Here you can find the source of shuffle()
// Array shuffle/*from ww w . j a v a2 s.co m*/ Array.prototype.shuffle = function() { for (var i=this.length-1; i>0; i--) { var j = Math.floor(Math.random()*(i+1)); var tmp = this[i]; this[i] = this[j]; this[j] = tmp; } return this; }
Array.prototype.shuffle = function() { var a = this; var j, x, i; for (i = a.length; i; i -= 1) { j = Math.floor(Math.random() * i); x = a[i - 1]; a[i - 1] = a[j]; a[j] = x; return a; };
Array.prototype.shuffle = function() { for (var i = this.length - 1; i > 0; i--) { var num = Math.floor(Math.random() * (i + 1)), d = this[num]; this[num] = this[i]; this[i] = d; return this;
Array.prototype.shuffle = function () { for (var i = this.length - 1; i > 0; i--) { var j = Math.floor(Math.random() * (i + 1)); var tmp = this[i]; this[i] = this[j]; this[j] = tmp; return this;
Array.prototype.shuffle = function() { for ( var i = this.length-1; i > 0; i-- ) { var j = Math.floor( i * Math.random() ); var tmp = this[ j ]; this[ j ] = this[ i ]; this[ i ] = tmp; return this;
Array.prototype.shuffle = function (){ var i = this.length, j, temp; if ( i == 0 ) return; while ( --i ) { j = Math.floor( Math.random() * ( i + 1 ) ); temp = this[i]; this[i] = this[j]; this[j] = temp; return this; };
Array.prototype.shuffle = function() { var i = this.length, j, temp; if ( i == 0 ) return this; while ( --i ) { j = Math.floor( Math.random() * ( i + 1 ) ); temp = this[ i ]; this[ i ] = this[ j ]; this[ j ] = temp; return this;
Array.prototype.shuffle = function() { var i = this.length, j, temp; if ( i === 0 ) return this; while ( --i ) { j = Math.floor( Math.random() * ( i + 1 ) ); temp = this[i]; this[i] = this[j]; this[j] = temp; return this; };
Array.prototype.shuffle = function (){ var i = this.length, j, temp; if ( i == 0 ) return; while ( --i ) { j = Math.floor( Math.random() * ( i + 1 ) ); temp = this[i]; this[i] = this[j]; this[j] = temp; };
Array.prototype.shuffle = function() { var array = Object(this); return array.sort(function() { return Math.random() - 0.5; }); };