Vector Math
<UserControl x:Class='SilverlightApplication3.MainPage'
xmlns='http://schemas.microsoft.com/winfx/2006/xaml/presentation'
xmlns:x='http://schemas.microsoft.com/winfx/2006/xaml'
xmlns:d='http://schemas.microsoft.com/expression/blend/2008'
xmlns:mc='http://schemas.openxmlformats.org/markup-compatibility/2006'
mc:Ignorable='d'
d:DesignWidth='640' d:DesignHeight='480'>
<Canvas x:Name="LayoutRoot" Background="White">
<TextBlock x:Name="msgBlock" Text="Text"/>
</Canvas>
</UserControl>
//File: Page.xaml.cs
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;
namespace SilverlightApplication3
{
public partial class MainPage : UserControl
{
Point vector1 = new Point();
Point vector2 = new Point();
public MainPage()
{
InitializeComponent();
vector1.X = 8;
vector1.Y = 10;
vector2.X = 0;
vector2.Y = 10;
writeVectors(vector1, vector2);
addVectors(vector1, vector2);
scaleVector(vector1, 2);
}
private void writeVectors(Point vectorA, Point vectorB)
{
msgBlock.Text = "Vector 1: " + vectorA;
msgBlock.Text += "\nVector 2: " + vectorB;
}
private void addVectors(Point vectorA, Point vectorB)
{
Point newVector = new Point();
newVector.X = vectorA.X + vectorB.X;
newVector.Y = vectorA.Y + vectorB.Y;
msgBlock.Text += "\nVector Addition: " + newVector;
}
private void scaleVector(Point vectorA, int scale)
{
Point newVector = new Point();
newVector.X = vectorA.X * scale;
newVector.Y = vectorA.Y * scale;
msgBlock.Text += "\nVector 1 Scaled by " + scale + ": " + newVector + "";
}
}
}
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