C++ Constructor function
#include <iostream.h> const float PI = 3.14159; // Approximate value of pi. // A sphere class. class Sphere// w w w .j ava2s .c o m { public: float r; // Radius of sphere float x, y, z; // Coordinates of sphere Sphere(float xcoord, float ycoord, float zcoord, float radius) { x = xcoord; y = ycoord; z = zcoord; r = radius; } ~Sphere() { } float volume() { return (r * r * r * 4 * PI / 3); } float surface_area() { return (r * r * 4 * PI); } }; void main() { Sphere s(1.0, 2.0, 3.0, 4.0); cout << "X = " << s.x << ", Y = " << s.y << ", Z = " << s.z << ", R = " << s.r << "\n"; return; }