Shows animated bouncing balls : Animation « 2D Graphics GUI « Java






Shows animated bouncing balls

Shows animated bouncing balls
 

/*
 This program is a part of the companion code for Core Java 8th ed.
 (http://horstmann.com/corejava)

 This program is free software: you can redistribute it and/or modify
 it under the terms of the GNU General Public License as published by
 the Free Software Foundation, either version 3 of the License, or
 (at your option) any later version.

 This program is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 GNU General Public License for more details.

 You should have received a copy of the GNU General Public License
 along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

import java.awt.BorderLayout;
import java.awt.Component;
import java.awt.Container;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.geom.Ellipse2D;
import java.awt.geom.Rectangle2D;
import java.util.ArrayList;

import javax.swing.JButton;
import javax.swing.JComponent;
import javax.swing.JFrame;
import javax.swing.JPanel;

/**
 * Shows animated bouncing balls.
 * 
 * @version 1.33 2007-05-17
 * @author Cay Horstmann
 */
public class BounceThread {
  public static void main(String[] args) {
    EventQueue.invokeLater(new Runnable() {
      public void run() {
        JFrame frame = new BounceFrame();
        frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        frame.setVisible(true);
      }
    });
  }
}

/**
 * A runnable that animates a bouncing ball.
 */
class BallRunnable implements Runnable {
  /**
   * Constructs the runnable.
   * 
   * @aBall the ball to bounce
   * @aPanel the component in which the ball bounces
   */
  public BallRunnable(Ball aBall, Component aComponent) {
    ball = aBall;
    component = aComponent;
  }

  public void run() {
    try {
      for (int i = 1; i <= STEPS; i++) {
        ball.move(component.getBounds());
        component.repaint();
        Thread.sleep(DELAY);
      }
    } catch (InterruptedException e) {
    }
  }

  private Ball ball;

  private Component component;

  public static final int STEPS = 1000;

  public static final int DELAY = 5;
}

/**
 * The frame with panel and buttons.
 */
class BounceFrame extends JFrame {
  /**
   * Constructs the frame with the component for showing the bouncing ball and
   * Start and Close buttons
   */
  public BounceFrame() {
    setSize(DEFAULT_WIDTH, DEFAULT_HEIGHT);
    setTitle("BounceThread");

    comp = new BallComponent();
    add(comp, BorderLayout.CENTER);
    JPanel buttonPanel = new JPanel();
    addButton(buttonPanel, "Start", new ActionListener() {
      public void actionPerformed(ActionEvent event) {
        addBall();
      }
    });

    addButton(buttonPanel, "Close", new ActionListener() {
      public void actionPerformed(ActionEvent event) {
        System.exit(0);
      }
    });
    add(buttonPanel, BorderLayout.SOUTH);
  }

  /**
   * Adds a button to a container.
   * 
   * @param c
   *          the container
   * @param title
   *          the button title
   * @param listener
   *          the action listener for the button
   */
  public void addButton(Container c, String title, ActionListener listener) {
    JButton button = new JButton(title);
    c.add(button);
    button.addActionListener(listener);
  }

  /**
   * Adds a bouncing ball to the canvas and starts a thread to make it bounce
   */
  public void addBall() {
    Ball b = new Ball();
    comp.add(b);
    Runnable r = new BallRunnable(b, comp);
    Thread t = new Thread(r);
    t.start();
  }

  private BallComponent comp;

  public static final int DEFAULT_WIDTH = 450;

  public static final int DEFAULT_HEIGHT = 350;

  public static final int STEPS = 1000;

  public static final int DELAY = 3;
}

/*
 * This program is a part of the companion code for Core Java 8th ed.
 * (http://horstmann.com/corejava)
 * 
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 * 
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 * 
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */

/**
 * The component that draws the balls.
 * 
 * @version 1.33 2007-05-17
 * @author Cay Horstmann
 */
class BallComponent extends JComponent {
  /**
   * Add a ball to the panel.
   * 
   * @param b
   *          the ball to add
   */
  public void add(Ball b) {
    balls.add(b);
  }

  public void paintComponent(Graphics g) {
    Graphics2D g2 = (Graphics2D) g;
    for (Ball b : balls) {
      g2.fill(b.getShape());
    }
  }

  private ArrayList<Ball> balls = new ArrayList<Ball>();
}

/*
 * This program is a part of the companion code for Core Java 8th ed.
 * (http://horstmann.com/corejava)
 * 
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 * 
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 * 
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */

/**
 * A ball that moves and bounces off the edges of a rectangle
 * 
 * @version 1.33 2007-05-17
 * @author Cay Horstmann
 */
class Ball {
  /**
   * Moves the ball to the next position, reversing direction if it hits one of
   * the edges
   */
  public void move(Rectangle2D bounds) {
    x += dx;
    y += dy;
    if (x < bounds.getMinX()) {
      x = bounds.getMinX();
      dx = -dx;
    }
    if (x + XSIZE >= bounds.getMaxX()) {
      x = bounds.getMaxX() - XSIZE;
      dx = -dx;
    }
    if (y < bounds.getMinY()) {
      y = bounds.getMinY();
      dy = -dy;
    }
    if (y + YSIZE >= bounds.getMaxY()) {
      y = bounds.getMaxY() - YSIZE;
      dy = -dy;
    }
  }

  /**
   * Gets the shape of the ball at its current position.
   */
  public Ellipse2D getShape() {
    return new Ellipse2D.Double(x, y, XSIZE, YSIZE);
  }

  private static final int XSIZE = 15;

  private static final int YSIZE = 15;

  private double x = 0;

  private double y = 0;

  private double dx = 1;

  private double dy = 1;
}

   
  








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