Video to use, press Play to start the demonstration:
<!DOCTYPE html> <html> <body> <p>Video to use:</p> <video id="video1" controls width="270" autoplay> <source src="video.mp4" type='video/mp4'> <source src="video.ogg" type='video/ogg'> <source src="video.webm" type='video/webm'> </video>/*from w w w . ja v a 2s .c om*/ <p>Canvas (the code draws the current frame of the video every 20 millisecond):</p> <canvas id="myCanvas" width="270" height="135" style="border:1px solid #d3d3d3;"> Your browser does not support the HTML5 canvas tag.</canvas> <script> var v = document.getElementById("video1"); var c = document.getElementById("myCanvas"); ctx = c.getContext("2d"); v.addEventListener("play", function() {var i = window.setInterval(function() {ctx.drawImage(v,5,5,260,125)},20);}, false); v.addEventListener("pause", function() {window.clearInterval(i);}, false); v.addEventListener("ended", function() {clearInterval(i);}, false); </script> </body> </html>