Post-Event Updates for Timer Events : Timer « Animation « Flash / Flex / ActionScript






Post-Event Updates for Timer Events

 
package {
  import flash.display.*;
  import flash.events.*;
  import flash.utils.*;

  public class Main extends Sprite {
    public function Main(  ) {
      stage.frameRate = 1;
      var timer:Timer = new Timer(100, 0);
      timer.start(  );
      timer.addEventListener(TimerEvent.TIMER, timerListener);
    }

    private function timerListener (e:TimerEvent):void {
      var rect:Sprite = new Sprite(  );
      rect.graphics.lineStyle(1);
      rect.graphics.beginFill(0x0000FF);
      rect.graphics.drawRect(0, 0, 150, 75);
      rect.x = Math.floor(Math.random(  )*stage.stageWidth);
      rect.y = Math.floor(Math.random(  )*stage.stageHeight);

      addChild(rect);

      e.updateAfterEvent(  )
    }
  }
}

        








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