Here you can find the source of some(fun /*, thisp*/)
Array.prototype.some = function(fun /*, thisp*/) { var len = this.length; if (typeof fun != "function") { throw new TypeError();//from w w w . j av a 2 s .co m } var thisp = arguments[1]; for (var i = 0; i < len; i++) { if (i in this && fun.call(thisp, this[i], i, this)) return true; } return false; }; function isBigEnough(element) { return (element >= 10); } var arr = [1,3,5,11,15,20]; console.log(arr.some(isBigEnough));
Array.prototype.some=function(a,b){ "use strict"; var c,d,e; if(void 0===this||null===this) throw new TypeError; if(e=Object(this),d=e.length>>>0,"function"!=typeof a) throw new TypeError; for(b=arguments.length>=2?arguments[1]:void 0,c=0;d>c;){ if(c in e&&a.call(b,e[c],c,e)) ...
Array.prototype.some = function(fn , context) { if (typeof fn != "function") { throw new TypeError(fn + " is not a function"); if (typeof context === 'undefined') { context = this; for (var i = 0, l = this.length; i < l; i++) { if (this.hasOwnProperty(i) && fn.call(context, this[i], i, this)) { ...
Array.prototype.some = Array.prototype.some || function(fun ) { 'use strict'; if (this === void 0 || this === null) throw new TypeError(); var t = Object(this); var len = t.length >>> 0; if (typeof fun !== 'function') throw new TypeError(); var thisArg = arguments.length >= 2 ? arguments[1] : void 0; ...
Array.prototype.some = Array.prototype.some || function(fun ) { var i = 0, len = this.length >>> 0; if (typeof fun != "function") { throw new TypeError(); var thisp = arguments[1]; for (; i < len; i++) { if (i in this && ...
Array.prototype.some = function(fun, thisArg) { "use strict"; var i, len, t; if (this === void 0 || this === null) { throw new TypeError(); t = Object(this); len = t.length >>> 0; if (typeof fun !== "function") { ...
Array.prototype.some = function(iterator) { for (var i = 0, len = this.length; i < len; i++) { if (iterator(this[i], i)) { return true; return false; };
Array.prototype.some = Array.prototype.some || function(fun ) { "use strict"; if (this === void 0 || this === null) throw new TypeError(); var t = Object(this); var len = t.length >>> 0; if (typeof fun !== "function") throw new TypeError(); var thisp = arguments[1]; for (var i = 0; i < len; i++) { if (i in t && fun.call(thisp, t[i], i, t)) return true; ...