HTML Canvas Touch Event 2
<!doctype html> <html> <head> <meta charset="utf-8"> <title>Touch Events</title> <meta name="viewport" content="width=device-width,initial-scale=1.0,user-scalable=no"> </head>// ww w . j a v a 2 s. c o m <body> <canvas id="canvas" width="400" height="400"></canvas> <textarea id="log"></textarea> <aside>Press and move touch inside and outside of circle (touch-capable device required).</aside> <script> class Ball { constructor(radius, color) { this.x = 0; this.y = 0; this.radius = 30; this.vx = 0; this.vy = 0; this.rotation = 0; this.scaleX = 1; this.scaleY = 1; this.color = "blue"; this.lineWidth = 1; } draw(context) { context.save(); context.translate(this.x, this.y); context.rotate(this.rotation); context.scale(this.scaleX, this.scaleY); context.lineWidth = this.lineWidth; context.fillStyle = this.color; context.beginPath(); //x, y, radius, start_angle, end_angle, anti-clockwise context.arc(0, 0, this.radius, 0, Math.PI * 2, true); context.closePath(); context.fill(); if (this.lineWidth > 0) { context.stroke(); } context.restore(); } getBounds() { return { x: this.x - this.radius, y: this.y - this.radius, width: this.radius * 2, height: this.radius * 2 }; } } containsPoint = function (rect, x, y) { return !(x < rect.x || x > rect.x + rect.width || y < rect.y || y > rect.y + rect.height); }; captureTouch = function (element) { var touch = {x: null, y: null, isPressed: false, event: null}, body_scrollLeft = document.body.scrollLeft, element_scrollLeft = document.documentElement.scrollLeft, body_scrollTop = document.body.scrollTop, element_scrollTop = document.documentElement.scrollTop, offsetLeft = element.offsetLeft, offsetTop = element.offsetTop; element.addEventListener('touchstart', function (event) { touch.isPressed = true; touch.event = event; }, false); element.addEventListener('touchend', function (event) { touch.isPressed = false; touch.x = null; touch.y = null; touch.event = event; }, false); element.addEventListener('touchmove', function (event) { var x, y, touch_event = event.touches[0]; //first touch if (touch_event.pageX || touch_event.pageY) { x = touch_event.pageX; y = touch_event.pageY; } else { x = touch_event.clientX + body_scrollLeft + element_scrollLeft; y = touch_event.clientY + body_scrollTop + element_scrollTop; } x -= offsetLeft; y -= offsetTop; touch.x = x; touch.y = y; touch.event = event; }, false); return touch; }; window.onload = function () { var canvas = document.getElementById('canvas'), context = canvas.getContext('2d'), touch = captureTouch(canvas), log = document.getElementById('log'), ball = new Ball(); ball.x = canvas.width / 2; ball.y = canvas.height / 2; ball.draw(context); canvas.addEventListener('touchstart', function (event) { event.preventDefault(); if (containsPoint(ball.getBounds(), touch.x, touch.y)) { log.value = "in ball: touchstart"; } else { log.value = "canvas: touchstart"; } }, false); canvas.addEventListener('touchend', function (event) { event.preventDefault(); log.value = "canvas: touchend"; }, false); canvas.addEventListener('touchmove', function (event) { event.preventDefault(); if (containsPoint(ball.getBounds(), touch.x, touch.y)) { log.value = "in ball: touchmove"; } else { log.value = "canvas: touchmove"; } }, false); }; </script> </body> </html>