Moving Button Container : Animation « Advanced Graphics « Java






Moving Button Container

 
 

import java.awt.Color;
import java.awt.Graphics;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.JButton;
import javax.swing.JComponent;
import javax.swing.JFrame;
import javax.swing.SwingUtilities;
import javax.swing.Timer;
/*
 * MovingButtonContainer.java
 *
 * Created on May 2, 2007, 4:39 PM
 *
 * Copyright (c) 2007, Sun Microsystems, Inc
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 *
 *   * Redistributions of source code must retain the above copyright
 *     notice, this list of conditions and the following disclaimer.
 *   * Redistributions in binary form must reproduce the above
 *     copyright notice, this list of conditions and the following
 *     disclaimer in the documentation and/or other materials provided
 *     with the distribution.
 *   * Neither the name of the TimingFramework project nor the names of its
 *     contributors may be used to endorse or promote products derived
 *     from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

/**
 *
 * @author Chet
 */
public class MovingButtonContainer extends JComponent implements ActionListener {

    Timer timer;                        // for later start/stop actions
    int animationDuration = 2000;   // each animation will take 2 seconds
    long animStartTime;     // start time for each animation
    int translateY = 0;                 // current Y location of button
    static final int MAX_Y = 100;
    JButton button = null;
    private static final int DIVISIONS = 10;
    static final int CHECKER_SIZE = 60;
    
    /** Creates a new instance of TranslucentButton */
    public MovingButtonContainer() {
        setLayout(new java.awt.FlowLayout());
        timer = new Timer(30, this);
        button = new JButton("Start Animation");
        // Need setOpaque(false) to force Swing to paint the button's parent
        button.setOpaque(false);
        button.addActionListener(this);
        add(button);
    }
    
    /**
     * This method handles both button clicks, which start/stop the animation,
     * and Swing Timer events, which animate translateY.
     */
    public void actionPerformed(ActionEvent ae) {
        if (ae.getSource().equals(button)) {
            // button click
            if (!timer.isRunning()) {
                animStartTime = System.nanoTime() / 1000000;
                button.setText("Stop Animation");
                timer.start();
            } else {
                timer.stop();
                button.setText("Start Animation");
                // reset translation to 0
                translateY = 0;
                // Must force repaint to get final animated position erased
                repaint();
            }
        } else {
            // Timer event
            // calculate elapsed fraction
            long currentTime = System.nanoTime() / 1000000;
            long totalTime = currentTime - animStartTime;
            if (totalTime > animationDuration) {
                animStartTime = currentTime;
            }
            float fraction = (float)totalTime / animationDuration;
            fraction = Math.min(1.0f, fraction);
            // This calculation will cause translateY to go from 0 to MAX_Y
            // as the fraction goes from 0 to 1
             if (fraction < .5f) {
                translateY = (int)(MAX_Y * (2 * fraction));
            } else {
                translateY = (int)(MAX_Y * (2 * (1 - fraction)));
            }
            // redisplay our container to paint the button in the new location
            repaint();
        }
    }
    
    /**
     * Paint our container with a checkerboard background. Then set a
     * translation factor on the Graphics object and call the superclass,
     * which will paint the children (e.g, our button) with this 
     * translation.
     */
    public void paint(Graphics g) {
        g.setColor(Color.white);
        g.fillRect(0, 0, getWidth(), getHeight());
        g.setColor(Color.BLACK);
        for (int stripeX = 0; stripeX < getWidth(); stripeX += CHECKER_SIZE) {
            for (int y = 0, row = 0; y < getHeight(); y += CHECKER_SIZE/2, ++row) {
                int x = (row % 2 == 0) ? stripeX : (stripeX + CHECKER_SIZE/2);
                g.fillRect(x, y, CHECKER_SIZE/2, CHECKER_SIZE/2);
            }
        }
        // Translate our graphics according to the animated translateY value
        g.translate(0, translateY);
        // Defer to superclass to handle painting for component, which includes
        // painting the children of this container
        super.paint(g);
    }

    private static void createAndShowGUI() {
        JFrame f = new JFrame("Moving Button Container");
        f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        f.setSize(300, 300);
        JComponent buttonContainer = new MovingButtonContainer();
        f.add(buttonContainer);
        f.setVisible(true);
    }
    
    public static void main(String args[]) {
        Runnable doCreateAndShowGUI = new Runnable() {
            public void run() {
                createAndShowGUI();
            }
        };
        SwingUtilities.invokeLater(doCreateAndShowGUI);
    }

}

 

 








Related examples in the same category

1.Animated Graphics
2.Simple animation techniqueSimple animation technique
3.Custom move interaction, Switching interactions, Update world extent geometry and Scroll handlingCustom move interaction, Switching interactions, Update world extent geometry and Scroll handling
4.Scroll HandlingScroll Handling
5.Curve AnimationCurve Animation
6.ClockClock
7.Moving Button
8.Smooth Moves
9.Background Animation