break is a keyword that allows you to stop processing a loop or conditional.
package{
import flash.display.Sprite;
public class Main extends Sprite{
public function Main(){
var needle:int = 3;
var haystack: Array = new Array(1,2,3,4,5,6);
for (var i:int = 0; i < haystack.length; i++) {
if (!(hay == haystack[i])) {
continue;
}
trace("I found the needle!");
break;
}
}
}
}
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