HTML Canvas Animation Move In Circle
<!doctype html> <html lang="en"> <body> <canvas id="canvasOne" width="500" height="500"> Your browser does not support the HTML 5 Canvas. </canvas>/* ww w . j a va 2 s .c o m*/ <script type="text/javascript"> function drawScreen () { context.fillStyle = '#EEEEEE'; context.fillRect(0, 0, theCanvas.width, theCanvas.height); //Box context.strokeStyle = '#000000'; context.strokeRect(1, 1, theCanvas.width-2, theCanvas.height-2); ball.x = circle.centerX + Math.cos(circle.angle) * circle.radius; ball.y = circle.centerY + Math.sin(circle.angle) * circle.radius; circle.angle += ball.speed; context.fillStyle = "#000000"; context.beginPath(); context.arc(ball.x,ball.y,15,0,Math.PI*2,true); context.closePath(); context.fill(); } let radius = 100; let circle = {centerX:250, centerY:250, radius:125, angle:0} let ball = {x:0, y:0,speed:.1}; theCanvas = document.getElementById('canvasOne'); context = theCanvas.getContext('2d'); function gameLoop() { window.setTimeout(gameLoop, 20); drawScreen() } gameLoop(); </script> </body> </html>