Oriented Test : Mouse Keyboard Action « 3D « Java






Oriented Test

Oriented Test
/*
 * @(#)OrientedTest.java 1.10 02/10/21 13:47:43
 * 
 * Copyright (c) 1996-2002 Sun Microsystems, Inc. All Rights Reserved.
 * 
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *  - Redistributions of source code must retain the above copyright notice,
 * this list of conditions and the following disclaimer.
 *  - Redistribution in binary form must reproduce the above copyright notice,
 * this list of conditions and the following disclaimer in the documentation
 * and/or other materials provided with the distribution.
 * 
 * Neither the name of Sun Microsystems, Inc. or the names of contributors may
 * be used to endorse or promote products derived from this software without
 * specific prior written permission.
 * 
 * This software is provided "AS IS," without a warranty of any kind. ALL
 * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, INCLUDING ANY
 * IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR
 * NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN AND ITS LICENSORS SHALL NOT BE
 * LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING
 * OR DISTRIBUTING THE SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR ITS
 * LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT,
 * INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER
 * CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF
 * OR INABILITY TO USE SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE POSSIBILITY
 * OF SUCH DAMAGES.
 * 
 * You acknowledge that Software is not designed,licensed or intended for use in
 * the design, construction, operation or maintenance of any nuclear facility.
 */

import java.applet.Applet;
import java.awt.AWTEvent;
import java.awt.BorderLayout;
import java.awt.Font;
import java.awt.GraphicsConfiguration;
import java.awt.event.MouseEvent;
import java.util.Enumeration;

import javax.media.j3d.AmbientLight;
import javax.media.j3d.Appearance;
import javax.media.j3d.Background;
import javax.media.j3d.BoundingSphere;
import javax.media.j3d.BranchGroup;
import javax.media.j3d.Canvas3D;
import javax.media.j3d.DirectionalLight;
import javax.media.j3d.Font3D;
import javax.media.j3d.FontExtrusion;
import javax.media.j3d.Material;
import javax.media.j3d.OrientedShape3D;
import javax.media.j3d.Text3D;
import javax.media.j3d.TextureAttributes;
import javax.media.j3d.Transform3D;
import javax.media.j3d.TransformGroup;
import javax.media.j3d.WakeupCriterion;
import javax.media.j3d.WakeupOnAWTEvent;
import javax.vecmath.Color3f;
import javax.vecmath.Matrix4d;
import javax.vecmath.Point3d;
import javax.vecmath.Point3f;
import javax.vecmath.Vector3d;
import javax.vecmath.Vector3f;

import com.sun.j3d.utils.applet.MainFrame;
import com.sun.j3d.utils.behaviors.mouse.MouseBehavior;
import com.sun.j3d.utils.behaviors.mouse.MouseTranslate;
import com.sun.j3d.utils.behaviors.mouse.MouseZoom;
import com.sun.j3d.utils.geometry.ColorCube;
import com.sun.j3d.utils.geometry.Cone;
import com.sun.j3d.utils.geometry.Cylinder;
import com.sun.j3d.utils.image.TextureLoader;
import com.sun.j3d.utils.universe.SimpleUniverse;
import com.sun.j3d.utils.universe.ViewingPlatform;

public class OrientedTest extends Applet {

  // setup font stuff
  private String fontName = "TestFont";

  private String textString = "OrientedShape3D";

  float sl = textString.length();

  // paths to texture image files
  private java.net.URL earthImage = null;

  private java.net.URL stoneImage = null;

  private SimpleUniverse u = null;

  public BranchGroup createSceneGraph() {

    // Create the root of the branch graph
    BranchGroup objRoot = new BranchGroup();

    TransformGroup objScale = new TransformGroup();
    Transform3D textMat = new Transform3D();
    // Assuming uniform size chars, set scale to fit string in view
    textMat.setScale(1.2 / sl);
    objScale.setTransform(textMat);

    // Create the transform group node and initialize it to the
    // identity. Enable the TRANSFORM_WRITE capability so that
    // our behavior code can modify it at runtime. Add it to the
    // root of the subgraph.
    TransformGroup objTrans = new TransformGroup();
    objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
    objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);
    objRoot.addChild(objTrans);

    BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0),
        100.0);

    Appearance apText = new Appearance();
    Material m = new Material();
    m.setLightingEnable(true);
    apText.setMaterial(m);

    Appearance apEarth = new Appearance();
    Material mm = new Material();
    mm.setLightingEnable(true);
    apEarth.setMaterial(mm);

    Appearance apStone = new Appearance();
    apStone.setMaterial(mm);

    // create 3D text
    Font3D f3d = new Font3D(new Font(fontName, Font.PLAIN, 2),
        new FontExtrusion());
    Text3D txt = new Text3D(f3d, textString, new Point3f(-sl / 2.0f, 3.0f,
        0.0f));
    OrientedShape3D textShape = new OrientedShape3D();
    textShape.setGeometry(txt);
    textShape.setAppearance(apText);
    textShape.setAlignmentAxis(0.0f, 1.0f, 0.0f);
    objScale.addChild(textShape);

    // Create a simple shape leaf node, add it to the scene graph.

    Transform3D cubeMat = new Transform3D();
    TransformGroup cubeTrans = new TransformGroup(cubeMat);
    cubeMat.set(new Vector3d(0.9, 0.0, -1.0));
    cubeTrans.setTransform(cubeMat);
    cubeTrans.addChild(new ColorCube(0.3));
    objTrans.addChild(cubeTrans);

    TextureLoader stoneTex = new TextureLoader(stoneImage,
        new String("RGB"), this);
    if (stoneTex != null)
      apStone.setTexture(stoneTex.getTexture());

    TextureAttributes texAttr = new TextureAttributes();
    texAttr.setTextureMode(TextureAttributes.MODULATE);
    apStone.setTextureAttributes(texAttr);

    Transform3D coneMat = new Transform3D();
    TransformGroup coneTrans = new TransformGroup(coneMat);
    coneMat.set(new Vector3d(0.0, 0.0, 0.0));
    coneTrans.setTransform(coneMat);
    coneTrans.addChild(new Cone(.2f, 0.8f, Cone.GENERATE_NORMALS
        | Cone.GENERATE_TEXTURE_COORDS, apStone));
    objTrans.addChild(coneTrans);

    TextureLoader earthTex = new TextureLoader(earthImage,
        new String("RGB"), this);
    if (earthTex != null)
      apEarth.setTexture(earthTex.getTexture());

    apEarth.setTextureAttributes(texAttr);

    Transform3D cylinderMat = new Transform3D();
    TransformGroup cylinderTrans = new TransformGroup(cylinderMat);
    cylinderMat.set(new Vector3d(-0.9, 0.5, -1.0));
    cylinderTrans.setTransform(cylinderMat);
    cylinderTrans.addChild(new Cylinder(.35f, 2.0f,
        Cylinder.GENERATE_NORMALS | Cylinder.GENERATE_TEXTURE_COORDS,
        apEarth));
    objTrans.addChild(cylinderTrans);

    objTrans.addChild(objScale);

    // Set up the background
    Color3f bgColor = new Color3f(0.05f, 0.05f, 0.5f);
    Background bgNode = new Background(bgColor);
    bgNode.setApplicationBounds(bounds);
    objRoot.addChild(bgNode);

    // Set up the ambient light
    Color3f ambientColor = new Color3f(0.1f, 0.1f, 0.1f);
    AmbientLight ambientLightNode = new AmbientLight(ambientColor);
    ambientLightNode.setInfluencingBounds(bounds);
    objRoot.addChild(ambientLightNode);

    // Set up the directional lights
    Color3f light1Color = new Color3f(1.0f, 1.0f, 0.9f);
    Vector3f light1Direction = new Vector3f(1.0f, 1.0f, 1.0f);
    Color3f light2Color = new Color3f(1.0f, 1.0f, 0.9f);
    Vector3f light2Direction = new Vector3f(-1.0f, -1.0f, -1.0f);

    DirectionalLight light1 = new DirectionalLight(light1Color,
        light1Direction);
    light1.setInfluencingBounds(bounds);
    objRoot.addChild(light1);

    DirectionalLight light2 = new DirectionalLight(light2Color,
        light2Direction);
    light2.setInfluencingBounds(bounds);
    objRoot.addChild(light2);

    apText.setMaterial(mm);

    // Have Java 3D perform optimizations on this scene graph.
    objRoot.compile();

    return objRoot;
  }

  public OrientedTest() {
  }

  public OrientedTest(java.net.URL earthURL, java.net.URL stoneURL) {
    earthImage = earthURL;
    stoneImage = stoneURL;
  }

  public void init() {
    // the paths to the image files for an applet
    if (earthImage == null) {
      try {
        earthImage = new java.net.URL(getCodeBase().toString()
            + "/earth.jpg");
      } catch (java.net.MalformedURLException ex) {
        System.out.println(ex.getMessage());
        System.exit(1);
      }
    }
    if (stoneImage == null) {
      try {
        stoneImage = new java.net.URL(getCodeBase().toString()
            + "/stone.jpg");
      } catch (java.net.MalformedURLException ex) {
        System.out.println(ex.getMessage());
        System.exit(1);
      }
    }
    setLayout(new BorderLayout());
    GraphicsConfiguration config = SimpleUniverse
        .getPreferredConfiguration();

    Canvas3D c = new Canvas3D(config);
    add("Center", c);

    // Create a simple scene and attach it to the virtual universe
    BranchGroup scene = createSceneGraph();
    u = new SimpleUniverse(c, 4);

    // add mouse behaviors to ViewingPlatform
    ViewingPlatform viewingPlatform = u.getViewingPlatform();

    // there is a special rotate behavior, so can't use the utility
    // method
    MouseRotateY rotate = new MouseRotateY(MouseRotateY.INVERT_INPUT);
    rotate.setTransformGroup(viewingPlatform.getMultiTransformGroup()
        .getTransformGroup(0));
    BranchGroup rotateBG = new BranchGroup();
    rotateBG.addChild(rotate);
    viewingPlatform.addChild(rotateBG);
    BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0),
        100.0);
    rotate.setSchedulingBounds(bounds);

    MouseZoom zoom = new MouseZoom(c, MouseZoom.INVERT_INPUT);
    zoom.setTransformGroup(viewingPlatform.getMultiTransformGroup()
        .getTransformGroup(1));
    zoom.setSchedulingBounds(bounds);
    BranchGroup zoomBG = new BranchGroup();
    zoomBG.addChild(zoom);
    viewingPlatform.addChild(zoomBG);

    MouseTranslate translate = new MouseTranslate(c,
        MouseTranslate.INVERT_INPUT);
    translate.setTransformGroup(viewingPlatform.getMultiTransformGroup()
        .getTransformGroup(2));
    translate.setSchedulingBounds(bounds);
    BranchGroup translateBG = new BranchGroup();
    translateBG.addChild(translate);
    viewingPlatform.addChild(translateBG);

    // This will move the ViewPlatform back a bit so the
    // objects in the scene can be viewed.
    u.getViewingPlatform().setNominalViewingTransform();

    u.addBranchGraph(scene);
  }

  public void destroy() {
    u.cleanup();
  }

  //
  // The following allows OrientedTest to be run as an application
  // as well as an applet
  //
  public static void main(String[] args) {
    java.net.URL earthURL = null;
    java.net.URL stoneURL = null;
    try {
      // the paths to the image files for an application
      earthURL = new java.net.URL("file:earth.jpg");
      stoneURL = new java.net.URL("file:stone.jpg");
    } catch (java.net.MalformedURLException ex) {
      System.out.println(ex.getMessage());
      System.exit(1);
    }

    new MainFrame(new OrientedTest(earthURL, stoneURL), 400, 400);
  }
}

/**
 * MouseRotateY is a Java3D behavior object that lets users control the rotation
 * of an object via a mouse.
 * <p>
 * To use this utility, first create a transform group that this rotate behavior
 * will operate on. Then, <blockquote>
 * 
 * <pre>
 * 
 * 
 * MouseRotateY behavior = new MouseRotateY();
 * behavior.setTransformGroup(objTrans);
 * objTrans.addChild(behavior);
 * behavior.setSchedulingBounds(bounds);
 * 
 * 
 * </pre>
 * 
 * </blockquote> The above code will add the rotate behavior to the transform
 * group. The user can rotate any object attached to the objTrans.
 */

class MouseRotateY extends MouseBehavior {
  double y_angle;

  double y_factor;

  /**
   * Creates a rotate behavior given the transform group.
   * 
   * @param transformGroup
   *            The transformGroup to operate on.
   */
  public MouseRotateY(TransformGroup transformGroup) {
    super(transformGroup);
  }

  /**
   * Creates a default mouse rotate behavior.
   */
  public MouseRotateY() {
    super(0);
  }

  /**
   * Creates a rotate behavior. Note that this behavior still needs a
   * transform group to work on (use setTransformGroup(tg)) and the transform
   * group must add this behavior.
   * 
   * @param flags
   *            interesting flags (wakeup conditions).
   */
  public MouseRotateY(int flags) {
    super(flags);
  }

  public void initialize() {
    super.initialize();
    y_angle = 0;
    y_factor = .03;
    if ((flags & INVERT_INPUT) == INVERT_INPUT) {
      invert = true;
      y_factor *= -1;
    }
  }

  public double getYFactor() {
    return y_factor;
  }

  public void setFactor(double factor) {
    y_factor = factor;

  }

  public void processStimulus(Enumeration criteria) {
    WakeupCriterion wakeup;
    AWTEvent[] event;
    int id;
    int dx;

    while (criteria.hasMoreElements()) {
      wakeup = (WakeupCriterion) criteria.nextElement();
      if (wakeup instanceof WakeupOnAWTEvent) {
        event = ((WakeupOnAWTEvent) wakeup).getAWTEvent();
        for (int i = 0; i < event.length; i++) {
          processMouseEvent((MouseEvent) event[i]);

          if (((buttonPress) && ((flags & MANUAL_WAKEUP) == 0))
              || ((wakeUp) && ((flags & MANUAL_WAKEUP) != 0))) {

            id = event[i].getID();
            if ((id == MouseEvent.MOUSE_DRAGGED)
                && !((MouseEvent) event[i]).isMetaDown()
                && !((MouseEvent) event[i]).isAltDown()) {

              x = ((MouseEvent) event[i]).getX();

              dx = x - x_last;

              if (!reset) {
                y_angle = dx * y_factor;

                transformY.rotY(y_angle);

                transformGroup.getTransform(currXform);

                //Vector3d translation = new Vector3d();
                //Matrix3f rotation = new Matrix3f();
                Matrix4d mat = new Matrix4d();

                // Remember old matrix
                currXform.get(mat);

                // Translate to origin
                currXform.setTranslation(new Vector3d(0.0, 0.0,
                    0.0));
                if (invert) {
                  currXform.mul(currXform, transformX);
                  currXform.mul(currXform, transformY);
                } else {
                  currXform.mul(transformX, currXform);
                  currXform.mul(transformY, currXform);
                }

                // Set old translation back
                Vector3d translation = new Vector3d(mat.m03,
                    mat.m13, mat.m23);
                currXform.setTranslation(translation);

                // Update xform
                transformGroup.setTransform(currXform);
              } else {
                reset = false;
              }

              x_last = x;
            } else if (id == MouseEvent.MOUSE_PRESSED) {
              x_last = ((MouseEvent) event[i]).getX();
            }
          }
        }
      }
    }

    wakeupOn(mouseCriterion);

  }
}


           
       








Related examples in the same category

1.Navigation around the sceneNavigation around the scene
2.This is our first simple program that creates a cubeThis is our first simple program that creates a cube
3.Class Drag
4.Picking utilities on various GeometryArray subclasses and Morph objectPicking utilities on various GeometryArray subclasses and Morph object
5.Oriented Pt TestOriented Pt Test
6.Improved mouse behaviorsImproved mouse behaviors
7.Demonstrate the use of the mouse utility classesDemonstrate the use of the mouse utility classes
8.This application demonstrates the use of a billboard nodeThis application demonstrates the use of a billboard node
9.MouseBehaviorApp renders a single, interactively rotatable,translatable, and zoomable ColorCube objectMouseBehaviorApp renders a single, interactively rotatable,translatable, and zoomable ColorCube object
10.MouseRotate2App renders a single, interactively rotatable cubeMouseRotate2App renders a single, interactively rotatable cube
11.MouseNavigatorApp renders a single, interactively rotatable, traslatable, and zoomable ColorCube objectMouseNavigatorApp renders a single, interactively rotatable, traslatable, and zoomable ColorCube object
12.KeyNavigatorApp renders a simple landscapeKeyNavigatorApp renders a simple landscape
13.Rotate when any key is pressedRotate when any key is pressed
14.PickCallbackApp renders two interactively rotatable cubesPickCallbackApp renders two interactively rotatable cubes
15.MouseRotateApp renders a single, interactively rotatable cubeMouseRotateApp renders a single, interactively rotatable cube
16.MousePickApp renders two interactively rotatable cubesMousePickApp renders two interactively rotatable cubes