Javascript examples for Canvas:Example
how to display part of the canvas after scaling
<html> <head> <meta name="viewport" content="width=device-width, initial-scale=1"> <script type="text/javascript" src="https://code.jquery.com/jquery-1.8.3.js"></script> <script type="text/javascript"> $(window).load(function(){//from ww w . jav a 2 s .co m var c = document.getElementById("mycanvas"); var ctx = c.getContext("2d"); var img = document.createElement("img"); img.src = "https://www.java2s.com/style/demo/Google-Chrome.png"; function renderToScale(s) { ctx.clearRect(0,0,c.width,c.height); ctx.save(); ctx.scale(s, s); var halfx = c.width / (2 * s); var halfy = c.height / (2 * s); var clipx = Math.min(img.width, halfx); var clipy = Math.min(img.height, halfy); ctx.drawImage(img,0,0,clipx,clipy,0,0,clipx,clipy); ctx.drawImage(img,0,0,clipx,clipy,halfx,halfy,clipx,clipy); ctx.restore(); } $("form").submit(function() { renderToScale($(":input[name=scale]").val()); return false; }).submit(); }); </script> </head> <body> <canvas id="mycanvas" width="400" height="400"></canvas> <form> <label> Scale <input type="text" name="scale" value="1"> </label> <button type="submit">Submit</button> </form> </body> </html>