Here you can find the source of iRandom(a, b)
Math.iRandom = function(a, b){ if (arguments.length == 1){ return Math.round(Math.random() * a); }else if (arguments.length == 2){ return a + Math.round(Math.random() * (b - a)); }/* ww w . ja va 2s. c o m*/ };
Math.rand = function (l, u) { return Math.floor((Math.random() * (u - l + 1)) + l); };
Math.rand = function(min, max) { return Math.floor(Math.random() * (max - min) + min);
Math.range = function (a, b) { return this.floor(this.random() * a) + b; };
function random(_minNum,_maxNum,_rejArr){ var minNum=_minNum||4, maxNum=_maxNum||17, rejArr=_rejArr||[], num=-1, flag=true; num = Math.floor(Math.random()*(maxNum-minNum+1)+minNum); if(rejArr.length>maxNum-minNum) return -1; for(var i=0,len=rejArr.length;i<len;i++){ ...