Javascript examples for Canvas:Example
implement sketch brush
<html> <head> <meta name="viewport" content="width=device-width, initial-scale=1"> <script type="text/javascript" src="https://code.jquery.com/jquery-1.8.3.js"></script> <script type="text/javascript"> $(window).load(function(){/* w ww . j a va 2 s . c o m*/ var mousemovements = []; $(document).on("mousemove", function(event) { if (mousemovements.length > 20) { mousemovements.pop(); } for(var i = mousemovements.length-1 ; i >=0 ; i--) { var movement = mousemovements[i]; var middlemovement = mousemovements[Math.round(i/2)]; drawBeziercurveFromTo(movement.mouseX, movement.mouseY, event.pageX, event.pageY, middlemovement.mouseX, middlemovement.mouseY); } mousemovements.unshift({ mouseX:event.pageX, mouseY:event.pageY }); }); function drawBeziercurveFromTo(x1, y1, x2, y2, cpx, cpy) { var canvas = document.getElementById("myCanvas"); var context = canvas.getContext('2d'); context.strokeStyle = "rgba(50,50,50,.01)"; context.lineWidth = 2; cpx1 = cpx2 = cpx; // Here you can add a fancier bezier calculation cpy1 = cpy2 = cpy; // Right now it's basically just a lineto. context.beginPath(); context.moveTo(x1, y1); context.bezierCurveTo(cpx1, cpy1, cpx2, cpy2, x2, y2); context.lineTo(x2, y2); context.stroke(); } }); </script> </head> <body> <canvas width="600" height="600" id="myCanvas"> </canvas> </body> </html>