Here you can find the source of rotate(()
Array.prototype.rotate = (function(){ var unshift = Array.prototype.unshift, push=Array.prototype.push, splice=Array.prototype.splice; return function(count){ var len=this.length >>>0, count = count >> 0;//from w w w . j a v a2s. c om count = count % len; push.apply(this,splice.call(this,count,len)); // console.log(count%len, splice.call(this,count%len,len), this); // unshift.apply(this,splice.call(this,count%len,len)); return this; }; })(); var arr=[1,2,3,4,5]; arr.rotate(-2); console.log(arr);
Array.prototype.roll = function() { var rand = randomNumber(this.length); var tem = []; for (var i = rand; i < this.length; i++) { tem.push(this[i]); for (var i = 0; i < rand; i++) { tem.push(this[i]); return tem;
Array.prototype.rotate = (function () { var push = Array.prototype.push, splice = Array.prototype.splice; return function (count) { var len = this.length >>> 0, count = count >> 0; count = ((count % len) + len) % len; push.apply(this, splice.call(this, 0, count)); return this; ...
Array.prototype.rotate = function ( dir ) { var that = this, direction = dir !== "ccw", columns = that[0].length, flat = [], tmp = []; if ( !(that.length) || !columns ) { console.error("incompatible array lengths"); return false; ...
Array.prototype.rotate = function( n ) { this.unshift.apply( this, this.splice( n, this.length ) ) return this;
'use strict'; Array.prototype.rotate = (function() { var unshift = Array.prototype.unshift; var splice = Array.prototype.splice; return function(count) { var len = this.length >>> 0; count = count >> 0; unshift.apply(this, splice.call(this, count % len, len)); return this; ...
export function zeroOrOne() { return Math.round(Math.random() * 1) export function arrayShuffle(a) { let j, x, i; for (i = a.length; i; i -= 1) { j = Math.floor(Math.random() * i); x = a[i - 1]; a[i - 1] = a[j]; ...
Array.prototype.rotate = function (K){ var N = this.length; if( N < 1 || K < 1 || K > N ){ return this; this.reverse(0, N - K - 1); this.reverse(N-K, N-1); this.reverse(); return this; ...
Array.prototype.rotate = function(count) var len = this.length >>> 0, count = count >> 0; count = ((count % len) + len) % len; var copy = this.clone(this); push.apply(copy, splice.call(copy, 0, count)); return copy; }; ...