Here you can find the source of clone()
// shim layer with setTimeout fallback - doesn't seem to outperform setInterval though... window.requestAnimFrame = (function(){ return window.requestAnimationFrame || window.webkitRequestAnimationFrame || window.mozRequestAnimationFrame || function( callback ){ window.setTimeout(callback, 1000 / 60); // 60 fps };//from w w w . ja v a 2s . c om })(); // Add a clone function to the array Array.prototype.clone = function(){ return this.slice(); };
Array.prototype.clone = function() { var isArr = function(elm){ return String(elm.constructor).match(/array/i) ? true : false; var cloner = function(arr){ var arr2 = arr.slice(0), len = arr2.length; for(var i=0; i < len; i++){ if( isArr(arr2[i]) ) arr2[i]=cloner( arr2[i] ); ...
Array.prototype.clone = function () { var cloneList = Array(); for (var i = 0, a = 0; i < this.length; i++) { cloneList.add(this[i]); return cloneList; };
Array.prototype.clone = function() { var clone = new Array(this.length); for (var i = 0; i < this.length; i++) { clone[i] = this[i]; return clone; };
Array.prototype.clone = function() { var newArr = new Array(); for (var i = 0; i < this.length; ++i) newArr.push(this[i]); return newArr;
Array.prototype.clone = function() var copy = new Array(this.length); for (var i = 0; i < this.length; i++) { copy[i] = this[i]; return copy;
Array.prototype.clone = function() { return this.slice(); };
Array.prototype.clone = function() { return this.slice(0); }; var ArrayList = Array ArrayList.prototype.indexOfEdge = function(l){ var i = 0; var found = false; while(i < this.length){ if(l == this[i].label){ ...
Array.prototype.clone = function () { var arr = []; for (var i = 0, len = this.length; i < len; i++) arr[i] = this[i]; return arr;
Array.prototype.clone = function() { return this.slice(0);