Draw a red rectangle, then set transparency (globalAlpha) to 0.5, and then draw a blue and a green rectangle:
<!DOCTYPE html> <html> <body> <canvas id="myCanvas" width="300" height="180" style="border:1px solid #d3d3d3;"> Your browser does not support the HTML5 canvas tag.</canvas> <script> var c = document.getElementById("myCanvas"); var ctx = c.getContext("2d"); ctx.fillStyle = "red"; ctx.fillRect(20, 20, 75, 50);/*w w w. ja va 2 s .c om*/ // Turn transparency on ctx.globalAlpha = 0.2; ctx.fillStyle = "blue"; ctx.fillRect(50, 50, 75, 50); ctx.fillStyle = "green"; ctx.fillRect(80, 80, 75, 50); </script> </body> </html>
The globalAlpha property sets or gets the current alpha or transparency value of the drawing.
The globalAlpha property value must be a number between 0.0 (fully transparent) and 1.0 (no transparency).
Default value: 1.0
context.globalAlpha = number;