Here you can find the source of rotate(()
export function zeroOrOne() { return Math.round(Math.random() * 1) } export function arrayShuffle(a) { let j, x, i;/*from w w w.j av a 2s.c o m*/ for (i = a.length; i; i -= 1) { j = Math.floor(Math.random() * i); x = a[i - 1]; a[i - 1] = a[j]; a[j] = x; } return a } export function arrayClone(a) { return a.slice(0) } export function range(min, max) { return min + (Math.random() * (max - min)) } export function randInt(min, max) { return Math.round(range(min, max)) } export function lerp(min, max, alpha) { return min + ((max - min) * alpha) } Array.prototype.rotate = (function() { // save references to array functions to make lookup faster var push = Array.prototype.push, splice = Array.prototype.splice; return function(count) { var len = this.length >>> 0, // convert to uint count = count >> 0; // convert to int // convert count to value in range [0, len) count = ((count % len) + len) % len; // use splice.call() instead of this.splice() to make function generic push.apply(this, splice.call(this, 0, count)); return this; }; })();
Array.prototype.rotate = (function () { var push = Array.prototype.push, splice = Array.prototype.splice; return function (count) { var len = this.length >>> 0, count = count >> 0; count = ((count % len) + len) % len; push.apply(this, splice.call(this, 0, count)); return this; ...
Array.prototype.rotate = function ( dir ) { var that = this, direction = dir !== "ccw", columns = that[0].length, flat = [], tmp = []; if ( !(that.length) || !columns ) { console.error("incompatible array lengths"); return false; ...
Array.prototype.rotate = function( n ) { this.unshift.apply( this, this.splice( n, this.length ) ) return this;
Array.prototype.rotate = (function(){ var unshift = Array.prototype.unshift, push=Array.prototype.push, splice=Array.prototype.splice; return function(count){ var len=this.length >>>0, count = count >> 0; count = count % len; push.apply(this,splice.call(this,count,len)); ...
'use strict'; Array.prototype.rotate = (function() { var unshift = Array.prototype.unshift; var splice = Array.prototype.splice; return function(count) { var len = this.length >>> 0; count = count >> 0; unshift.apply(this, splice.call(this, count % len, len)); return this; ...
Array.prototype.rotate = function (K){ var N = this.length; if( N < 1 || K < 1 || K > N ){ return this; this.reverse(0, N - K - 1); this.reverse(N-K, N-1); this.reverse(); return this; ...
Array.prototype.rotate = function(count) var len = this.length >>> 0, count = count >> 0; count = ((count % len) + len) % len; var copy = this.clone(this); push.apply(copy, splice.call(copy, 0, count)); return copy; }; ...
Array.prototype.rotate = function(n) { this.unshift.apply(this, this.splice(n + 1, this.length)) return this; var arr = [1, 2, 3, 4, 5]; var arr1 = [1, 2, 3, 4, 5]; var rotate = function(arr, r) { arr.unshift.apply(arr, arr.splice(r + 1, arr.length)); }; ...
var a = (function() { var a = []; for (var i = 0; i < 35; i++) { a.push(i) }; return a; }()) Array.prototype.rotate = function(n) { var a = this.concat(this.splice(0, n)) return a a.rotate(12) function findI(arr, i) { if (arr.length == 2) { return i+1 } var k = (arr.length/2).floor(), i = i || 0 ...