HTML Canvas Scale off and on
<!DOCTYPE html> <html> <head> <title>Pushing canvas further</title> <meta charset="utf-8"> //from ww w . j a v a 2 s . co m <script type="text/javascript" src="http://ajax.googleapis.com/ajax/libs/jquery/1/jquery.min.js"></script> <script type="text/javascript"> $(document).ready(function() { var canvas = $("#myCanvas"); var context = canvas.get(0).getContext("2d"); // Scaling off context.fillRect(150, 150, 100, 100); // Scaling on, but the origin is being scaled too context.scale(2, 2); context.fillRect(150, 150, 100, 100); // Scaling on, without scaling the origin context.save(); context.translate(150, 150); context.scale(2, 2); context.fillRect(0, 0, 100, 100); context.restore(); context.fillRect(0, 0, 100, 100); }); </script> </head> <body> <canvas id="myCanvas" width="500" height="500"> <!-- Insert fallback content here --> </canvas> </body> </html>