Overload true and fase for ThreeD
/*
C#: The Complete Reference
by Herbert Schildt
Publisher: Osborne/McGraw-Hill (March 8, 2002)
ISBN: 0072134852
*/
// Overload true and fase for ThreeD.
using System;
// A three-dimensional coordinate class.
class ThreeD {
int x, y, z; // 3-D coordinates
public ThreeD() { x = y = z = 0; }
public ThreeD(int i, int j, int k) { x = i; y = j; z = k; }
// Overload true.
public static bool operator true(ThreeD op) {
if((op.x != 0) || (op.y != 0) || (op.z != 0))
return true; // at least one coordinate is non-zero
else
return false;
}
// Overload false.
public static bool operator false(ThreeD op) {
if((op.x == 0) && (op.y == 0) && (op.z == 0))
return true; // all coordinates are zero
else
return false;
}
// Overload unary --.
public static ThreeD operator --(ThreeD op)
{
// for ++, modify argument
op.x--;
op.y--;
op.z--;
return op;
}
// Show X, Y, Z coordinates.
public void show()
{
Console.WriteLine(x + ", " + y + ", " + z);
}
}
public class TrueFalseDemo {
public static void Main() {
ThreeD a = new ThreeD(5, 6, 7);
ThreeD b = new ThreeD(10, 10, 10);
ThreeD c = new ThreeD(0, 0, 0);
Console.Write("Here is a: ");
a.show();
Console.Write("Here is b: ");
b.show();
Console.Write("Here is c: ");
c.show();
Console.WriteLine();
if(a) Console.WriteLine("a is true.");
else Console.WriteLine("a is false.");
if(b) Console.WriteLine("b is true.");
else Console.WriteLine("b is false.");
if(c) Console.WriteLine("c is true.");
else Console.WriteLine("c is false.");
Console.WriteLine();
Console.WriteLine("Control a loop using a ThreeD object.");
do {
b.show();
b--;
} while(b);
}
}
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