Here you can find the source of move(old_index, new_index)
Array.prototype.move = function (old_index, new_index) { while (old_index < 0) { old_index += this.length; }//from ww w . j a va2s .c o m while (new_index < 0) { new_index += this.length; } if (new_index >= this.length) { var k = new_index - this.length; while ((k--) + 1) { this.push(undefined); } } this.splice(new_index, 0, this.splice(old_index, 1)[0]); return this; // for testing purposes };
Array.prototype.move = function (old_index, new_index) { if (new_index >= this.length) { var k = new_index - this.length; while ((k--) + 1) { this.push(undefined); this.splice(new_index, 0, this.splice(old_index, 1)[0]); return this; ...
"use strict"; Array.prototype.move = function (old_index, new_index) { if (new_index >= this.length) { var k = new_index - this.length; while ((k--) + 1) { this.push(undefined); this.splice(new_index, 0, this.splice(old_index, 1)[0]); ...
Array.prototype.move = function (old_index, new_index) { while (old_index < 0) { old_index += this.length; while (new_index < 0) { new_index += this.length; if (new_index >= this.length) { var k = new_index - this.length; ...
function randomNumberBetween(x, y) { return (Math.random() * (y - x)) + x; $.fn.exists = function(callback) { var args = [].slice.call(arguments, 1); if (this.length) { callback.call(this, args); return this; ...
Array.prototype.move = function (old_index, new_index) { if (new_index >= this.length) { var k = new_index - this.length; while ((k--) + 1) { this.push(undefined); this.splice(new_index, 0, this.splice(old_index, 1)[0]); return this; ...
Array.prototype.move = function(pos1, pos2) { var i, tmp, _ref, _ref2; tmp = this[pos1]; if (pos1 < pos2) { for (i = pos1, _ref = pos2 - 1; pos1 <= _ref ? i <= _ref : i >= _ref; pos1 <= _ref ? i++ : i--) { this[i] = this[i + 1]; } else { for (i = pos1, _ref2 = pos2 + 1; pos1 <= _ref2 ? i <= _ref2 : i >= _ref2; pos1 <= _ref2 ? i++ : i--) { ...