Here you can find the source of remove(obj)
Array.prototype.remove = function(obj) { for (var i=0; i<this.length; i++) { if (obj == this[i]) { return this.splice(i,1); }// w w w . j a v a 2s. c o m } return this; }
Array.prototype.remove = function(obj) for(var i =0; i <this.length;i++) if(this[i] == obj) this.splice(i,1); return this; function isColided(obj1,obj2) var centerX_obj1 = obj1.x + obj1.getCenter().x; var centerY_obj1 = obj1.y + obj1.getCenter().y; var centerX_obj2 = obj2.x + obj2.getCenter().x; var centerY_obj2 = obj2.y + obj2.getCenter().y; if(Math.abs(centerX_obj1.x - centerX_obj2.x) <= (obj1.width + obj2.width) / 2 && Math.abs(centerY_obj1.y - centerY_obj2.y) <= (obj1.height + obj2.height) / 2) return true; return false;
Array.prototype.remove = function(obj){ var l = this.length; var replace = false; for(var i=0; i<l; i++){ if(this[i] == obj){ replace = true; if(replace && i<l){ this[i] = this[i+1]; ...
Array.prototype.remove = function(obj) { var i = this.indexOf(obj); if (i != -1) { this.splice(i, 1); };
Array.prototype.remove = function (obj) { var index = this.indexOf(obj); if (index >= 0) this.splice(index, 1); };
Array.prototype.remove=function(obj){ var index=this.indexOf(obj); if (index>=0){ this.removeAt(index);
Array.prototype.remove=function(obj){ var index=this.indexOf(obj); if (index>=0){ this.removeAt(index);
Array.prototype.remove = function(obj){ var self = this var _array = [] self.forEach(function(e){ if(e != obj){ _array.push(e) }) return _array ...
Array.prototype.remove = function(object) { var index = this.indexOf(object); if (index >= 0) { return this.splice(index, 1); else { return this; }; ...
Array.prototype.remove = function(object) { var index = this.indexOf(object, 0, this.length); if (index == -1) return; if (index == 0) { this.shift(); } else { this.splice(index, 1); }; ...