Make your own animation from a series of images
import java.awt.BorderLayout;
import java.awt.Graphics;
import java.awt.MediaTracker;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.ImageIcon;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.Timer;
public class Main extends JPanel implements ActionListener {
ImageIcon images[];
int totalImages = 30, currentImage = 0, animationDelay = 50;
Timer animationTimer;
public Main() {
images = new ImageIcon[totalImages];
for (int i = 0; i < images.length; ++i)
images[i] = new ImageIcon("images/java" + i + ".gif");
startAnimation();
}
public void paintComponent(Graphics g) {
super.paintComponent(g);
if (images[currentImage].getImageLoadStatus() == MediaTracker.COMPLETE) {
images[currentImage].paintIcon(this, g, 0, 0);
currentImage = (currentImage + 1) % totalImages;
}
}
public void actionPerformed(ActionEvent e) {
repaint();
}
public void startAnimation() {
if (animationTimer == null) {
currentImage = 0;
animationTimer = new Timer(animationDelay, this);
animationTimer.start();
} else if (!animationTimer.isRunning())
animationTimer.restart();
}
public void stopAnimation() {
animationTimer.stop();
}
public static void main(String args[]) {
Main anim = new Main();
JFrame app = new JFrame("Animator test");
app.add(anim, BorderLayout.CENTER);
app.setSize(300,300);
app.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
app.setSize(anim.getPreferredSize().width + 10, anim.getPreferredSize().height + 30);
}
}
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