HTML Canvas Mouse Out event
<!DOCTYPE HTML> <html> <head> <script> function writeMessage(context, message){ context.font = "18pt Calibri"; context.fillText(message, 10, 25); }/*from w w w .jav a 2s . c om*/ window.onload = function(){ var events = new Events("myCanvas"); var canvas = events.getCanvas(); var context = events.getContext(); canvas.addEventListener("mouseout", function(){ events.clear(); writeMessage(context, "Mouseover me!"); }, false); canvas.addEventListener("mousemove", function(){ var mousePos = events.getMousePos(); events.clear(); if (mousePos !== null) { message = "Mouse position: " + mousePos.x + "," + mousePos.y; writeMessage(context, message); } }, false); events.listen(); writeMessage(context, "Mouseover me!"); }; class Events { constructor(canvasId) { this.canvas = document.getElementById(canvasId); this.context = this.canvas.getContext("2d"); this.drawStage = undefined; this.listening = false; // desktop flags this.mousePos = null; this.mouseDown = false; this.mouseUp = false; this.mouseOver = false; this.mouseMove = false; // mobile flags this.touchPos = null; this.touchStart = false; this.touchMove = false; this.touchEnd = false; // Region Events this.currentRegion = null; this.regionIndex = 0; this.lastRegionIndex = -1; this.mouseOverRegionIndex = -1; } getContext() { return this.context; } getCanvas() { return this.canvas; } clear() { this.context.clearRect(0, 0, this.canvas.width, this.canvas.height); } getCanvasPos() { let obj = this.getCanvas(); let top = 0; let left = 0; while (obj.tagName != "BODY") { top += obj.offsetTop; left += obj.offsetLeft; obj = obj.offsetParent; } return { top: top, left: left }; } setDrawStage(func) { this.drawStage = func; this.listen(); } reset(evt) { if (!evt) { evt = window.event; } this.setMousePosition(evt); this.setTouchPosition(evt); this.regionIndex = 0; if (!this.animating && this.drawStage !== undefined) { this.drawStage(); } // desktop flags this.mouseOver = false; this.mouseMove = false; this.mouseDown = false; this.mouseUp = false; // mobile touch flags this.touchStart = false; this.touchMove = false; this.touchEnd = false; } listen() { const that = this; if (this.drawStage !== undefined) { this.drawStage(); } // desktop events this.canvas.addEventListener("mousedown", evt => { that.mouseDown = true; that.reset(evt); }, false); this.canvas.addEventListener("mousemove", evt => { that.reset(evt); }, false); this.canvas.addEventListener("mouseup", evt => { that.mouseUp = true; that.reset(evt); }, false); this.canvas.addEventListener("mouseover", evt => { that.reset(evt); }, false); this.canvas.addEventListener("mouseout", evt => { that.mousePos = null; }, false); // mobile events this.canvas.addEventListener("touchstart", evt => { evt.preventDefault(); that.touchStart = true; that.reset(evt); }, false); this.canvas.addEventListener("touchmove", evt => { evt.preventDefault(); that.reset(evt); }, false); this.canvas.addEventListener("touchend", evt => { evt.preventDefault(); that.touchEnd = true; that.reset(evt); }, false); } getMousePos(evt) { return this.mousePos; } getTouchPos(evt) { return this.touchPos; } setMousePosition(evt) { const mouseX = evt.clientX - this.getCanvasPos().left + window.pageXOffset; const mouseY = evt.clientY - this.getCanvasPos().top + window.pageYOffset; this.mousePos = { x: mouseX, y: mouseY }; } setTouchPosition(evt) { if (evt.touches !== undefined && evt.touches.length == 1) { // Only deal with one finger const touch = evt.touches[0]; // Get the information for finger #1 const touchX = touch.pageX - this.getCanvasPos().left + window.pageXOffset; const touchY = touch.pageY - this.getCanvasPos().top + window.pageYOffset; this.touchPos = { x: touchX, y: touchY }; } } beginRegion() { this.currentRegion = {}; this.regionIndex++; } addRegionEventListener(type, func) { let event = (type.indexOf('touch') == -1) ? `on${type}` : type; this.currentRegion[event] = func; } closeRegion() { const pos = this.touchPos || this.mousePos; if (pos !== null && this.context.isPointInPath(pos.x, pos.y)) { if (this.lastRegionIndex != this.regionIndex) { this.lastRegionIndex = this.regionIndex; } // handle onmousedown if (this.mouseDown && this.currentRegion.onmousedown !== undefined) { this.currentRegion.onmousedown(); this.mouseDown = false; } // handle onmouseup else if (this.mouseUp && this.currentRegion.onmouseup !== undefined) { this.currentRegion.onmouseup(); this.mouseUp = false; } // handle onmouseover else if (!this.mouseOver && this.regionIndex != this.mouseOverRegionIndex && this.currentRegion.onmouseover !== undefined) { this.currentRegion.onmouseover(); this.mouseOver = true; this.mouseOverRegionIndex = this.regionIndex; } // handle onmousemove else if (!this.mouseMove && this.currentRegion.onmousemove !== undefined) { this.currentRegion.onmousemove(); this.mouseMove = true; } // handle touchstart if (this.touchStart && this.currentRegion.touchstart !== undefined) { this.currentRegion.touchstart(); this.touchStart = false; } // handle touchend if (this.touchEnd && this.currentRegion.touchend !== undefined) { this.currentRegion.touchend(); this.touchEnd = false; } // handle touchmove if (!this.touchMove && this.currentRegion.touchmove !== undefined) { this.currentRegion.touchmove(); this.touchMove = true; } } else if (this.regionIndex == this.lastRegionIndex) { this.lastRegionIndex = -1; this.mouseOverRegionIndex = -1; // handle mouseout condition if (this.currentRegion.onmouseout !== undefined) { this.currentRegion.onmouseout(); } } } } </script> </head> <body> <canvas id="myCanvas" width="600" height="250" style="border:1px solid black;"> </canvas> </body> </html>