A texture is a bitmap image applied to a shape
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Rectangle;
import java.awt.TexturePaint;
import java.awt.image.BufferedImage;
import java.io.IOException;
import javax.imageio.ImageIO;
import javax.swing.JFrame;
import javax.swing.JPanel;
public class Textures extends JPanel {
BufferedImage s;
public Textures() {
try {
s = ImageIO.read(this.getClass().getResource("s.png"));
} catch (IOException e) {
e.printStackTrace();
}
}
public void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g;
TexturePaint slatetp = new TexturePaint(s, new Rectangle(0, 0, 90, 60));
g2d.setPaint(slatetp);
g2d.fillRect(10, 15, 90, 60);
}
public static void main(String[] args) {
JFrame frame = new JFrame("Textures");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.add(new Textures());
frame.setSize(360, 120);
frame.setVisible(true);
}
}
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