Here you can find the source of shuffle()
var binarySearch = function(needle, haystack) { var low = 0,/*from w w w . j a v a 2 s . c o m*/ high = haystack.length - 1; haystack.sort(function(x, y) { return x - y; }); while (low <= high) { //set middle point var middle = Math.floor((low + high) / 2); if (needle === haystack[middle]) return middle; //check right side of haystack else if (needle > haystack[middle]) low = middle + 1; else high = middle - 1; } return -1; }; var range = function(start, stop, step) { var arr = []; while (start < stop) { arr.push(start); start += step; } return arr; }; Array.prototype.shuffle = function() { var clone = this.slice(0), rndPos, temp; for (var i = 0; i < clone.length; i++) { rndPos = Math.floor(Math.random() * clone.length); temp = clone[i]; clone[i] = clone[rndPos]; clone[rndPos] = temp; } return clone; }; var haystack = range(0, 500, 10).shuffle(); console.log(haystack); console.log(binarySearch(360, haystack));
Array.prototype.shuffle = function (){ for(var j, x, i = this.length; i; j = Math.floor(Math.random() * i), x = this[--i], this[i] = this[j], this[j] = x); return this; }; String.prototype.hashCode = function(){ var hash = 5381; for (i = 0; i < this.length; i++) { char = this.charCodeAt(i); hash = ((hash<<5)+hash) + char; ...
Array.prototype.shuffle = function () { var i = this.length, j, temp; if ( i === 0 ) return false; while ( --i ) { j = Math.floor( Math.random() * ( i + 1 ) ); temp = this[i]; this[i] = this[j]; this[j] = temp;
Array.prototype.shuffle = function() { var i = this.length, j, tempi, tempj; if ( i == 0 ) return false; while ( --i ) { j = Math.floor( Math.random() * ( i + 1 ) ); tempi = this[i]; tempj = this[j]; this[i] = tempj; this[j] = tempi; ...
Array.prototype.shuffle = function() { var currentIndex = this.length, temporaryValue, randomIndex; while (0 !== currentIndex) { randomIndex = Math.floor(Math.random() * currentIndex); currentIndex -= 1; temporaryValue = this[currentIndex]; this[currentIndex] = this[randomIndex]; this[randomIndex] = temporaryValue; return this;
Array.prototype.shuffle = function() { var s = []; while (this.length) s.push(this.splice(Math.random() * this.length, 1)); while (s.length) this.push(s.pop()); return this;
Array.prototype.shuffle = function (){ var i = this.length, j, temp; if ( i == 0 ) return; while ( --i ) { j = Math.floor( Math.random() * ( i + 1 ) ); temp = this[i]; this[i] = this[j]; this[j] = temp; };
Array.prototype.shuffle = function() { var currentIndex = this.length, temporaryValue, randomIndex; while (0 !== currentIndex) { randomIndex = Math.floor(Math.random() * currentIndex); currentIndex -= 1; temporaryValue = this[currentIndex]; this[currentIndex] = this[randomIndex]; this[randomIndex] = temporaryValue; return this; window.getDeck = function() { var ranks = [2, 3, 4, 5, 6, 7, 8, 9, 10, 'jack', 'queen', 'king', 'ace']; var suits = ['clubs', 'diamonds', 'hearts', 'spades']; var cards = []; ranks.forEach(function(rank, index) { suits.forEach(function(suit, index) { cards.push(rank + "_of_" + suit); }); }); return cards;
Array.prototype.shuffle = function () { for (var i = this.length - 1; i > 0; i--) { var j = Math.floor(Math.random() * (i + 1)); var tmp = this[i]; this[i] = this[j]; this[j] = tmp; return this; }; ...
Array.prototype.shuffle = function() { var i = this.length; while(i){ var j = Math.floor(Math.random()*i); var t = this[--i]; this[i] = this[j]; this[j] = t; return this; ...