A texture is a bitmap image applied to the surface in computer graphics.
import java.awt.Color;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Rectangle;
import java.awt.TexturePaint;
import java.awt.image.BufferedImage;
import java.io.IOException;
import java.net.URL;
import javax.imageio.ImageIO;
import javax.swing.JFrame;
import javax.swing.JPanel;
public class Textures extends JPanel {
public void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g;
g2d.setColor(new Color(212, 212, 212));
g2d.drawRect(10, 15, 90, 60);
BufferedImage bimage1 = null;
URL url1 = ClassLoader.getSystemResource("a.png");
try {
bimage1 = ImageIO.read(url1);
} catch (IOException ioe) {
ioe.printStackTrace();
}
Rectangle rect1 = new Rectangle(0, 0, bimage1.getWidth(), bimage1.getHeight());
TexturePaint texture1 = new TexturePaint(bimage1, rect1);
g2d.setPaint(texture1);
g2d.fillRect(10, 15, 90, 60);
}
public static void main(String[] args) {
Textures rects = new Textures();
JFrame frame = new JFrame("Textures");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.add(rects);
frame.setSize(360, 210);
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
}
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