Here you can find the source of clone()
Array.prototype.clone = function () { //return this.filter(function () { return true }); var arr = []; for (var i = 0, len = this.length; i < len; i++) arr[i] = this[i]; return arr;//from ww w. j av a 2 s. c o m }
Array.prototype.clone = function() { var newArr = new Array(); for (var i = 0; i < this.length; ++i) newArr.push(this[i]); return newArr;
Array.prototype.clone = function() var copy = new Array(this.length); for (var i = 0; i < this.length; i++) { copy[i] = this[i]; return copy;
window.requestAnimFrame = (function(){ return window.requestAnimationFrame || window.webkitRequestAnimationFrame || window.mozRequestAnimationFrame || function( callback ){ window.setTimeout(callback, 1000 / 60); }; })(); Array.prototype.clone = function(){ ...
Array.prototype.clone = function() { return this.slice(); };
Array.prototype.clone = function() { return this.slice(0); }; var ArrayList = Array ArrayList.prototype.indexOfEdge = function(l){ var i = 0; var found = false; while(i < this.length){ if(l == this[i].label){ ...
Array.prototype.clone = function() { return this.slice(0);
Array.prototype.clone = function() { var arr = []; for (var i=0;i<this.length;i++) { arr.push(this[i]); } return arr;
Array.prototype.clone = function() { var result = new Array(this.length); var i = result.length; while(i--) { result[i] = this[i]; } return result; }; function appendElementsToParentSelector() { var i, parent; if(arguments[0]) { ...
Array.prototype.clone = function() { var arr = this.slice(); for(var i = 0; i < this.length; i++) { if(this[i].clone) { arr[i] = this[i].clone(); return arr; getRandNum = function(min, max) { return Math.floor(Math.random() * (max - min + 1)) + min;