Here you can find the source of shuffle()
Array.prototype.shuffle=function() { this.sort(function() {return Math.random()-0.5; }); }
Array.prototype.shuffle = function(){ var length = this.length; var i, j, temp; for(i = length - 1; i >= 0; i--){ j = Math.floor(Math.random()*(i+1)); temp = this[i]; this[i] = this[j]; this[j] = temp; return this; }; var testArray = [1,2,3,4,5,6,7,8,9,10]; console.log(testArray.shuffle()); console.log(testArray);
Array.prototype.shuffle = function(){ var result = []; while(this.length > 0 ){ result.push( this.splice(Math.floor(Math.random() * this.length), 1)[0] ); return result; };
Array.prototype.shuffle = function(){ for (var i = 0; i < this.length; i++){ var a = this[i]; var b = Math.floor(Math.random() * this.length); this[i] = this[b]; this[b] = a; function shuffleProperties(obj) { ...
Array.prototype.shuffle = function () { let array = this, arraylength = array.length, randomIndex, temp; while (arraylength) { randomIndex = Math.floor(Math.random(arraylength) * arraylength--); temp = array[arraylength]; array[arraylength] = array[randomIndex]; array[randomIndex] = temp; return array; ...
'use strict'; Array.prototype.shuffle = function() { var arr = this.slice(0); var counter = this.length, temp, index; while (counter > 0) { index = Math.floor(Math.random() * counter); counter--; temp = arr[counter]; ...
Array.prototype.shuffle = function() { var s = []; while (this.length) s.push(this.splice(Math.random() * this.length, 1)[0]); while (s.length) this.push(s.pop()); return this;
Array.prototype.shuffle = function(){ var i=this.length,j,t; while(i--) j=Math.floor((i+1)*Math.random()); t=this[i]; this[i]=this[j]; this[j]=t; return this; };
Array.prototype.shuffle = function () { var l = this.length + 1; while (l--) { var r = ~~(Math.random() * l), o = this[r]; this[r] = this[0]; this[0] = o; return this; }; ...
Array.prototype.shuffle = function() { var currentIndex = this.length, temporaryValue, randomIndex; while (0 !== currentIndex) { randomIndex = Math.floor(Math.random() * currentIndex); currentIndex -= 1; temporaryValue = this[currentIndex]; this[currentIndex] = this[randomIndex]; this[randomIndex] = temporaryValue; return this;