HTML Canvas Context rotate and transform
<!DOCTYPE html> <html> <body> <canvas id="canvas" width="640" height="280" style="border:1px solid #d3d3d3;"> Your browser does not support the HTML5 canvas tag.</canvas> <script> let theCanvas = document.getElementById('canvas'); let context = theCanvas.getContext('2d'); //now draw a red square context.setTransform(1,0,0,1,0,0)/*w w w . j a v a 2s . co m*/ let angleInRadians =45 * Math.PI / 180; let x=50; let y=100; let width=40; let height=40; context.translate(x+.5*width, y+.5*height) context.rotate(angleInRadians); context.fillStyle = "red"; context.fillRect(-.5*width,-.5*height , width, height); context.setTransform(1,0,0,1,0,0) angleInRadians =75 * Math.PI / 180; x=100; y=100; width=40; height=40; context.translate(x+.5*width, y+.5*height) context.rotate(angleInRadians); context.fillStyle = "red"; context.fillRect(-.5*width,-.5*height , width, height); context.setTransform(1,0,0,1,0,0) angleInRadians =90 * Math.PI / 180; x=150; y=100; width=40; height=40; context.translate(x+.5*width, y+.5*height) context.rotate(angleInRadians); context.fillStyle = "red"; context.fillRect(-.5*width,-.5*height , width, height); context.setTransform(1,0,0,1,0,0) angleInRadians =120 * Math.PI / 180; x=200; y=100; width=40; height=40; context.translate(x+.5*width, y+.5*height) context.rotate(angleInRadians); context.fillStyle = "red"; context.fillRect(-.5*width,-.5*height , width, height); </script> </body> </html>