Vector Math : Vector « Graphics « Silverlight






Vector Math

Vector Math
    

<UserControl x:Class='SilverlightApplication3.MainPage'
    xmlns='http://schemas.microsoft.com/winfx/2006/xaml/presentation' 
    xmlns:x='http://schemas.microsoft.com/winfx/2006/xaml'
    xmlns:d='http://schemas.microsoft.com/expression/blend/2008' 
    xmlns:mc='http://schemas.openxmlformats.org/markup-compatibility/2006' 
    mc:Ignorable='d' 
    d:DesignWidth='640' d:DesignHeight='480'>
    <Canvas x:Name="LayoutRoot" Background="White">
        <TextBlock x:Name="msgBlock" Text="Text"/>
    </Canvas>
</UserControl>

//File: Page.xaml.cs
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;

namespace SilverlightApplication3
{
    public partial class MainPage : UserControl
    {

        Point vector1 = new Point();
        Point vector2 = new Point();

        public MainPage()
        {
            InitializeComponent();
            vector1.X = 8;
            vector1.Y = 10;
            vector2.X = 0;
            vector2.Y = 10;

            writeVectors(vector1, vector2);
            addVectors(vector1, vector2);
            scaleVector(vector1, 2);
        }

        private void writeVectors(Point vectorA, Point vectorB)
        {
            msgBlock.Text = "Vector 1: " + vectorA;
            msgBlock.Text += "\nVector 2: " + vectorB;
        }

        private void addVectors(Point vectorA, Point vectorB)
        {
            Point newVector = new Point();
            newVector.X = vectorA.X + vectorB.X;
            newVector.Y = vectorA.Y + vectorB.Y;
            msgBlock.Text += "\nVector Addition: " + newVector;
        }

        private void scaleVector(Point vectorA, int scale)
        {
            Point newVector = new Point();
            newVector.X = vectorA.X * scale;
            newVector.Y = vectorA.Y * scale;
            msgBlock.Text += "\nVector 1 Scaled by " + scale + ": " + newVector + "";
        }
    }
}

   
    
    
    
  








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