Here you can find the source of arrToObj()
Array.prototype.arrToObj = function(){ var obj = {};//from w w w . j a va 2 s . c o m for (var i = 0; i < this.length; i++) { obj[i] = this[i] } return obj; }
Array.prototype.keys = function keys () { return new ArrayIterator(this, 'key'); };
Array.prototype.notIn = function( key, array ) return this.filter( function(element) var flag = true; for(var i = 0; i < array.length; i++) if( element[key] == array[i][key]) flag = false; return flag; }); };
Array.prototype.objectIndex = function(key,value) { for(var i = 0, len = this.length; i < len; i++) { if (this[i][key] === value) return i; return -1;
Array.prototype.options = function(textKey, valueKey) { var options = []; options = this.map(function(item) { return { text: item[textKey], value: item[valueKey] } }); return options;
Array.prototype.updateObject = function (id, key, value_key, value) { for (var i = 0; i < this.length; i++) { if (this[i][key] == value) { return this[i][value_key] = value; };
Array.prototype.asObject = function(labels) { var result = {}; var _ctx = this; labels.each(function(label, idx) { if (label != null) result[label] = _ctx[idx]; }) return result;
Array.prototype.destroy = function(obj){ var destroyed = null; for(var i = 0; i < this.length; i++){ while(this[i] === obj){ destroyed = this.splice(i, 1)[0]; return destroyed;
Array.prototype.fromObject = function (obj) { var ar = []; for(item in obj){ ar.push(obj[item]); return ar; };
Array.prototype.getAllObjectsBy = function(field, withValue) var results = []; for (var i = 0; i < this.length; i++) { if(this[i][field] == withValue) results.push(this[i]); return (results.length>0) ? results : null;