HTML Canvas globalAlpha compare transparency value
<!DOCTYPE HTML> <html> <head> <script> // SUMMARY: Draws object with transparency on a canvas. window.onload = function() {//from w ww .ja va2 s . c o m canvas = document.getElementById("canvasArea"); context = canvas.getContext("2d"); // LAYOUT of first object. let xPos = 20; let yPos = 20; let gap = -20; let width = 80; let height = 80; // SHADOW attributes. context.shadowOffsetX = 4; context.shadowOffsetY = 4; context.shadowBlur = 3; context.shadowColor = "gray"; // A9. OBJECTS with global alpha. context.globalAlpha = 1; context.fillStyle = "orange"; context.fillRect(xPos + (0 * width) + (0 * gap), yPos, width, height); context.globalAlpha = .5; context.fillStyle = "blue"; context.fillRect(xPos + (1 * width) + (1 * gap), yPos, width, height); context.globalAlpha = .25; context.fillStyle = "red"; context.fillRect(xPos + (2 * width) + (2 * gap), yPos, width, height); context.globalAlpha = .25; context.fillStyle = "limegreen"; context.fillRect(xPos + (3 * width) + (3 * gap), yPos, width, height); context.globalAlpha = .4; context.fillStyle = "magenta"; context.fillRect(xPos + (4 * width) + (4 * gap), yPos, width, height); context.globalAlpha = .25; context.fillStyle = "gold"; context.fillRect(xPos + (5 * width) + (5 * gap), yPos, width, height); context.globalAlpha = .4; context.fillStyle = "turquoise"; context.fillRect(xPos + (6 * width) + (6 * gap), yPos, width, height); } </script> </head> <body> <div style="width: 490px; height: 125px; margin: 0 auto; padding: 5px;"> <canvas id="canvasArea" width="490" height="125" style="border: 2px solid black"> You're browser doesn't currently support HTML5 Canvas. </canvas> </div> </body> </html>