Here you can find the source of destroy(obj)
Array.prototype.destroy = function(obj){ // Return null if no objects were found and removed var destroyed = null; for(var i = 0; i < this.length; i++){ // Use while-loop to find adjacent equal objects while(this[i] === obj){ // Remove this[i] and store it within destroyed destroyed = this.splice(i, 1)[0]; }/*from w ww . ja v a2 s . co m*/ } return destroyed; }
Array.prototype.objectIndex = function(key,value) { for(var i = 0, len = this.length; i < len; i++) { if (this[i][key] === value) return i; return -1;
Array.prototype.options = function(textKey, valueKey) { var options = []; options = this.map(function(item) { return { text: item[textKey], value: item[valueKey] } }); return options;
Array.prototype.updateObject = function (id, key, value_key, value) { for (var i = 0; i < this.length; i++) { if (this[i][key] == value) { return this[i][value_key] = value; };
Array.prototype.arrToObj = function(){ var obj = {}; for (var i = 0; i < this.length; i++) { obj[i] = this[i] return obj;
Array.prototype.asObject = function(labels) { var result = {}; var _ctx = this; labels.each(function(label, idx) { if (label != null) result[label] = _ctx[idx]; }) return result;
Array.prototype.fromObject = function (obj) { var ar = []; for(item in obj){ ar.push(obj[item]); return ar; };
Array.prototype.getAllObjectsBy = function(field, withValue) var results = []; for (var i = 0; i < this.length; i++) { if(this[i][field] == withValue) results.push(this[i]); return (results.length>0) ? results : null;
Array.prototype.replace = function(oldObj, newObj){ var indexOfOldItem = this.indexOf(oldObj) if(indexOfOldItem==-1){ throw new Error("oldObj not in list") this[indexOfOldItem] = newObj return oldObj }; Array.prototype._checkIndexInRange = function(index){ ...
Array.prototype.seen = function (obj) { if (obj.type == 'notification') { var i = 0; while (this[i].noticeId != obj.noticeId && i < this.length) i++; return (i < this.length && this[i].seqN < obj.seqN); return false;