HTML Canvas Animation Move ball from left to right
<!doctype html> <html lang="en"> <head> </head>/*from w w w . java 2s .co m*/ <body> <canvas id="canvasOne" width="500" height="500"> Your browser does not support the HTML 5 Canvas. </canvas> <script type="text/javascript"> canvasApp(); function canvasApp() { function drawScreen () { context.fillStyle = '#EEEEEE'; context.fillRect(0, 0, theCanvas.width, theCanvas.height); //Box context.strokeStyle = '#000000'; context.strokeRect(1, 1, theCanvas.width-2, theCanvas.height-2); // Create ball if (moves > 0 ) { moves--; ball.x += xunits; ball.y += yunits; } context.fillStyle = "#000000"; context.beginPath(); context.arc(ball.x,ball.y,15,0,Math.PI*2,true); context.closePath(); context.fill(); } var speed = 5; var p1 = {x:20,y:250}; var p2 = {x:480,y:250}; var dx = p2.x - p1.x; var dy = p2.y - p1.y; var distance = Math.sqrt(dx*dx + dy*dy); var moves = distance/speed; var xunits = (p2.x - p1.x)/moves; var yunits = (p2.y - p1.y)/moves; var ball = {x:p1.x, y:p1.y}; var points = new Array(); theCanvas = document.getElementById('canvasOne'); context = theCanvas.getContext('2d'); function gameLoop() { window.setTimeout(gameLoop, 20); drawScreen() } gameLoop(); } </script> </body> </html>