Make your own animation from a series of images : Animation « 2D Graphics GUI « Java






Make your own animation from a series of images

     

import java.awt.BorderLayout;
import java.awt.Graphics;
import java.awt.MediaTracker;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;

import javax.swing.ImageIcon;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.Timer;

public class Main extends JPanel implements ActionListener {
  ImageIcon images[];
  int totalImages = 30, currentImage = 0, animationDelay = 50;
  Timer animationTimer;
  public Main() {
    images = new ImageIcon[totalImages];
    for (int i = 0; i < images.length; ++i)
      images[i] = new ImageIcon("images/java" + i + ".gif");
    startAnimation();
  }

  public void paintComponent(Graphics g) {
    super.paintComponent(g);
    if (images[currentImage].getImageLoadStatus() == MediaTracker.COMPLETE) {
      images[currentImage].paintIcon(this, g, 0, 0);
      currentImage = (currentImage + 1) % totalImages;
    }
  }

  public void actionPerformed(ActionEvent e) {
    repaint();
  }

  public void startAnimation() {
    if (animationTimer == null) {
      currentImage = 0;
      animationTimer = new Timer(animationDelay, this);
      animationTimer.start();
    } else if (!animationTimer.isRunning())
      animationTimer.restart();
  }

  public void stopAnimation() {
    animationTimer.stop();
  }
  public static void main(String args[]) {
    Main anim = new Main();
    JFrame app = new JFrame("Animator test");
    app.add(anim, BorderLayout.CENTER);
    app.setSize(300,300);
    app.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
    app.setSize(anim.getPreferredSize().width + 10, anim.getPreferredSize().height + 30);
  }
}

   
    
    
    
    
  








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