Here you can find the source of shuffle()
Array.prototype.shuffle=function(){ // Fisher-Yates var i=this.length; if (i==0) return; while (--i){/* ww w . j av a 2 s .co m*/ var rand=Math.floor(Math.random()*(i+1)); tempI=this[i]; tempRand=this[rand]; this[i]=tempRand; this[rand]=tempI; } }; arrayReturnRandom=function(arr,count){ arr.shuffle(); var randArr=[]; if (!count) count=1; for (i=0;i<count;i++){ randArr.push(arr[i]); } return randArr; };
Array.prototype.shuffle = function() { var i = this.length if (i == 0) return this while (--i) { var j = Math.floor(Math.random() * (i + 1 )) var a = this[i] var b = this[j] this[i] = b this[j] = a ...
Array.prototype.shuffle = function() { var i = this.length; if ( i == 0 ) return; while ( --i ) { var j = Math.floor( Math.random() * ( i + 1 ) ); var tempi = this[i]; var tempj = this[j]; this[i] = tempj; this[j] = tempi; ...
Array.prototype.shuffle = function() { var i = this.length, j, temp; while(--i>=0) { j=Math.floor(Math.random() * (i+1)); temp = this[j]; this[j] = this[i]; this[i] = temp; return this; ...
Array.prototype.shuffle = function() { var swapbucket = this.length, randomelem, tempswap, tempelem; while (swapbucket--) { randomelem = Math.floor(Math.random() * (swapbucket + 1)); tempelem = this[randomelem]; tempswap = this[swapbucket]; this[randomelem] = tempswap; this[swapbucket] = tempelem;
Array.prototype.shuffle = function() { var counter = this.length, temp, index; while (counter--) { index = (Math.random() * counter) | 0; temp = this[counter]; this[counter] = this[index]; this[index] = temp; }; ...
Array.prototype.shuffle = function(){ var index1 = this.length, index2, temporary; while (--index1 > 0){ index2 = Math.floor(Math.random() * (index1 + 1)); temporary = this[index2]; array[index2] = this[index1]; array[index1] = temporary; return this; ...
Array.prototype.shuffle = function () { var i = this.length, j, temp; if (i === 0) { return this; while (--i) { j = Math.floor(Math.random() * ( i + 1 )); temp = this[i]; this[i] = this[j]; ...
Array.prototype.shuffle = function (){ var temp, rand, round = Math.floor((Math.random() * (this.length*2)) + this.length); for (var i =0 ; round> i ; i++){ rand = Math.floor(Math.random() * this.length); temp = this[rand]; this.splice(rand, 1); this.push(temp); ...
Array.prototype.shuffle = function(){ var index1 = this.length, index2, temporary; while (--index1 > 0){ index2 = Math.floor(Math.random() * (index1 + 1)); temporary = this[index2]; array[index2] = this[index1]; array[index1] = temporary; return this; ...