Here you can find the source of remove(obj)
Array.prototype.remove = function(obj) { var i = this.indexOf(obj); if (i != -1) { this.splice(i, 1);//w ww . ja v a 2 s. c o m } };
Array.prototype.remove = function(obj){ return this.splice(this.indexOf(obj), 1);
Array.prototype.remove=function(obj){ for(var i=0;i<this.length;i++){ if(this[i]==obj){ this.splice(i,1); return this; function isCollided(obj1,obj2){ ...
Array.prototype.remove = function (obj) { var index = this.indexOf(obj); if(index !== -1) { this.splice(index, 1); };
Array.prototype.remove = function(obj) for(var i =0; i <this.length;i++) if(this[i] == obj) this.splice(i,1); return this; function isColided(obj1,obj2) var centerX_obj1 = obj1.x + obj1.getCenter().x; var centerY_obj1 = obj1.y + obj1.getCenter().y; var centerX_obj2 = obj2.x + obj2.getCenter().x; var centerY_obj2 = obj2.y + obj2.getCenter().y; if(Math.abs(centerX_obj1.x - centerX_obj2.x) <= (obj1.width + obj2.width) / 2 && Math.abs(centerY_obj1.y - centerY_obj2.y) <= (obj1.height + obj2.height) / 2) return true; return false;
Array.prototype.remove = function(obj){ var l = this.length; var replace = false; for(var i=0; i<l; i++){ if(this[i] == obj){ replace = true; if(replace && i<l){ this[i] = this[i+1]; ...
Array.prototype.remove = function (obj) { var index = this.indexOf(obj); if (index >= 0) this.splice(index, 1); };
Array.prototype.remove=function(obj){ var index=this.indexOf(obj); if (index>=0){ this.removeAt(index);
Array.prototype.remove = function(obj) { for (var i=0; i<this.length; i++) { if (obj == this[i]) { return this.splice(i,1); return this;
Array.prototype.remove=function(obj){ var index=this.indexOf(obj); if (index>=0){ this.removeAt(index);