Play Audio Asynchronously
<Window x:Class="SoundAndVideo.SoundPlayerTest"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="SoundPlayerTest" Height="300" Width="300" Closed="window_Closed">
<StackPanel>
<Button Click="cmdPlayAudioAsync_Click">Play Audio Asynchronously</Button>
</StackPanel>
</Window>
//File:Window.xaml.vb
Imports System
Imports System.Collections.Generic
Imports System.Text
Imports System.Windows
Imports System.Windows.Controls
Imports System.Windows.Data
Imports System.Windows.Documents
Imports System.Windows.Input
Imports System.Windows.Media
Imports System.Windows.Media.Imaging
Imports System.Windows.Shapes
Imports System.Media
Imports System.ComponentModel
Imports System.IO
Namespace SoundAndVideo
Public Partial Class SoundPlayerTest
Inherits System.Windows.Window
Private player As New MediaPlayer()
Public Sub New()
InitializeComponent()
End Sub
Private Sub cmdPlayAudioAsync_Click(sender As Object, e As RoutedEventArgs)
Dim player As New SoundPlayer()
player.SoundLocation = "test.wav"
player.Load()
player.Play()
End Sub
Private Sub window_Closed(sender As Object, e As EventArgs)
player.Close()
End Sub
End Class
End Namespace
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