Load and draw image
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Image;
import java.awt.RenderingHints;
import java.awt.geom.AffineTransform;
import javax.swing.JFrame;
import javax.swing.JPanel;
public class Main extends JPanel {
public Main() {
setBackground(Color.white);
}
public void paint(Graphics g) {
try {
Graphics2D g2D;
g2D = (Graphics2D) g;
g2D.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
String fileName = "a.jpg";
Image img = getToolkit().getImage(fileName);
AffineTransform aTran = new AffineTransform();
aTran.translate(50.0f, 20.0f);
g2D.transform(aTran);
g2D.drawImage(img, new AffineTransform(), this);
} catch (Exception e) {
}
}
public static void main(String s[]) {
JFrame frame1 = new JFrame("2D Images ");
frame1.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame1.getContentPane().add("Center", new Main());
frame1.pack();
frame1.setSize(new Dimension(300, 300));
frame1.setVisible(true);
}
}
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