HTML Canvas createPattern()
compare repeat values
<!DOCTYPE HTML> <html> <head> <script> // SUMMARY: Draws patterns on a canvas. window.onload = function() {// ww w .ja va 2 s . c o m canvas = document.getElementById("canvasArea"); context = canvas.getContext("2d"); // IMAGE variables and sources. let smallImage = new Image(); smallImage.src = "image1.png"; // PATTERN creation. smallImage.onload = function() { // ATTRIBUTES. context.shadowOffsetX = 4; context.shadowOffsetY = 4; context.shadowBlur = 20; context.shadowColor = "lavender"; context.strokeStyle = "gray"; context.lineWidth = 1; // REPEAT pattern variables. let repeatPattern = context.createPattern(smallImage, "repeat"); let noRepeatPattern = context.createPattern(smallImage, "no-repeat"); let repeatXPattern = context.createPattern(smallImage, "repeat-x"); let repeatYPattern = context.createPattern(smallImage, "repeat-y"); // PATTERN objects. context.fillStyle = repeatPattern; context.fillRect(125, 125, 325, 325); context.strokeRect(125, 125, 325, 325); context.fillStyle = noRepeatPattern; context.fillRect(0, 0, 100, 100); context.strokeRect(0, 0, 100, 100); context.fillStyle = repeatXPattern; context.fillRect(125, 0, 350, 100); context.strokeRect(125, 0, 350, 100); context.fillStyle = repeatYPattern; context.fillRect(0, 125, 100, 350); context.strokeRect(0, 125, 100, 350); } } </script> </head> <body> <div style="width: 500px; height: 500px; margin: 0 auto; padding: 5px;"> <canvas id="canvasArea" width="500" height="500" style="border: 2px solid black"> You're browser doesn't currently support HTML5 Canvas. </canvas> </div> </body> </html>