ignore those that it doesn't understand, as more types of locations could
     *   be recorded in the future.
     * </pre>
     */
    public java.util.List<? extends com.kevelbreh.steamchat.steam.proto.DescriptorsProto.SourceCodeInfo.LocationOrBuilder> 
        getLocationOrBuilderList() {
      return location_;
    }
    /**
     * <code>repeated .google.protobuf.SourceCodeInfo.Location location = 1;</code>
     *
     * <pre>
     * A Location identifies a piece of source code in a .proto file which
     * corresponds to a particular definition.  This information is intended
     * to be useful to IDEs, code indexers, documentation generators, and similar
     * tools.
     *
     * For example, say we have a file like:
     *   message Foo {
     *     optional string foo = 1;
     *   }
     * Let's look at just the field definition:
     *   optional string foo = 1;
     *   ^       ^^     ^^  ^  ^^^
     *   a       bc     de  f  ghi
     * We have the following locations:
     *   span   path               represents
     *   [a,i)  [ 4, 0, 2, 0 ]     The whole field definition.
     *   [a,b)  [ 4, 0, 2, 0, 4 ]  The label (optional).
     *   [c,d)  [ 4, 0, 2, 0, 5 ]  The type (string).
     *   [e,f)  [ 4, 0, 2, 0, 1 ]  The name (foo).
     *   [g,h)  [ 4, 0, 2, 0, 3 ]  The number (1).
     *
     * Notes:
     * - A location may refer to a repeated field itself (i.e. not to any
     *   particular index within it).  This is used whenever a set of elements are
     *   logically enclosed in a single code segment.  For example, an entire
     *   extend block (possibly containing multiple extension definitions) will
     *   have an outer location whose path refers to the "extensions" repeated
     *   field without an index.
     * - Multiple locations may have the same path.  This happens when a single
     *   logical declaration is spread out across multiple places.  The most
     *   obvious example is the "extend" block again -- there may be multiple
     *   extend blocks in the same scope, each of which will have the same path.
     * - A location's span is not always a subset of its parent's span.  For
     *   example, the "extendee" of an extension declaration appears at the
     *   beginning of the "extend" block and is shared by all extensions within
     *   the block.
     * - Just because a location's span is a subset of some other location's span
     *   does not mean that it is a descendent.  For example, a "group" defines
     *   both a type and a field in a single declaration.  Thus, the locations
     *   corresponding to the type and field and their components will overlap.
     * - Code which tries to interpret locations should probably be designed to
     *   ignore those that it doesn't understand, as more types of locations could
     *   be recorded in the future.
     * </pre>
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    public int getLocationCount() {
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    }
    /**
     * <code>repeated .google.protobuf.SourceCodeInfo.Location location = 1;</code>
     *
     * <pre>
     * A Location identifies a piece of source code in a .proto file which
     * corresponds to a particular definition.  This information is intended
     * to be useful to IDEs, code indexers, documentation generators, and similar
     * tools.
     *
     * For example, say we have a file like:
     *   message Foo {
     *     optional string foo = 1;
     *   }
     * Let's look at just the field definition:
     *   optional string foo = 1;
     *   ^       ^^     ^^  ^  ^^^
     *   a       bc     de  f  ghi
     * We have the following locations:
     *   span   path               represents
     *   [a,i)  [ 4, 0, 2, 0 ]     The whole field definition.
     *   [a,b)  [ 4, 0, 2, 0, 4 ]  The label (optional).
     *   [c,d)  [ 4, 0, 2, 0, 5 ]  The type (string).
     *   [e,f)  [ 4, 0, 2, 0, 1 ]  The name (foo).
     *   [g,h)  [ 4, 0, 2, 0, 3 ]  The number (1).
     *
     * Notes:
     * - A location may refer to a repeated field itself (i.e. not to any
     *   particular index within it).  This is used whenever a set of elements are
     *   logically enclosed in a single code segment.  For example, an entire
     *   extend block (possibly containing multiple extension definitions) will
     *   have an outer location whose path refers to the "extensions" repeated
     *   field without an index.
     * - Multiple locations may have the same path.  This happens when a single
     *   logical declaration is spread out across multiple places.  The most
     *   obvious example is the "extend" block again -- there may be multiple
     *   extend blocks in the same scope, each of which will have the same path.
     * - A location's span is not always a subset of its parent's span.  For
     *   example, the "extendee" of an extension declaration appears at the
     *   beginning of the "extend" block and is shared by all extensions within
     *   the block.
     * - Just because a location's span is a subset of some other location's span
     *   does not mean that it is a descendent.  For example, a "group" defines
     *   both a type and a field in a single declaration.  Thus, the locations
     *   corresponding to the type and field and their components will overlap.
     * - Code which tries to interpret locations should probably be designed to
     *   ignore those that it doesn't understand, as more types of locations could
     *   be recorded in the future.
     * </pre>
     */
    public com.kevelbreh.steamchat.steam.proto.DescriptorsProto.SourceCodeInfo.Location getLocation(int index) {
      return location_.get(index);
    }
    /**
     * <code>repeated .google.protobuf.SourceCodeInfo.Location location = 1;</code>
     *
     * <pre>
     * A Location identifies a piece of source code in a .proto file which
     * corresponds to a particular definition.  This information is intended
     * to be useful to IDEs, code indexers, documentation generators, and similar
     * tools.
     *
     * For example, say we have a file like:
     *   message Foo {
     *     optional string foo = 1;
     *   }
     * Let's look at just the field definition:
     *   optional string foo = 1;
     *   ^       ^^     ^^  ^  ^^^
     *   a       bc     de  f  ghi
     * We have the following locations:
     *   span   path               represents
     *   [a,i)  [ 4, 0, 2, 0 ]     The whole field definition.
     *   [a,b)  [ 4, 0, 2, 0, 4 ]  The label (optional).
     *   [c,d)  [ 4, 0, 2, 0, 5 ]  The type (string).
     *   [e,f)  [ 4, 0, 2, 0, 1 ]  The name (foo).
     *   [g,h)  [ 4, 0, 2, 0, 3 ]  The number (1).
     *
     * Notes:
     * - A location may refer to a repeated field itself (i.e. not to any
     *   particular index within it).  This is used whenever a set of elements are
     *   logically enclosed in a single code segment.  For example, an entire
     *   extend block (possibly containing multiple extension definitions) will
     *   have an outer location whose path refers to the "extensions" repeated
     *   field without an index.
     * - Multiple locations may have the same path.  This happens when a single
     *   logical declaration is spread out across multiple places.  The most
     *   obvious example is the "extend" block again -- there may be multiple
     *   extend blocks in the same scope, each of which will have the same path.
     * - A location's span is not always a subset of its parent's span.  For
     *   example, the "extendee" of an extension declaration appears at the
     *   beginning of the "extend" block and is shared by all extensions within
     *   the block.
     * - Just because a location's span is a subset of some other location's span
     *   does not mean that it is a descendent.  For example, a "group" defines
     *   both a type and a field in a single declaration.  Thus, the locations
     *   corresponding to the type and field and their components will overlap.
     * - Code which tries to interpret locations should probably be designed to
     *   ignore those that it doesn't understand, as more types of locations could
     *   be recorded in the future.
     * </pre>
     */
    public com.kevelbreh.steamchat.steam.proto.DescriptorsProto.SourceCodeInfo.LocationOrBuilder getLocationOrBuilder(
        int index) {
      return location_.get(index);
    }

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    }
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      byte isInitialized = memoizedIsInitialized;
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      memoizedIsInitialized = 1;
      return true;
    }

    public void writeTo(com.google.protobuf.CodedOutputStream output)
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      getSerializedSize();
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        output.writeMessage(1, location_.get(i));
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    private int memoizedSerializedSize = -1;
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      int size = memoizedSerializedSize;
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      size = 0;
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      }
      size += getUnknownFields().getSerializedSize();
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    }

    private static final long serialVersionUID = 0L;
    @java.lang.Override
    protected java.lang.Object writeReplace()
        throws java.io.ObjectStreamException {
      return super.writeReplace();
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    public static com.kevelbreh.steamchat.steam.proto.DescriptorsProto.SourceCodeInfo parseFrom(
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        throws com.google.protobuf.InvalidProtocolBufferException {
      return PARSER.parseFrom(data);
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    public static com.kevelbreh.steamchat.steam.proto.DescriptorsProto.SourceCodeInfo parseFrom(
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        com.google.protobuf.ExtensionRegistryLite extensionRegistry)
        throws com.google.protobuf.InvalidProtocolBufferException {
      return PARSER.parseFrom(data, extensionRegistry);
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    public static com.kevelbreh.steamchat.steam.proto.DescriptorsProto.SourceCodeInfo parseFrom(byte[] data)
        throws com.google.protobuf.InvalidProtocolBufferException {
      return PARSER.parseFrom(data);
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        byte[] data,
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    public static com.kevelbreh.steamchat.steam.proto.DescriptorsProto.SourceCodeInfo parseFrom(
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        com.google.protobuf.ExtensionRegistryLite extensionRegistry)
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        com.google.protobuf.ExtensionRegistryLite extensionRegistry)
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    public static Builder newBuilder() { return Builder.create(); }
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     *
     * <pre>
     * Encapsulates information about the original source file from which a
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              location_.addAll(other.location_);
            }
            onChanged();
          }
        } else {
          if (!other.location_.isEmpty()) {
            if (locationBuilder_.isEmpty()) {
              locationBuilder_.dispose();
              locationBuilder_ = null;
              location_ = other.location_;
              bitField0_ = (bitField0_ & ~0x00000001);
              locationBuilder_ = 
                com.google.protobuf.GeneratedMessage.alwaysUseFieldBuilders ?
                   getLocationFieldBuilder() : null;
            } else {
              locationBuilder_.addAllMessages(other.location_);
            }
          }
        }
        this.mergeUnknownFields(other.getUnknownFields());
        return this;
      }

      public final boolean isInitialized() {
        return true;
      }

      public Builder mergeFrom(
          com.google.protobuf.CodedInputStream input,
          com.google.protobuf.ExtensionRegistryLite extensionRegistry)
          throws java.io.IOException {
        com.kevelbreh.steamchat.steam.proto.DescriptorsProto.SourceCodeInfo parsedMessage = null;
        try {
          parsedMessage = PARSER.parsePartialFrom(input, extensionRegistry);
        } catch (com.google.protobuf.InvalidProtocolBufferException e) {
          parsedMessage = (com.kevelbreh.steamchat.steam.proto.DescriptorsProto.SourceCodeInfo) e.getUnfinishedMessage();
          throw e;
        } finally {
          if (parsedMessage != null) {
            mergeFrom(parsedMessage);
          }
        }
        return this;
      }
      private int bitField0_;

      // repeated .google.protobuf.SourceCodeInfo.Location location = 1;
      private java.util.List<com.kevelbreh.steamchat.steam.proto.DescriptorsProto.SourceCodeInfo.Location> location_ =
        java.util.Collections.emptyList();
      private void ensureLocationIsMutable() {
        if (!((bitField0_ & 0x00000001) == 0x00000001)) {
          location_ = new java.util.ArrayList<com.kevelbreh.steamchat.steam.proto.DescriptorsProto.SourceCodeInfo.Location>(location_);
          bitField0_ |= 0x00000001;
         }
      }

      private com.google.protobuf.RepeatedFieldBuilder<
          com.kevelbreh.steamchat.steam.proto.DescriptorsProto.SourceCodeInfo.Location, com.kevelbreh.steamchat.steam.proto.DescriptorsProto.SourceCodeInfo.Location.Builder, com.kevelbreh.steamchat.steam.proto.DescriptorsProto.SourceCodeInfo.LocationOrBuilder> locationBuilder_;

      /**
       * <code>repeated .google.protobuf.SourceCodeInfo.Location location = 1;</code>
       *
       * <pre>
       * A Location identifies a piece of source code in a .proto file which
       * corresponds to a particular definition.  This information is intended
       * to be useful to IDEs, code indexers, documentation generators, and similar
       * tools.
       *
       * For example, say we have a file like:
       *   message Foo {
       *     optional string foo = 1;
       *   }
       * Let's look at just the field definition:
       *   optional string foo = 1;
       *   ^       ^^     ^^  ^  ^^^
       *   a       bc     de  f  ghi
       * We have the following locations:
       *   span   path               represents
       *   [a,i)  [ 4, 0, 2, 0 ]     The whole field definition.
       *   [a,b)  [ 4, 0, 2, 0, 4 ]  The label (optional).
       *   [c,d)  [ 4, 0, 2, 0, 5 ]  The type (string).
       *   [e,f)  [ 4, 0, 2, 0, 1 ]  The name (foo).
       *   [g,h)  [ 4, 0, 2, 0, 3 ]  The number (1).
       *
       * Notes:
       * - A location may refer to a repeated field itself (i.e. not to any
       *   particular index within it).  This is used whenever a set of elements are
       *   logically enclosed in a single code segment.  For example, an entire
       *   extend block (possibly containing multiple extension definitions) will
       *   have an outer location whose path refers to the "extensions" repeated
       *   field without an index.
       * - Multiple locations may have the same path.  This happens when a single
       *   logical declaration is spread out across multiple places.  The most
       *   obvious example is the "extend" block again -- there may be multiple
       *   extend blocks in the same scope, each of which will have the same path.
       * - A location's span is not always a subset of its parent's span.  For
       *   example, the "extendee" of an extension declaration appears at the
       *   beginning of the "extend" block and is shared by all extensions within
       *   the block.
       * - Just because a location's span is a subset of some other location's span
       *   does not mean that it is a descendent.  For example, a "group" defines
       *   both a type and a field in a single declaration.  Thus, the locations
       *   corresponding to the type and field and their components will overlap.
       * - Code which tries to interpret locations should probably be designed to
       *   ignore those that it doesn't understand, as more types of locations could
       *   be recorded in the future.
       * </pre>
       */
      public java.util.List<com.kevelbreh.steamchat.steam.proto.DescriptorsProto.SourceCodeInfo.Location> getLocationList() {
        if (locationBuilder_ == null) {
          return java.util.Collections.unmodifiableList(location_);
        } else {
          return locationBuilder_.getMessageList();
        }
      }
      /**
       * <code>repeated .google.protobuf.SourceCodeInfo.Location location = 1;</code>
       *
       * <pre>
       * A Location identifies a piece of source code in a .proto file which
       * corresponds to a particular definition.  This information is intended
       * to be useful to IDEs, code indexers, documentation generators, and similar
       * tools.
       *
       * For example, say we have a file like:
       *   message Foo {
       *     optional string foo = 1;
       *   }
       * Let's look at just the field definition:
       *   optional string foo = 1;
       *   ^       ^^     ^^  ^  ^^^
       *   a       bc     de  f  ghi
       * We have the following locations:
       *   span   path               represents
       *   [a,i)  [ 4, 0, 2, 0 ]     The whole field definition.
       *   [a,b)  [ 4, 0, 2, 0, 4 ]  The label (optional).
       *   [c,d)  [ 4, 0, 2, 0, 5 ]  The type (string).
       *   [e,f)  [ 4, 0, 2, 0, 1 ]  The name (foo).
       *   [g,h)  [ 4, 0, 2, 0, 3 ]  The number (1).
       *
       * Notes:
       * - A location may refer to a repeated field itself (i.e. not to any
       *   particular index within it).  This is used whenever a set of elements are
       *   logically enclosed in a single code segment.  For example, an entire
       *   extend block (possibly containing multiple extension definitions) will
       *   have an outer location whose path refers to the "extensions" repeated
       *   field without an index.
       * - Multiple locations may have the same path.  This happens when a single
       *   logical declaration is spread out across multiple places.  The most
       *   obvious example is the "extend" block again -- there may be multiple
       *   extend blocks in the same scope, each of which will have the same path.
       * - A location's span is not always a subset of its parent's span.  For
       *   example, the "extendee" of an extension declaration appears at the
       *   beginning of the "extend" block and is shared by all extensions within
       *   the block.
       * - Just because a location's span is a subset of some other location's span
       *   does not mean that it is a descendent.  For example, a "group" defines
       *   both a type and a field in a single declaration.  Thus, the locations
       *   corresponding to the type and field and their components will overlap.
       * - Code which tries to interpret locations should probably be designed to
       *   ignore those that it doesn't understand, as more types of locations could
       *   be recorded in the future.
       * </pre>
       */
      public int getLocationCount() {
        if (locationBuilder_ == null) {
          return location_.size();
        } else {
          return locationBuilder_.getCount();
        }
      }
      /**
       * <code>repeated .google.protobuf.SourceCodeInfo.Location location = 1;</code>
       *
       * <pre>
       * A Location identifies a piece of source code in a .proto file which
       * corresponds to a particular definition.  This information is intended
       * to be useful to IDEs, code indexers, documentation generators, and similar
       * tools.
       *
       * For example, say we have a file like:
       *   message Foo {
       *     optional string foo = 1;
       *   }
       * Let's look at just the field definition:
       *   optional string foo = 1;
       *   ^       ^^     ^^  ^  ^^^
       *   a       bc     de  f  ghi
       * We have the following locations:
       *   span   path               represents
       *   [a,i)  [ 4, 0, 2, 0 ]     The whole field definition.
       *   [a,b)  [ 4, 0, 2, 0, 4 ]  The label (optional).
       *   [c,d)  [ 4, 0, 2, 0, 5 ]  The type (string).
       *   [e,f)  [ 4, 0, 2, 0, 1 ]  The name (foo).
       *   [g,h)  [ 4, 0, 2, 0, 3 ]  The number (1).
       *
       * Notes:
       * - A location may refer to a repeated field itself (i.e. not to any
       *   particular index within it).  This is used whenever a set of elements are
       *   logically enclosed in a single code segment.  For example, an entire
       *   extend block (possibly containing multiple extension definitions) will
       *   have an outer location whose path refers to the "extensions" repeated
       *   field without an index.
       * - Multiple locations may have the same path.  This happens when a single
       *   logical declaration is spread out across multiple places.  The most
       *   obvious example is the "extend" block again -- there may be multiple
       *   extend blocks in the same scope, each of which will have the same path.
       * - A location's span is not always a subset of its parent's span.  For
       *   example, the "extendee" of an extension declaration appears at the
       *   beginning of the "extend" block and is shared by all extensions within
       *   the block.
       * - Just because a location's span is a subset of some other location's span
       *   does not mean that it is a descendent.  For example, a "group" defines
       *   both a type and a field in a single declaration.  Thus, the locations
       *   corresponding to the type and field and their components will overlap.
       * - Code which tries to interpret locations should probably be designed to
       *   ignore those that it doesn't understand, as more types of locations could
       *   be recorded in the future.
       * </pre>
       */
      public com.kevelbreh.steamchat.steam.proto.DescriptorsProto.SourceCodeInfo.Location getLocation(int index) {
        if (locationBuilder_ == null) {
          return location_.get(index);
        } else {
          return locationBuilder_.getMessage(index);
        }
      }
      /**
       * <code>repeated .google.protobuf.SourceCodeInfo.Location location = 1;</code>
       *
       * <pre>
       * A Location identifies a piece of source code in a .proto file which
       * corresponds to a particular definition.  This information is intended
       * to be useful to IDEs, code indexers, documentation generators, and similar
       * tools.
       *
       * For example, say we have a file like:
       *   message Foo {
       *     optional string foo = 1;
       *   }
       * Let's look at just the field definition:
       *   optional string foo = 1;
       *   ^       ^^     ^^  ^  ^^^
       *   a       bc     de  f  ghi
       * We have the following locations:
       *   span   path               represents
       *   [a,i)  [ 4, 0, 2, 0 ]     The whole field definition.
       *   [a,b)  [ 4, 0, 2, 0, 4 ]  The label (optional).
       *   [c,d)  [ 4, 0, 2, 0, 5 ]  The type (string).
       *   [e,f)  [ 4, 0, 2, 0, 1 ]  The name (foo).
       *   [g,h)  [ 4, 0, 2, 0, 3 ]  The number (1).
       *
       * Notes:
       * - A location may refer to a repeated field itself (i.e. not to any
       *   particular index within it).  This is used whenever a set of elements are
       *   logically enclosed in a single code segment.  For example, an entire
       *   extend block (possibly containing multiple extension definitions) will
       *   have an outer location whose path refers to the "extensions" repeated
       *   field without an index.
       * - Multiple locations may have the same path.  This happens when a single
       *   logical declaration is spread out across multiple places.  The most
       *   obvious example is the "extend" block again -- there may be multiple
       *   extend blocks in the same scope, each of which will have the same path.
       * - A location's span is not always a subset of its parent's span.  For
       *   example, the "extendee" of an extension declaration appears at the
       *   beginning of the "extend" block and is shared by all extensions within
       *   the block.
       * - Just because a location's span is a subset of some other location's span
       *   does not mean that it is a descendent.  For example, a "group" defines
       *   both a type and a field in a single declaration.  Thus, the locations
       *   corresponding to the type and field and their components will overlap.
       * - Code which tries to interpret locations should probably be designed to
       *   ignore those that it doesn't understand, as more types of locations could
       *   be recorded in the future.
       * </pre>
       */
      public Builder setLocation(
          int index, com.kevelbreh.steamchat.steam.proto.DescriptorsProto.SourceCodeInfo.Location value) {
        if (locationBuilder_ == null) {
          if (value == null) {
            throw new NullPointerException();
          }
          ensureLocationIsMutable();
          location_.set(index, value);
          onChanged();
        } else {
          locationBuilder_.setMessage(index, value);
        }
        return this;
      }
      /**
       * <code>repeated .google.protobuf.SourceCodeInfo.Location location = 1;</code>
       *
       * <pre>
       * A Location identifies a piece of source code in a .proto file which
       * corresponds to a particular definition.  This information is intended
       * to be useful to IDEs, code indexers, documentation generators, and similar
       * tools.
       *
       * For example, say we have a file like:
       *   message Foo {
       *     optional string foo = 1;
       *   }
       * Let's look at just the field definition:
       *   optional string foo = 1;
       *   ^       ^^     ^^  ^  ^^^
       *   a       bc     de  f  ghi
       * We have the following locations:
       *   span   path               represents
       *   [a,i)  [ 4, 0, 2, 0 ]     The whole field definition.
       *   [a,b)  [ 4, 0, 2, 0, 4 ]  The label (optional).
       *   [c,d)  [ 4, 0, 2, 0, 5 ]  The type (string).
       *   [e,f)  [ 4, 0, 2, 0, 1 ]  The name (foo).
       *   [g,h)  [ 4, 0, 2, 0, 3 ]  The number (1).
       *
       * Notes:
       * - A location may refer to a repeated field itself (i.e. not to any
       *   particular index within it).  This is used whenever a set of elements are
       *   logically enclosed in a single code segment.  For example, an entire
       *   extend block (possibly containing multiple extension definitions) will
       *   have an outer location whose path refers to the "extensions" repeated
       *   field without an index.
       * - Multiple locations may have the same path.  This happens when a single
       *   logical declaration is spread out across multiple places.  The most
       *   obvious example is the "extend" block again -- there may be multiple
       *   extend blocks in the same scope, each of which will have the same path.
       * - A location's span is not always a subset of its parent's span.  For
       *   example, the "extendee" of an extension declaration appears at the
       *   beginning of the "extend" block and is shared by all extensions within
       *   the block.
       * - Just because a location's span is a subset of some other location's span
       *   does not mean that it is a descendent.  For example, a "group" defines
       *   both a type and a field in a single declaration.  Thus, the locations
       *   corresponding to the type and field and their components will overlap.
       * - Code which tries to interpret locations should probably be designed to
       *   ignore those that it doesn't understand, as more types of locations could
       *   be recorded in the future.
       * </pre>
       */
      public Builder setLocation(
          int index, com.kevelbreh.steamchat.steam.proto.DescriptorsProto.SourceCodeInfo.Location.Builder builderForValue) {
        if (locationBuilder_ == null) {
          ensureLocationIsMutable();
          location_.set(index, builderForValue.build());
          onChanged();
        } else {
          locationBuilder_.setMessage(index, builderForValue.build());
        }
        return this;
      }
      /**
       * <code>repeated .google.protobuf.SourceCodeInfo.Location location = 1;</code>
       *
       * <pre>
       * A Location identifies a piece of source code in a .proto file which
       * corresponds to a particular definition.  This information is intended
       * to be useful to IDEs, code indexers, documentation generators, and similar
       * tools.
       *
       * For example, say we have a file like:
       *   message Foo {
       *     optional string foo = 1;
       *   }
       * Let's look at just the field definition:
       *   optional string foo = 1;
       *   ^       ^^     ^^  ^  ^^^
       *   a       bc     de  f  ghi
       * We have the following locations:
       *   span   path               represents
       *   [a,i)  [ 4, 0, 2, 0 ]     The whole field definition.
       *   [a,b)  [ 4, 0, 2, 0, 4 ]  The label (optional).
       *   [c,d)  [ 4, 0, 2, 0, 5 ]  The type (string).
       *   [e,f)  [ 4, 0, 2, 0, 1 ]  The name (foo).
       *   [g,h)  [ 4, 0, 2, 0, 3 ]  The number (1).
       *
       * Notes:
       * - A location may refer to a repeated field itself (i.e. not to any
       *   particular index within it).  This is used whenever a set of elements are
       *   logically enclosed in a single code segment.  For example, an entire
       *   extend block (possibly containing multiple extension definitions) will
       *   have an outer location whose path refers to the "extensions" repeated
       *   field without an index.
       * - Multiple locations may have the same path.  This happens when a single
       *   logical declaration is spread out across multiple places.  The most
       *   obvious example is the "extend" block again -- there may be multiple
       *   extend blocks in the same scope, each of which will have the same path.
       * - A location's span is not always a subset of its parent's span.  For
       *   example, the "extendee" of an extension declaration appears at the
       *   beginning of the "extend" block and is shared by all extensions within
       *   the block.
       * - Just because a location's span is a subset of some other location's span
       *   does not mean that it is a descendent.  For example, a "group" defines
       *   both a type and a field in a single declaration.  Thus, the locations
       *   corresponding to the type and field and their components will overlap.
       * - Code which tries to interpret locations should probably be designed to
       *   ignore those that it doesn't understand, as more types of locations could
       *   be recorded in the future.
       * </pre>
       */
      public Builder addLocation(com.kevelbreh.steamchat.steam.proto.DescriptorsProto.SourceCodeInfo.Location value) {
        if (locationBuilder_ == null) {
          if (value == null) {
            throw new NullPointerException();
          }
          ensureLocationIsMutable();
          location_.add(value);
          onChanged();
        } else {
          locationBuilder_.addMessage(value);
        }
        return this;
      }
      /**
       * <code>repeated .google.protobuf.SourceCodeInfo.Location location = 1;</code>
       *
       * <pre>
       * A Location identifies a piece of source code in a .proto file which
       * corresponds to a particular definition.  This information is intended
       * to be useful to IDEs, code indexers, documentation generators, and similar
       * tools.
       *
       * For example, say we have a file like:
       *   message Foo {
       *     optional string foo = 1;
       *   }
       * Let's look at just the field definition:
       *   optional string foo = 1;
       *   ^       ^^     ^^  ^  ^^^
       *   a       bc     de  f  ghi
       * We have the following locations:
       *   span   path               represents
       *   [a,i)  [ 4, 0, 2, 0 ]     The whole field definition.
       *   [a,b)  [ 4, 0, 2, 0, 4 ]  The label (optional).
       *   [c,d)  [ 4, 0, 2, 0, 5 ]  The type (string).
       *   [e,f)  [ 4, 0, 2, 0, 1 ]  The name (foo).
       *   [g,h)  [ 4, 0, 2, 0, 3 ]  The number (1).
       *
       * Notes:
       * - A location may refer to a repeated field itself (i.e. not to any
       *   particular index within it).  This is used whenever a set of elements are
       *   logically enclosed in a single code segment.  For example, an entire
       *   extend block (possibly containing multiple extension definitions) will
       *   have an outer location whose path refers to the "extensions" repeated
       *   field without an index.
       * - Multiple locations may have the same path.  This happens when a single
       *   logical declaration is spread out across multiple places.  The most
       *   obvious example is the "extend" block again -- there may be multiple
       *   extend blocks in the same scope, each of which will have the same path.
       * - A location's span is not always a subset of its parent's span.  For
       *   example, the "extendee" of an extension declaration appears at the
       *   beginning of the "extend" block and is shared by all extensions within
       *   the block.
       * - Just because a location's span is a subset of some other location's span
       *   does not mean that it is a descendent.  For example, a "group" defines
       *   both a type and a field in a single declaration.  Thus, the locations
       *   corresponding to the type and field and their components will overlap.
       * - Code which tries to interpret locations should probably be designed to
       *   ignore those that it doesn't understand, as more types of locations could
       *   be recorded in the future.
       * </pre>
       */
      public Builder addLocation(
          int index, com.kevelbreh.steamchat.steam.proto.DescriptorsProto.SourceCodeInfo.Location value) {
        if (locationBuilder_ == null) {
          if (value == null) {
            throw new NullPointerException();
          }
          ensureLocationIsMutable();
          location_.add(index, value);
          onChanged();
        } else {
          locationBuilder_.addMessage(index, value);
        }
        return this;
      }
      /**
       * <code>repeated .google.protobuf.SourceCodeInfo.Location location = 1;</code>
       *
       * <pre>
       * A Location identifies a piece of source code in a .proto file which
       * corresponds to a particular definition.  This information is intended
       * to be useful to IDEs, code indexers, documentation generators, and similar
       * tools.
       *
       * For example, say we have a file like:
       *   message Foo {
       *     optional string foo = 1;
       *   }
       * Let's look at just the field definition:
       *   optional string foo = 1;
       *   ^       ^^     ^^  ^  ^^^
       *   a       bc     de  f  ghi
       * We have the following locations:
       *   span   path               represents
       *   [a,i)  [ 4, 0, 2, 0 ]     The whole field definition.
       *   [a,b)  [ 4, 0, 2, 0, 4 ]  The label (optional).
       *   [c,d)  [ 4, 0, 2, 0, 5 ]  The type (string).
       *   [e,f)  [ 4, 0, 2, 0, 1 ]  The name (foo).
       *   [g,h)  [ 4, 0, 2, 0, 3 ]  The number (1).
       *
       * Notes:
       * - A location may refer to a repeated field itself (i.e. not to any
       *   particular index within it).  This is used whenever a set of elements are
       *   logically enclosed in a single code segment.  For example, an entire
       *   extend block (possibly containing multiple extension definitions) will
       *   have an outer location whose path refers to the "extensions" repeated
       *   field without an index.
       * - Multiple locations may have the same path.  This happens when a single
       *   logical declaration is spread out across multiple places.  The most
       *   obvious example is the "extend" block again -- there may be multiple
       *   extend blocks in the same scope, each of which will have the same path.
       * - A location's span is not always a subset of its parent's span.  For
       *   example, the "extendee" of an extension declaration appears at the
       *   beginning of the "extend" block and is shared by all extensions within
       *   the block.
       * - Just because a location's span is a subset of some other location's span
       *   does not mean that it is a descendent.  For example, a "group" defines
       *   both a type and a field in a single declaration.  Thus, the locations
       *   corresponding to the type and field and their components will overlap.
       * - Code which tries to interpret locations should probably be designed to
       *   ignore those that it doesn't understand, as more types of locations could
       *   be recorded in the future.
       * </pre>
       */
      public Builder addLocation(
          com.kevelbreh.steamchat.steam.proto.DescriptorsProto.SourceCodeInfo.Location.Builder builderForValue) {
        if (locationBuilder_ == null) {
          ensureLocationIsMutable();
          location_.add(builderForValue.build());
          onChanged();
        } else {
          locationBuilder_.addMessage(builderForValue.build());
        }
        return this;
      }
      /**
       * <code>repeated .google.protobuf.SourceCodeInfo.Location location = 1;</code>
       *
       * <pre>
       * A Location identifies a piece of source code in a .proto file which
       * corresponds to a particular definition.  This information is intended
       * to be useful to IDEs, code indexers, documentation generators, and similar
       * tools.
       *
       * For example, say we have a file like:
       *   message Foo {
       *     optional string foo = 1;
       *   }
       * Let's look at just the field definition:
       *   optional string foo = 1;
       *   ^       ^^     ^^  ^  ^^^
       *   a       bc     de  f  ghi
       * We have the following locations:
       *   span   path               represents
       *   [a,i)  [ 4, 0, 2, 0 ]     The whole field definition.
       *   [a,b)  [ 4, 0, 2, 0, 4 ]  The label (optional).
       *   [c,d)  [ 4, 0, 2, 0, 5 ]  The type (string).
       *   [e,f)  [ 4, 0, 2, 0, 1 ]  The name (foo).
       *   [g,h)  [ 4, 0, 2, 0, 3 ]  The number (1).
       *
       * Notes:
       * - A location may refer to a repeated field itself (i.e. not to any
       *   particular index within it).  This is used whenever a set of elements are
       *   logically enclosed in a single code segment.  For example, an entire
       *   extend block (possibly containing multiple extension definitions) will
       *   have an outer location whose path refers to the "extensions" repeated
       *   field without an index.
       * - Multiple locations may have the same path.  This happens when a single
       *   logical declaration is spread out across multiple places.  The most
       *   obvious example is the "extend" block again -- there may be multiple
       *   extend blocks in the same scope, each of which will have the same path.
       * - A location's span is not always a subset of its parent's span.  For
       *   example, the "extendee" of an extension declaration appears at the
       *   beginning of the "extend" block and is shared by all extensions within
       *   the block.
       * - Just because a location's span is a subset of some other location's span
       *   does not mean that it is a descendent.  For example, a "group" defines
       *   both a type and a field in a single declaration.  Thus, the locations
       *   corresponding to the type and field and their components will overlap.
       * - Code which tries to interpret locations should probably be designed to
       *   ignore those that it doesn't understand, as more types of locations could
       *   be recorded in the future.
       * </pre>
       */
      public Builder addLocation(
          int index, com.kevelbreh.steamchat.steam.proto.DescriptorsProto.SourceCodeInfo.Location.Builder builderForValue) {
        if (locationBuilder_ == null) {
          ensureLocationIsMutable();
          location_.add(index, builderForValue.build());
          onChanged();
        } else {
          locationBuilder_.addMessage(index, builderForValue.build());
        }
        return this;
      }
      /**
       * <code>repeated .google.protobuf.SourceCodeInfo.Location location = 1;</code>
       *
       * <pre>
       * A Location identifies a piece of source code in a .proto file which
       * corresponds to a particular definition.  This information is intended
       * to be useful to IDEs, code indexers, documentation generators, and similar
       * tools.
       *
       * For example, say we have a file like:
       *   message Foo {
       *     optional string foo = 1;
       *   }
       * Let's look at just the field definition:
       *   optional string foo = 1;
       *   ^       ^^     ^^  ^  ^^^
       *   a       bc     de  f  ghi
       * We have the following locations:
       *   span   path               represents
       *   [a,i)  [ 4, 0, 2, 0 ]     The whole field definition.
       *   [a,b)  [ 4, 0, 2, 0, 4 ]  The label (optional).
       *   [c,d)  [ 4, 0, 2, 0, 5 ]  The type (string).
       *   [e,f)  [ 4, 0, 2, 0, 1 ]  The name (foo).
       *   [g,h)  [ 4, 0, 2, 0, 3 ]  The number (1).
       *
       * Notes:
       * - A location may refer to a repeated field itself (i.e. not to any
       *   particular index within it).  This is used whenever a set of elements are
       *   logically enclosed in a single code segment.  For example, an entire
       *   extend block (possibly containing multiple extension definitions) will
       *   have an outer location whose path refers to the "extensions" repeated
       *   field without an index.
       * - Multiple locations may have the same path.  This happens when a single
       *   logical declaration is spread out across multiple places.  The most
       *   obvious example is the "extend" block again -- there may be multiple
       *   extend blocks in the same scope, each of which will have the same path.
       * - A location's span is not always a subset of its parent's span.  For
       *   example, the "extendee" of an extension declaration appears at the
       *   beginning of the "extend" block and is shared by all extensions within
       *   the block.
       * - Just because a location's span is a subset of some other location's span
       *   does not mean that it is a descendent.  For example, a "group" defines
       *   both a type and a field in a single declaration.  Thus, the locations
       *   corresponding to the type and field and their components will overlap.
       * - Code which tries to interpret locations should probably be designed to
       *   ignore those that it doesn't understand, as more types of locations could
       *   be recorded in the future.
       * </pre>
       */
      public Builder addAllLocation(
          java.lang.Iterable<? extends com.kevelbreh.steamchat.steam.proto.DescriptorsProto.SourceCodeInfo.Location> values) {
        if (locationBuilder_ == null) {
          ensureLocationIsMutable();
          super.addAll(values, location_);
          onChanged();
        } else {
          locationBuilder_.addAllMessages(values);
        }
        return this;
      }
      /**
       * <code>repeated .google.protobuf.SourceCodeInfo.Location location = 1;</code>
       *
       * <pre>
       * A Location identifies a piece of source code in a .proto file which
       * corresponds to a particular definition.  This information is intended
       * to be useful to IDEs, code indexers, documentation generators, and similar
       * tools.
       *
       * For example, say we have a file like:
       *   message Foo {
       *     optional string foo = 1;
       *   }
       * Let's look at just the field definition:
       *   optional string foo = 1;
       *   ^       ^^     ^^  ^  ^^^
       *   a       bc     de  f  ghi
       * We have the following locations:
       *   span   path               represents
       *   [a,i)  [ 4, 0, 2, 0 ]     The whole field definition.
       *   [a,b)  [ 4, 0, 2, 0, 4 ]  The label (optional).
       *   [c,d)  [ 4, 0, 2, 0, 5 ]  The type (string).
       *   [e,f)  [ 4, 0, 2, 0, 1 ]  The name (foo).
       *   [g,h)  [ 4, 0, 2, 0, 3 ]  The number (1).
       *
       * Notes:
       * - A location may refer to a repeated field itself (i.e. not to any
       *   particular index within it).  This is used whenever a set of elements are
       *   logically enclosed in a single code segment.  For example, an entire
       *   extend block (possibly containing multiple extension definitions) will
       *   have an outer location whose path refers to the "extensions" repeated
       *   field without an index.
       * - Multiple locations may have the same path.  This happens when a single
       *   logical declaration is spread out across multiple places.  The most
       *   obvious example is the "extend" block again -- there may be multiple
       *   extend blocks in the same scope, each of which will have the same path.
       * - A location's span is not always a subset of its parent's span.  For
       *   example, the "extendee" of an extension declaration appears at the
       *   beginning of the "extend" block and is shared by all extensions within
       *   the block.
       * - Just because a location's span is a subset of some other location's span
       *   does not mean that it is a descendent.  For example, a "group" defines
       *   both a type and a field in a single declaration.  Thus, the locations
       *   corresponding to the type and field and their components will overlap.
       * - Code which tries to interpret locations should probably be designed to
       *   ignore those that it doesn't understand, as more types of locations could
       *   be recorded in the future.
       * </pre>
       */
      public Builder clearLocation() {
        if (locationBuilder_ == null) {
          location_ = java.util.Collections.emptyList();
          bitField0_ = (bitField0_ & ~0x00000001);
          onChanged();
        } else {
          locationBuilder_.clear();
        }
        return this;
      }
      /**
       * <code>repeated .google.protobuf.SourceCodeInfo.Location location = 1;</code>
       *
       * <pre>
       * A Location identifies a piece of source code in a .proto file which
       * corresponds to a particular definition.  This information is intended
       * to be useful to IDEs, code indexers, documentation generators, and similar
       * tools.
       *
       * For example, say we have a file like:
       *   message Foo {
       *     optional string foo = 1;
       *   }
       * Let's look at just the field definition:
       *   optional string foo = 1;
       *   ^       ^^     ^^  ^  ^^^
       *   a       bc     de  f  ghi
       * We have the following locations:
       *   span   path               represents
       *   [a,i)  [ 4, 0, 2, 0 ]     The whole field definition.
       *   [a,b)  [ 4, 0, 2, 0, 4 ]  The label (optional).
       *   [c,d)  [ 4, 0, 2, 0, 5 ]  The type (string).
       *   [e,f)  [ 4, 0, 2, 0, 1 ]  The name (foo).
       *   [g,h)  [ 4, 0, 2, 0, 3 ]  The number (1).
       *
       * Notes:
       * - A location may refer to a repeated field itself (i.e. not to any
       *   particular index within it).  This is used whenever a set of elements are
       *   logically enclosed in a single code segment.  For example, an entire
       *   extend block (possibly containing multiple extension definitions) will
       *   have an outer location whose path refers to the "extensions" repeated
       *   field without an index.
       * - Multiple locations may have the same path.  This happens when a single
       *   logical declaration is spread out across multiple places.  The most
       *   obvious example is the "extend" block again -- there may be multiple
       *   extend blocks in the same scope, each of which will have the same path.
       * - A location's span is not always a subset of its parent's span.  For
       *   example, the "extendee" of an extension declaration appears at the
       *   beginning of the "extend" block and is shared by all extensions within
       *   the block.
       * - Just because a location's span is a subset of some other location's span
       *   does not mean that it is a descendent.  For example, a "group" defines
       *   both a type and a field in a single declaration.  Thus, the locations
       *   corresponding to the type and field and their components will overlap.
       * - Code which tries to interpret locations should probably be designed to
       *   ignore those that it doesn't understand, as more types of locations could
       *   be recorded in the future.
       * </pre>
       */
      public Builder removeLocation(int index) {
        if (locationBuilder_ == null) {
          ensureLocationIsMutable();
          location_.remove(index);
          onChanged();
        } else {
          locationBuilder_.remove(index);
        }
        return this;
      }
      /**
       * <code>repeated .google.protobuf.SourceCodeInfo.Location location = 1;</code>
       *
       * <pre>
       * A Location identifies a piece of source code in a .proto file which
       * corresponds to a particular definition.  This information is intended
       * to be useful to IDEs, code indexers, documentation generators, and similar
       * tools.
       *
       * For example, say we have a file like:
       *   message Foo {
       *     optional string foo = 1;
       *   }
       * Let's look at just the field definition:
       *   optional string foo = 1;
       *   ^       ^^     ^^  ^  ^^^
       *   a       bc     de  f  ghi
       * We have the following locations:
       *   span   path               represents
       *   [a,i)  [ 4, 0, 2, 0 ]     The whole field definition.
       *   [a,b)  [ 4, 0, 2, 0, 4 ]  The label (optional).
       *   [c,d)  [ 4, 0, 2, 0, 5 ]  The type (string).
       *   [e,f)  [ 4, 0, 2, 0, 1 ]  The name (foo).
       *   [g,h)  [ 4, 0, 2, 0, 3 ]  The number (1).
       *
       * Notes:
       * - A location may refer to a repeated field itself (i.e. not to any
       *   particular index within it).  This is used whenever a set of elements are
       *   logically enclosed in a single code segment.  For example, an entire
       *   extend block (possibly containing multiple extension definitions) will
       *   have an outer location whose path refers to the "extensions" repeated
       *   field without an index.
       * - Multiple locations may have the same path.  This happens when a single
       *   logical declaration is spread out across multiple places.  The most
       *   obvious example is the "extend" block again -- there may be multiple
       *   extend blocks in the same scope, each of which will have the same path.
       * - A location's span is not always a subset of its parent's span.  For
       *   example, the "extendee" of an extension declaration appears at the
       *   beginning of the "extend" block and is shared by all extensions within
       *   the block.
       * - Just because a location's span is a subset of some other location's span
       *   does not mean that it is a descendent.  For example, a "group" defines
       *   both a type and a field in a single declaration.  Thus, the locations
       *   corresponding to the type and field and their components will overlap.
       * - Code which tries to interpret locations should probably be designed to
       *   ignore those that it doesn't understand, as more types of locations could
       *   be recorded in the future.
       * </pre>
       */
      public com.kevelbreh.steamchat.steam.proto.DescriptorsProto.SourceCodeInfo.Location.Builder getLocationBuilder(
          int index) {
        return getLocationFieldBuilder().getBuilder(index);
      }
      /**
       * <code>repeated .google.protobuf.SourceCodeInfo.Location location = 1;</code>
       *
       * <pre>
       * A Location identifies a piece of source code in a .proto file which
       * corresponds to a particular definition.  This information is intended
       * to be useful to IDEs, code indexers, documentation generators, and similar
       * tools.
       *
       * For example, say we have a file like:
       *   message Foo {
       *     optional string foo = 1;
       *   }
       * Let's look at just the field definition:
       *   optional string foo = 1;
       *   ^       ^^     ^^  ^  ^^^
       *   a       bc     de  f  ghi
       * We have the following locations:
       *   span   path               represents
       *   [a,i)  [ 4, 0, 2, 0 ]     The whole field definition.
       *   [a,b)  [ 4, 0, 2, 0, 4 ]  The label (optional).
       *   [c,d)  [ 4, 0, 2, 0, 5 ]  The type (string).
       *   [e,f)  [ 4, 0, 2, 0, 1 ]  The name (foo).
       *   [g,h)  [ 4, 0, 2, 0, 3 ]  The number (1).
       *
       * Notes:
       * - A location may refer to a repeated field itself (i.e. not to any
       *   particular index within it).  This is used whenever a set of elements are
       *   logically enclosed in a single code segment.  For example, an entire
       *   extend block (possibly containing multiple extension definitions) will
       *   have an outer location whose path refers to the "extensions" repeated
       *   field without an index.
       * - Multiple locations may have the same path.  This happens when a single
       *   logical declaration is spread out across multiple places.  The most
       *   obvious example is the "extend" block again -- there may be multiple
       *   extend blocks in the same scope, each of which will have the same path.
       * - A location's span is not always a subset of its parent's span.  For
       *   example, the "extendee" of an extension declaration appears at the
       *   beginning of the "extend" block and is shared by all extensions within
       *   the block.
       * - Just because a location's span is a subset of some other location's span
       *   does not mean that it is a descendent.  For example, a "group" defines
       *   both a type and a field in a single declaration.  Thus, the locations
       *   corresponding to the type and field and their components will overlap.
       * - Code which tries to interpret locations should probably be designed to
       *   ignore those that it doesn't understand, as more types of locations could
       *   be recorded in the future.
       * </pre>
       */
      public com.kevelbreh.steamchat.steam.proto.DescriptorsProto.SourceCodeInfo.LocationOrBuilder getLocationOrBuilder(
          int index) {
        if (locationBuilder_ == null) {
          return location_.get(index);  } else {
          return locationBuilder_.getMessageOrBuilder(index);
        }
      }
      /**
       * <code>repeated .google.protobuf.SourceCodeInfo.Location location = 1;</code>
       *
       * <pre>
       * A Location identifies a piece of source code in a .proto file which
       * corresponds to a particular definition.  This information is intended
       * to be useful to IDEs, code indexers, documentation generators, and similar
       * tools.
       *
       * For example, say we have a file like:
       *   message Foo {
       *     optional string foo = 1;
       *   }
       * Let's look at just the field definition:
       *   optional string foo = 1;
       *   ^       ^^     ^^  ^  ^^^
       *   a       bc     de  f  ghi
       * We have the following locations:
       *   span   path               represents
       *   [a,i)  [ 4, 0, 2, 0 ]     The whole field definition.
       *   [a,b)  [ 4, 0, 2, 0, 4 ]  The label (optional).
       *   [c,d)  [ 4, 0, 2, 0, 5 ]  The type (string).
       *   [e,f)  [ 4, 0, 2, 0, 1 ]  The name (foo).
       *   [g,h)  [ 4, 0, 2, 0, 3 ]  The number (1).
       *
       * Notes:
       * - A location may refer to a repeated field itself (i.e. not to any
       *   particular index within it).  This is used whenever a set of elements are
       *   logically enclosed in a single code segment.  For example, an entire
       *   extend block (possibly containing multiple extension definitions) will
       *   have an outer location whose path refers to the "extensions" repeated
       *   field without an index.
       * - Multiple locations may have the same path.  This happens when a single
       *   logical declaration is spread out across multiple places.  The most
       *   obvious example is the "extend" block again -- there may be multiple
       *   extend blocks in the same scope, each of which will have the same path.
       * - A location's span is not always a subset of its parent's span.  For
       *   example, the "extendee" of an extension declaration appears at the
       *   beginning of the "extend" block and is shared by all extensions within
       *   the block.
       * - Just because a location's span is a subset of some other location's span
       *   does not mean that it is a descendent.  For example, a "group" defines
       *   both a type and a field in a single declaration.  Thus, the locations
       *   corresponding to the type and field and their components will overlap.
       * - Code which tries to interpret locations should probably be designed to
       *   ignore those that it doesn't understand, as more types of locations could
       *   be recorded in the future.
       * </pre>
       */
      public java.util.List<? extends com.kevelbreh.steamchat.steam.proto.DescriptorsProto.SourceCodeInfo.LocationOrBuilder> 
           getLocationOrBuilderList() {
        if (locationBuilder_ != null) {
          return locationBuilder_.getMessageOrBuilderList();
        } else {
          return java.util.Collections.unmodifiableList(location_);
        }
      }
      /**
       * <code>repeated .google.protobuf.SourceCodeInfo.Location location = 1;</code>
       *
       * <pre>
       * A Location identifies a piece of source code in a .proto file which
       * corresponds to a particular definition.  This information is intended
       * to be useful to IDEs, code indexers, documentation generators, and similar
       * tools.
       *
       * For example, say we have a file like:
       *   message Foo {
       *     optional string foo = 1;
       *   }
       * Let's look at just the field definition:
       *   optional string foo = 1;
       *   ^       ^^     ^^  ^  ^^^
       *   a       bc     de  f  ghi
       * We have the following locations:
       *   span   path               represents
       *   [a,i)  [ 4, 0, 2, 0 ]     The whole field definition.
       *   [a,b)  [ 4, 0, 2, 0, 4 ]  The label (optional).
       *   [c,d)  [ 4, 0, 2, 0, 5 ]  The type (string).
       *   [e,f)  [ 4, 0, 2, 0, 1 ]  The name (foo).
       *   [g,h)  [ 4, 0, 2, 0, 3 ]  The number (1).
       *
       * Notes:
       * - A location may refer to a repeated field itself (i.e. not to any
       *   particular index within it).  This is used whenever a set of elements are
       *   logically enclosed in a single code segment.  For example, an entire
       *   extend block (possibly containing multiple extension definitions) will
       *   have an outer location whose path refers to the "extensions" repeated
       *   field without an index.
       * - Multiple locations may have the same path.  This happens when a single
       *   logical declaration is spread out across multiple places.  The most
       *   obvious example is the "extend" block again -- there may be multiple
       *   extend blocks in the same scope, each of which will have the same path.
       * - A location's span is not always a subset of its parent's span.  For
       *   example, the "extendee" of an extension declaration appears at the
       *   beginning of the "extend" block and is shared by all extensions within
       *   the block.
       * - Just because a location's span is a subset of some other location's span
       *   does not mean that it is a descendent.  For example, a "group" defines
       *   both a type and a field in a single declaration.  Thus, the locations
       *   corresponding to the type and field and their components will overlap.
       * - Code which tries to interpret locations should probably be designed to
       *   ignore those that it doesn't understand, as more types of locations could
       *   be recorded in the future.
       * </pre>
       */
      public com.kevelbreh.steamchat.steam.proto.DescriptorsProto.SourceCodeInfo.Location.Builder addLocationBuilder() {
        return getLocationFieldBuilder().addBuilder(
            com.kevelbreh.steamchat.steam.proto.DescriptorsProto.SourceCodeInfo.Location.getDefaultInstance());
      }
      /**
       * <code>repeated .google.protobuf.SourceCodeInfo.Location location = 1;</code>
       *
       * <pre>
       * A Location identifies a piece of source code in a .proto file which
       * corresponds to a particular definition.  This information is intended
       * to be useful to IDEs, code indexers, documentation generators, and similar
       * tools.
       *
       * For example, say we have a file like:
       *   message Foo {
       *     optional string foo = 1;
       *   }
       * Let's look at just the field definition:
       *   optional string foo = 1;
       *   ^       ^^     ^^  ^  ^^^
       *   a       bc     de  f  ghi
       * We have the following locations:
       *   span   path               represents
       *   [a,i)  [ 4, 0, 2, 0 ]     The whole field definition.
       *   [a,b)  [ 4, 0, 2, 0, 4 ]  The label (optional).
       *   [c,d)  [ 4, 0, 2, 0, 5 ]  The type (string).
       *   [e,f)  [ 4, 0, 2, 0, 1 ]  The name (foo).
       *   [g,h)  [ 4, 0, 2, 0, 3 ]  The number (1).
       *
       * Notes:
       * - A location may refer to a repeated field itself (i.e. not to any
       *   particular index within it).  This is used whenever a set of elements are
       *   logically enclosed in a single code segment.  For example, an entire
       *   extend block (possibly containing multiple extension definitions) will
       *   have an outer location whose path refers to the "extensions" repeated
       *   field without an index.
       * - Multiple locations may have the same path.  This happens when a single
       *   logical declaration is spread out across multiple places.  The most
       *   obvious example is the "extend" block again -- there may be multiple
       *   extend blocks in the same scope, each of which will have the same path.
       * - A location's span is not always a subset of its parent's span.  For
       *   example, the "extendee" of an extension declaration appears at the
       *   beginning of the "extend" block and is shared by all extensions within
       *   the block.
       * - Just because a location's span is a subset of some other location's span
       *   does not mean that it is a descendent.  For example, a "group" defines
       *   both a type and a field in a single declaration.  Thus, the locations
       *   corresponding to the type and field and their components will overlap.
       * - Code which tries to interpret locations should probably be designed to
       *   ignore those that it doesn't understand, as more types of locations could
       *   be recorded in the future.
       * </pre>
       */
      public com.kevelbreh.steamchat.steam.proto.DescriptorsProto.SourceCodeInfo.Location.Builder addLocationBuilder(
          int index) {
        return getLocationFieldBuilder().addBuilder(
            index, com.kevelbreh.steamchat.steam.proto.DescriptorsProto.SourceCodeInfo.Location.getDefaultInstance());
      }
      /**
       * <code>repeated .google.protobuf.SourceCodeInfo.Location location = 1;</code>
       *
       * <pre>
       * A Location identifies a piece of source code in a .proto file which
       * corresponds to a particular definition.  This information is intended
       * to be useful to IDEs, code indexers, documentation generators, and similar
       * tools.
       *
       * For example, say we have a file like:
       *   message Foo {
       *     optional string foo = 1;
       *   }
       * Let's look at just the field definition:
       *   optional string foo = 1;
       *   ^       ^^     ^^  ^  ^^^
       *   a       bc     de  f  ghi
       * We have the following locations:
       *   span   path               represents
       *   [a,i)  [ 4, 0, 2, 0 ]     The whole field definition.
       *   [a,b)  [ 4, 0, 2, 0, 4 ]  The label (optional).
       *   [c,d)  [ 4, 0, 2, 0, 5 ]  The type (string).
       *   [e,f)  [ 4, 0, 2, 0, 1 ]  The name (foo).
       *   [g,h)  [ 4, 0, 2, 0, 3 ]  The number (1).
       *
       * Notes:
       * - A location may refer to a repeated field itself (i.e. not to any
       *   particular index within it).  This is used whenever a set of elements are
       *   logically enclosed in a single code segment.  For example, an entire
       *   extend block (possibly containing multiple extension definitions) will
       *   have an outer location whose path refers to the "extensions" repeated
       *   field without an index.
       * - Multiple locations may have the same path.  This happens when a single
       *   logical declaration is spread out across multiple places.  The most
       *   obvious example is the "extend" block again -- there may be multiple
       *   extend blocks in the same scope, each of which will have the same path.
       * - A location's span is not always a subset of its parent's span.  For
       *   example, the "extendee" of an extension declaration appears at the
       *   beginning of the "extend" block and is shared by all extensions within
       *   the block.
       * - Just because a location's span is a subset of some other location's span
       *   does not mean that it is a descendent.  For example, a "group" defines
       *   both a type and a field in a single declaration.  Thus, the locations
       *   corresponding to the type and field and their components will overlap.
       * - Code which tries to interpret locations should probably be designed to
       *   ignore those that it doesn't understand, as more types of locations could
       *   be recorded in the future.
       * </pre>
       */
      public java.util.List<com.kevelbreh.steamchat.steam.proto.DescriptorsProto.SourceCodeInfo.Location.Builder> 
           getLocationBuilderList() {
        return getLocationFieldBuilder().getBuilderList();
      }
      private com.google.protobuf.RepeatedFieldBuilder<
          com.kevelbreh.steamchat.steam.proto.DescriptorsProto.SourceCodeInfo.Location, com.kevelbreh.steamchat.steam.proto.DescriptorsProto.SourceCodeInfo.Location.Builder, com.kevelbreh.steamchat.steam.proto.DescriptorsProto.SourceCodeInfo.LocationOrBuilder> 
          getLocationFieldBuilder() {
        if (locationBuilder_ == null) {
          locationBuilder_ = new com.google.protobuf.RepeatedFieldBuilder<
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Java Source Code List

com.kevelbreh.steamchat.SteamChat.java
com.kevelbreh.steamchat.account.AuthenticatorService.java
com.kevelbreh.steamchat.account.Authenticator.java
com.kevelbreh.steamchat.account.SteamAccount.java
com.kevelbreh.steamchat.activity.AuthenticationActivity.java
com.kevelbreh.steamchat.activity.ConversationActivity.java
com.kevelbreh.steamchat.activity.FriendsActivity.java
com.kevelbreh.steamchat.activity.InteractionsActivity.java
com.kevelbreh.steamchat.activity.LauncherActivity.java
com.kevelbreh.steamchat.activity.SettingsActivity.java
com.kevelbreh.steamchat.fragment.ConversationFragment.java
com.kevelbreh.steamchat.fragment.FriendsFragment.java
com.kevelbreh.steamchat.fragment.InteractionsFragment.java
com.kevelbreh.steamchat.fragment.SettingsFragment.java
com.kevelbreh.steamchat.provider.SteamProviderUtils.java
com.kevelbreh.steamchat.provider.SteamProvider.java
com.kevelbreh.steamchat.provider.content.InteractionContentItem.java
com.kevelbreh.steamchat.provider.content.PersonaContentItem.java
com.kevelbreh.steamchat.provider.content.UserContentItem.java
com.kevelbreh.steamchat.steam2.SteamConnection.java
com.kevelbreh.steamchat.steam2.SteamEventBus.java
com.kevelbreh.steamchat.steam2.SteamService.java
com.kevelbreh.steamchat.steam2.handler.ConnectionHandler.java
com.kevelbreh.steamchat.steam2.handler.FriendHandler.java
com.kevelbreh.steamchat.steam2.handler.MessageHandler.java
com.kevelbreh.steamchat.steam2.handler.UserHandler.java
com.kevelbreh.steamchat.steam2.packet.Packet.java
com.kevelbreh.steamchat.steam2.packet.ProtoPacket.java
com.kevelbreh.steamchat.steam.SteamClient.java
com.kevelbreh.steamchat.steam.SteamID.java
com.kevelbreh.steamchat.steam.SteamServiceHandler.java
com.kevelbreh.steamchat.steam.SteamService.java
com.kevelbreh.steamchat.steam.handler2.ConnectionHandler.java
com.kevelbreh.steamchat.steam.handler2.FriendHandler.java
com.kevelbreh.steamchat.steam.handler2.Handler.java
com.kevelbreh.steamchat.steam.handler2.UserHandler.java
com.kevelbreh.steamchat.steam.handler.AEventHandler.java
com.kevelbreh.steamchat.steam.handler.AuthenticationHandler.java
com.kevelbreh.steamchat.steam.handler.FriendsHandler.java
com.kevelbreh.steamchat.steam.handler.IEventHandler.java
com.kevelbreh.steamchat.steam.handler.IHandler.java
com.kevelbreh.steamchat.steam.handler.MessageDebugHandler.java
com.kevelbreh.steamchat.steam.language.Language.java
com.kevelbreh.steamchat.steam.language.Message.java
com.kevelbreh.steamchat.steam.network.TCPConnection.java
com.kevelbreh.steamchat.steam.network.packet.ChannelEncryptRequest.java
com.kevelbreh.steamchat.steam.network.packet.ChannelEncryptResponse.java
com.kevelbreh.steamchat.steam.network.packet.ChannelEncryptResult.java
com.kevelbreh.steamchat.steam.network.packet.ClientLogOnResponse.java
com.kevelbreh.steamchat.steam.network.packet.ClientLogOn.java
com.kevelbreh.steamchat.steam.network.packet.HeartBeat.java
com.kevelbreh.steamchat.steam.network.packet.MultiPacket.java
com.kevelbreh.steamchat.steam.network.packet.Packet.java
com.kevelbreh.steamchat.steam.network.packet.ProtoPacket.java
com.kevelbreh.steamchat.steam.proto.DescriptorsProto.java
com.kevelbreh.steamchat.steam.proto.EncryptedAppTicketProto.java
com.kevelbreh.steamchat.steam.proto.SteamMessagesBaseProto.java
com.kevelbreh.steamchat.steam.proto.SteamMessagesClientServerProto.java
com.kevelbreh.steamchat.steam.security.AsnKeyParser.java
com.kevelbreh.steamchat.steam.security.AsnParser.java
com.kevelbreh.steamchat.steam.security.BerDecodeException.java
com.kevelbreh.steamchat.steam.security.Cryptography.java
com.kevelbreh.steamchat.steam.security.NetEncryption.java
com.kevelbreh.steamchat.steam.security.PublicKey.java
com.kevelbreh.steamchat.steam.security.RSA.java
com.kevelbreh.steamchat.steam.util.BinaryReader.java
com.kevelbreh.steamchat.steam.util.BinaryWriter.java
com.kevelbreh.steamchat.steam.util.BitVector64.java
com.kevelbreh.steamchat.steam.util.JenkinsHash.java
com.kevelbreh.steamchat.util.AServiceActivity.java
com.kevelbreh.steamchat.util.Dump.java
com.kevelbreh.steamchat.util.MiscUtils.java
com.kevelbreh.steamchat.widget.adapter.ChatAdapter.java
com.kevelbreh.steamchat.widget.adapter.ConversationAdapter.java
com.kevelbreh.steamchat.widget.adapter.FriendAdapter.java
com.kevelbreh.steamchat.widget.view.AvatarView.java
com.kevelbreh.steamchat.widget.view.FriendInteractionsView.java