Here you can find the source of shuffle()
Array.prototype.shuffle = function (){ for(var rnd, tmp, i=this.length; i; rnd=parseInt(Math.random()*i), tmp=this[--i], this[i]=this[rnd], this[rnd]=tmp); };
Array.prototype.shuffle = function() { var i = this.length, j, temp; if ( i == 0 ) return this; while ( --i ) { j = Math.floor( Math.random() * ( i + 1 ) ); temp = this[ i ]; this[ i ] = this[ j ]; this[ j ] = temp; return this;
Array.prototype.shuffle = function() { var i = this.length, j, temp; if ( i === 0 ) return this; while ( --i ) { j = Math.floor( Math.random() * ( i + 1 ) ); temp = this[i]; this[i] = this[j]; this[j] = temp; return this; };
Array.prototype.shuffle = function (){ var i = this.length, j, temp; if ( i == 0 ) return; while ( --i ) { j = Math.floor( Math.random() * ( i + 1 ) ); temp = this[i]; this[i] = this[j]; this[j] = temp; };
Array.prototype.shuffle = function() { var array = Object(this); return array.sort(function() { return Math.random() - 0.5; }); };
Array.prototype.shuffle=function(){ var l=this.length-1; for(var i=l; i>0; i--){ var itemIndex=Math.floor(Math.random()*(i+1)); var item=source[i]; source[i] = source[itemIndex]; source[itemIndex]=item; return source; ...
Array.prototype.shuffle = function() { var arr = this, elm, inc, length = arr.length; while (length) { inc = Math.floor(Math.random() * length--); elm = arr[length]; arr[length] = arr[inc]; arr[inc] = elm; return arr; ...
Array.prototype.shuffle = function() { for (i = this.length - 1; i > 0; i--) { var temp = this[i]; var random = Math.floor(Math.random() * (i + 1)); this[i] = this[random]; this[random] = temp; return this; }; ...
Array.prototype.shuffle = function() { var m = this.length, i; while (m) { i = (Math.random() * m--) >>> 0; [this[m], this[i]] = [this[i], this[m]] return this; };
Array.prototype.shuffle = function () { var newArr = []; for (var i = 0; i < this.length; i++) { var currElem = this[i]; var rand = Math.floor(Math.random() * this.length); this[i] = this[rand]; this[rand] = currElem; return this; ...